// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WINDOW_UTIL_H_ #define ASH_WM_WINDOW_UTIL_H_ #include "ash/ash_export.h" #include "base/compiler_specific.h" #include "ui/base/ui_base_types.h" namespace aura { class Window; } namespace gfx { class Rect; } namespace ui { class Event; } namespace ash { // We force at least this many DIPs for any window on the screen. const int kMinimumOnScreenArea = 10; namespace wm { // Utility functions for window activation. ASH_EXPORT void ActivateWindow(aura::Window* window); ASH_EXPORT void DeactivateWindow(aura::Window* window); ASH_EXPORT bool IsActiveWindow(aura::Window* window); ASH_EXPORT aura::Window* GetActiveWindow(); ASH_EXPORT bool CanActivateWindow(aura::Window* window); // Retrieves the activatable window for |window|. If |window| is activatable, // this will just return it, otherwise it will climb the parent/transient parent // chain looking for a window that is activatable, per the ActivationController. // If you're looking for a function to get the activatable "top level" window, // this is probably what you're looking for. ASH_EXPORT aura::Window* GetActivatableWindow(aura::Window* window); // TODO(oshima): remove this. ASH_EXPORT bool IsWindowMinimized(aura::Window* window); // Moves the window to the center of the display. ASH_EXPORT void CenterWindow(aura::Window* window); // Change the availability of animation to the fullscreen of the |window|. ASH_EXPORT void SetAnimateToFullscreen(aura::Window* window, bool animate); // Move the given bounds inside the given |visible_area|, including a // safety margin given by |kMinimumOnScreenArea|. ASH_EXPORT void AdjustBoundsToEnsureMinimumWindowVisibility( const gfx::Rect& visible_area, gfx::Rect* bounds); // Move the given bounds inside the given |visible_area|, including a // safety margin given by |min_width| and |min_height|. ASH_EXPORT void AdjustBoundsToEnsureWindowVisibility( const gfx::Rect& visible_area, int min_width, int min_height, gfx::Rect* bounds); // Moves |window| to the root window where the |event| occured if it is not // already in the same root window. Returns true if |window| was moved. ASH_EXPORT bool MoveWindowToEventRoot(aura::Window* window, const ui::Event& event); } // namespace wm } // namespace ash #endif // ASH_WM_WINDOW_UTIL_H_