// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_WM_WORKSPACE_PHANTOM_WINDOW_CONTROLLER_H_ #define ASH_WM_WORKSPACE_PHANTOM_WINDOW_CONTROLLER_H_ #include "ash/ash_export.h" #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/geometry/rect.h" namespace aura { class Window; } namespace views { class Widget; } namespace ash { // PhantomWindowController is responsible for showing a phantom representation // of a window. It's used to show a preview of how snapping or docking a window // will affect the window's bounds. class ASH_EXPORT PhantomWindowController { public: explicit PhantomWindowController(aura::Window* window); // Hides the phantom window without any animation. virtual ~PhantomWindowController(); // Shows the phantom window and animates shrinking it to |bounds_in_screen|. void Show(const gfx::Rect& bounds_in_screen); private: friend class PhantomWindowControllerTest; // Creates, shows and returns a phantom widget at |bounds| // with kShellWindowId_ShelfContainer in |root_window| as a parent. scoped_ptr CreatePhantomWidget( aura::Window* root_window, const gfx::Rect& bounds_in_screen); // Window that the phantom window is stacked above. aura::Window* window_; // Target bounds (including the shadows if any) of the animation in screen // coordinates. gfx::Rect target_bounds_in_screen_; // Phantom representation of the window. scoped_ptr phantom_widget_; DISALLOW_COPY_AND_ASSIGN(PhantomWindowController); }; } // namespace ash #endif // ASH_WM_WORKSPACE_PHANTOM_WINDOW_CONTROLLER_H_