// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/wm/workspace/workspace_layout_manager.h" #include #include "ash/display/display_layout.h" #include "ash/display/display_manager.h" #include "ash/root_window_controller.h" #include "ash/screen_util.h" #include "ash/session/session_state_delegate.h" #include "ash/shelf/shelf_layout_manager.h" #include "ash/shell.h" #include "ash/shell_observer.h" #include "ash/shell_window_ids.h" #include "ash/test/ash_test_base.h" #include "ash/wm/maximize_mode/workspace_backdrop_delegate.h" #include "ash/wm/window_state.h" #include "ash/wm/window_util.h" #include "ash/wm/wm_event.h" #include "ash/wm/workspace/workspace_window_resizer.h" #include "base/basictypes.h" #include "base/compiler_specific.h" #include "ui/aura/client/aura_constants.h" #include "ui/aura/test/test_windows.h" #include "ui/aura/window.h" #include "ui/aura/window_event_dispatcher.h" #include "ui/base/ui_base_types.h" #include "ui/gfx/geometry/insets.h" #include "ui/gfx/screen.h" #include "ui/views/widget/widget.h" #include "ui/views/widget/widget_delegate.h" #include "ui/wm/core/window_util.h" namespace ash { namespace { class MaximizeDelegateView : public views::WidgetDelegateView { public: explicit MaximizeDelegateView(const gfx::Rect& initial_bounds) : initial_bounds_(initial_bounds) { } ~MaximizeDelegateView() override {} bool GetSavedWindowPlacement(const views::Widget* widget, gfx::Rect* bounds, ui::WindowShowState* show_state) const override { *bounds = initial_bounds_; *show_state = ui::SHOW_STATE_MAXIMIZED; return true; } private: const gfx::Rect initial_bounds_; DISALLOW_COPY_AND_ASSIGN(MaximizeDelegateView); }; class TestShellObserver : public ShellObserver { public: TestShellObserver() : call_count_(0), is_fullscreen_(false) { Shell::GetInstance()->AddShellObserver(this); } ~TestShellObserver() override { Shell::GetInstance()->RemoveShellObserver(this); } void OnFullscreenStateChanged(bool is_fullscreen, aura::Window* root_window) override { call_count_++; is_fullscreen_ = is_fullscreen; } int call_count() const { return call_count_; } bool is_fullscreen() const { return is_fullscreen_; } private: int call_count_; bool is_fullscreen_; DISALLOW_COPY_AND_ASSIGN(TestShellObserver); }; } // namespace typedef test::AshTestBase WorkspaceLayoutManagerTest; // Verifies that a window containing a restore coordinate will be restored to // to the size prior to minimize, keeping the restore rectangle in tact (if // there is one). TEST_F(WorkspaceLayoutManagerTest, RestoreFromMinimizeKeepsRestore) { scoped_ptr window( CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 3, 4))); gfx::Rect bounds(10, 15, 25, 35); window->SetBounds(bounds); wm::WindowState* window_state = wm::GetWindowState(window.get()); // This will not be used for un-minimizing window. window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100)); window_state->Minimize(); window_state->Restore(); EXPECT_EQ("0,0 100x100", window_state->GetRestoreBoundsInScreen().ToString()); EXPECT_EQ("10,15 25x35", window.get()->bounds().ToString()); if (!SupportsMultipleDisplays()) return; UpdateDisplay("400x300,500x400"); window->SetBoundsInScreen(gfx::Rect(600, 0, 100, 100), ScreenUtil::GetSecondaryDisplay()); EXPECT_EQ(Shell::GetAllRootWindows()[1], window->GetRootWindow()); window_state->Minimize(); // This will not be used for un-minimizing window. window_state->SetRestoreBoundsInScreen(gfx::Rect(0, 0, 100, 100)); window_state->Restore(); EXPECT_EQ("600,0 100x100", window->GetBoundsInScreen().ToString()); // Make sure the unminimized window moves inside the display when // 2nd display is disconnected. window_state->Minimize(); UpdateDisplay("400x300"); window_state->Restore(); EXPECT_EQ(Shell::GetPrimaryRootWindow(), window->GetRootWindow()); EXPECT_TRUE( Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds())); } TEST_F(WorkspaceLayoutManagerTest, KeepMinimumVisibilityInDisplays) { if (!SupportsMultipleDisplays()) return; UpdateDisplay("300x400,400x500"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); DisplayLayout layout(DisplayLayout::TOP, 0); Shell::GetInstance()->display_manager()-> SetLayoutForCurrentDisplays(layout); EXPECT_EQ("0,-500 400x500", root_windows[1]->GetBoundsInScreen().ToString()); scoped_ptr window1( CreateTestWindowInShellWithBounds(gfx::Rect(10, -400, 200, 200))); EXPECT_EQ("10,-400 200x200", window1->GetBoundsInScreen().ToString()); // Make sure the caption is visible. scoped_ptr window2( CreateTestWindowInShellWithBounds(gfx::Rect(10, -600, 200, 200))); EXPECT_EQ("10,-500 200x200", window2->GetBoundsInScreen().ToString()); } TEST_F(WorkspaceLayoutManagerTest, NoMinimumVisibilityForPopupWindows) { UpdateDisplay("300x400"); // Create a popup window out of display boundaries and make sure it is not // moved to have minimum visibility. scoped_ptr window( CreateTestWindowInShellWithDelegateAndType(NULL, ui::wm::WINDOW_TYPE_POPUP, 0, gfx::Rect(400, 100, 50, 50))); EXPECT_EQ("400,100 50x50", window->GetBoundsInScreen().ToString()); } TEST_F(WorkspaceLayoutManagerTest, KeepRestoredWindowInDisplay) { if (!SupportsHostWindowResize()) return; scoped_ptr window( CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40))); wm::WindowState* window_state = wm::GetWindowState(window.get()); // Maximized -> Normal transition. window_state->Maximize(); window_state->SetRestoreBoundsInScreen(gfx::Rect(-100, -100, 30, 40)); window_state->Restore(); EXPECT_TRUE( Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds())); // Y bounds should not be negative. EXPECT_EQ("-5,0 30x40", window->bounds().ToString()); // Minimized -> Normal transition. window->SetBounds(gfx::Rect(-100, -100, 30, 40)); window_state->Minimize(); EXPECT_FALSE( Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds())); EXPECT_EQ("-100,-100 30x40", window->bounds().ToString()); window->Show(); EXPECT_TRUE( Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds())); // Y bounds should not be negative. EXPECT_EQ("-5,0 30x40", window->bounds().ToString()); // Fullscreen -> Normal transition. window->SetBounds(gfx::Rect(0, 0, 30, 40)); // reset bounds. ASSERT_EQ("0,0 30x40", window->bounds().ToString()); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); EXPECT_EQ(window->bounds(), window->GetRootWindow()->bounds()); window_state->SetRestoreBoundsInScreen(gfx::Rect(-100, -100, 30, 40)); window_state->Restore(); EXPECT_TRUE( Shell::GetPrimaryRootWindow()->bounds().Intersects(window->bounds())); // Y bounds should not be negative. EXPECT_EQ("-5,0 30x40", window->bounds().ToString()); } TEST_F(WorkspaceLayoutManagerTest, MaximizeInDisplayToBeRestored) { if (!SupportsMultipleDisplays()) return; UpdateDisplay("300x400,400x500"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); scoped_ptr window( CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40))); EXPECT_EQ(root_windows[0], window->GetRootWindow()); wm::WindowState* window_state = wm::GetWindowState(window.get()); window_state->SetRestoreBoundsInScreen(gfx::Rect(400, 0, 30, 40)); // Maximize the window in 2nd display as the restore bounds // is inside 2nd display. window_state->Maximize(); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("300,0 400x453", window->GetBoundsInScreen().ToString()); window_state->Restore(); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("400,0 30x40", window->GetBoundsInScreen().ToString()); // If the restore bounds intersects with the current display, // don't move. window_state->SetRestoreBoundsInScreen(gfx::Rect(295, 0, 30, 40)); window_state->Maximize(); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("300,0 