// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/workspace/phantom_window_controller.h" #include #include "ash/shell.h" #include "ash/shell_window_ids.h" #include "ash/wm/coordinate_conversion.h" #include "grit/ash_resources.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/compositor/scoped_layer_animation_settings.h" #include "ui/views/background.h" #include "ui/views/painter.h" #include "ui/views/view.h" #include "ui/views/widget/widget.h" namespace ash { namespace { // The duration of the show animation. const int kAnimationDurationMs = 200; // The size of the phantom window at the beginning of the show animation in // relation to the size of the phantom window at the end of the animation. const float kStartBoundsRatio = 0.85f; // The amount of pixels that the phantom window's shadow should extend past // the bounds passed into Show(). const int kShadowThickness = 15; // The minimum size of a phantom window including the shadow. The minimum size // is derived from the size of the IDR_AURA_PHANTOM_WINDOW image assets. const int kMinSizeWithShadow = 100; // Adjusts the phantom window's bounds so that the bounds: // - Include the size of the shadow. // - Have a size equal to or larger than the minimum phantom window size. gfx::Rect GetAdjustedBounds(const gfx::Rect& bounds) { int x_inset = std::max( static_cast(ceil((kMinSizeWithShadow - bounds.width()) / 2.0f)), kShadowThickness); int y_inset = std::max( static_cast(ceil((kMinSizeWithShadow - bounds.height()) / 2.0f)), kShadowThickness); gfx::Rect adjusted_bounds(bounds); adjusted_bounds.Inset(-x_inset, -y_inset); return adjusted_bounds; } // Starts an animation of |widget| to |new_bounds_in_screen|. No-op if |widget| // is NULL. void AnimateToBounds(views::Widget* widget, const gfx::Rect& new_bounds_in_screen) { if (!widget) return; ui::ScopedLayerAnimationSettings scoped_setter( widget->GetNativeWindow()->layer()->GetAnimator()); scoped_setter.SetTweenType(gfx::Tween::EASE_IN); scoped_setter.SetPreemptionStrategy( ui::LayerAnimator::IMMEDIATELY_ANIMATE_TO_NEW_TARGET); scoped_setter.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kAnimationDurationMs)); widget->SetBounds(new_bounds_in_screen); } } // namespace // PhantomWindowController ---------------------------------------------------- PhantomWindowController::PhantomWindowController(aura::Window* window) : window_(window) { } PhantomWindowController::~PhantomWindowController() { } void PhantomWindowController::Show(const gfx::Rect& bounds_in_screen) { gfx::Rect adjusted_bounds_in_screen = GetAdjustedBounds(bounds_in_screen); if (adjusted_bounds_in_screen == target_bounds_in_screen_) return; target_bounds_in_screen_ = adjusted_bounds_in_screen; gfx::Rect start_bounds_in_screen = target_bounds_in_screen_; int start_width = std::max( kMinSizeWithShadow, static_cast(start_bounds_in_screen.width() * kStartBoundsRatio)); int start_height = std::max( kMinSizeWithShadow, static_cast(start_bounds_in_screen.height() * kStartBoundsRatio)); start_bounds_in_screen.Inset( floor((start_bounds_in_screen.width() - start_width) / 2.0f), floor((start_bounds_in_screen.height() - start_height) / 2.0f)); phantom_widget_ = CreatePhantomWidget( wm::GetRootWindowMatching(target_bounds_in_screen_), start_bounds_in_screen); AnimateToBounds(phantom_widget_.get(), target_bounds_in_screen_); } scoped_ptr PhantomWindowController::CreatePhantomWidget( aura::Window* root_window, const gfx::Rect& bounds_in_screen) { scoped_ptr phantom_widget(new views::Widget); views::Widget::InitParams params(views::Widget::InitParams::TYPE_POPUP); params.opacity = views::Widget::InitParams::TRANSLUCENT_WINDOW; // PhantomWindowController is used by FrameMaximizeButton to highlight the // launcher button. Put the phantom in the same window as the launcher so that // the phantom is visible. params.parent = Shell::GetContainer(root_window, kShellWindowId_ShelfContainer); params.keep_on_top = true; params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; phantom_widget->set_focus_on_creation(false); phantom_widget->Init(params); phantom_widget->SetVisibilityChangedAnimationsEnabled(false); phantom_widget->GetNativeWindow()->SetName("PhantomWindow"); phantom_widget->GetNativeWindow()->set_id(kShellWindowId_PhantomWindow); phantom_widget->SetBounds(bounds_in_screen); phantom_widget->StackAbove(window_); const int kImages[] = IMAGE_GRID(IDR_AURA_PHANTOM_WINDOW); views::Painter* background_painter = views::Painter::CreateImageGridPainter(kImages); views::View* content_view = new views::View; content_view->set_background( views::Background::CreateBackgroundPainter(true, background_painter)); phantom_widget->SetContentsView(content_view); // Show the widget after all the setups. phantom_widget->Show(); // Fade the window in. ui::Layer* widget_layer = phantom_widget->GetNativeWindow()->layer(); widget_layer->SetOpacity(0); ui::ScopedLayerAnimationSettings scoped_setter(widget_layer->GetAnimator()); scoped_setter.SetTransitionDuration( base::TimeDelta::FromMilliseconds(kAnimationDurationMs)); widget_layer->SetOpacity(1); return phantom_widget.Pass(); } } // namespace ash