// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WINDOW_UTIL_H_ #define ASH_WM_WINDOW_UTIL_H_ #pragma once #include #include "ash/ash_export.h" namespace aura { class Window; } namespace ash { namespace wm { // Convenience setters/getters for |aura::client::kRootWindowActiveWindow|. ASH_EXPORT void ActivateWindow(aura::Window* window); ASH_EXPORT void DeactivateWindow(aura::Window* window); ASH_EXPORT bool IsActiveWindow(aura::Window* window); ASH_EXPORT aura::Window* GetActiveWindow(); // Retrieves the activatable window for |window|. If |window| is activatable, // this will just return it, otherwise it will climb the parent/transient parent // chain looking for a window that is activatable, per the ActivationController. // If you're looking for a function to get the activatable "top level" window, // this is probably what you're looking for. ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); // Returns true if |window| is normal or default. ASH_EXPORT bool IsWindowNormal(aura::Window* window); // Returns true if |window| is in the maximized state. ASH_EXPORT bool IsWindowMaximized(aura::Window* window); // Returns true if |window| is in the fullscreen state. ASH_EXPORT bool IsWindowFullscreen(aura::Window* window); // Maximizes |window|, which must not be NULL. ASH_EXPORT void MaximizeWindow(aura::Window* window); // Restores |window|, which must not be NULL. ASH_EXPORT void RestoreWindow(aura::Window* window); // Returns true if the set of |windows| contains a full-screen window. typedef std::set WindowSet; ASH_EXPORT bool HasFullscreenWindow(const WindowSet& windows); // Sets whether the window should be open in a split mode. Only applicable when // workspaces are used. ASH_EXPORT void SetOpenWindowSplit(aura::Window* window, bool value); ASH_EXPORT bool GetOpenWindowSplit(aura::Window* window); } // namespace wm } // namespace ash #endif // ASH_WM_WINDOW_UTIL_H_