400x453", window->GetBoundsInScreen().ToString()); window_state->Restore(); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("295,0 30x40", window->GetBoundsInScreen().ToString()); // Restoring widget state. scoped_ptr w1(new views::Widget); views::Widget::InitParams params; params.ownership = views::Widget::InitParams::WIDGET_OWNS_NATIVE_WIDGET; params.delegate = new MaximizeDelegateView(gfx::Rect(400, 0, 30, 40)); params.context = root_windows[0]; w1->Init(params); w1->Show(); EXPECT_TRUE(w1->IsMaximized()); EXPECT_EQ(root_windows[1], w1->GetNativeView()->GetRootWindow()); EXPECT_EQ("300,0 400x453", w1->GetWindowBoundsInScreen().ToString()); w1->Restore(); EXPECT_EQ(root_windows[1], w1->GetNativeView()->GetRootWindow()); EXPECT_EQ("400,0 30x40", w1->GetWindowBoundsInScreen().ToString()); } TEST_F(WorkspaceLayoutManagerTest, FullscreenInDisplayToBeRestored) { if (!SupportsMultipleDisplays()) return; UpdateDisplay("300x400,400x500"); aura::Window::Windows root_windows = Shell::GetAllRootWindows(); scoped_ptr window( CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40))); EXPECT_EQ(root_windows[0], window->GetRootWindow()); wm::WindowState* window_state = wm::GetWindowState(window.get()); window_state->SetRestoreBoundsInScreen(gfx::Rect(400, 0, 30, 40)); // Maximize the window in 2nd display as the restore bounds // is inside 2nd display. window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("300,0 400x500", window->GetBoundsInScreen().ToString()); window_state->Restore(); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("400,0 30x40", window->GetBoundsInScreen().ToString()); // If the restore bounds intersects with the current display, // don't move. window_state->SetRestoreBoundsInScreen(gfx::Rect(295, 0, 30, 40)); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("300,0 400x500", window->GetBoundsInScreen().ToString()); window_state->Restore(); EXPECT_EQ(root_windows[1], window->GetRootWindow()); EXPECT_EQ("295,0 30x40", window->GetBoundsInScreen().ToString()); } // WindowObserver implementation used by DontClobberRestoreBoundsWindowObserver. // This code mirrors what BrowserFrameAsh does. In particular when this code // sees the window was maximized it changes the bounds of a secondary // window. The secondary window mirrors the status window. class DontClobberRestoreBoundsWindowObserver : public aura::WindowObserver { public: DontClobberRestoreBoundsWindowObserver() : window_(NULL) {} void set_window(aura::Window* window) { window_ = window; } void OnWindowPropertyChanged(aura::Window* window, const void* key, intptr_t old) override { if (!window_) return; if (wm::GetWindowState(window)->IsMaximized()) { aura::Window* w = window_; window_ = NULL; gfx::Rect shelf_bounds(Shell::GetPrimaryRootWindowController()-> GetShelfLayoutManager()->GetIdealBounds()); const gfx::Rect& window_bounds(w->bounds()); w->SetBounds(gfx::Rect(window_bounds.x(), shelf_bounds.y() - 1, window_bounds.width(), window_bounds.height())); } } private: aura::Window* window_; DISALLOW_COPY_AND_ASSIGN(DontClobberRestoreBoundsWindowObserver); }; // Creates a window, maximized the window and from within the maximized // notification sets the bounds of a window to overlap the shelf. Verifies this // doesn't effect the restore bounds. TEST_F(WorkspaceLayoutManagerTest, DontClobberRestoreBounds) { DontClobberRestoreBoundsWindowObserver window_observer; scoped_ptr window(new aura::Window(NULL)); window->SetType(ui::wm::WINDOW_TYPE_NORMAL); window->Init(ui::LAYER_TEXTURED); window->SetBounds(gfx::Rect(10, 20, 30, 40)); // NOTE: for this test to exercise the failure the observer needs to be added // before the parent set. This mimics what BrowserFrameAsh does. window->AddObserver(&window_observer); ParentWindowInPrimaryRootWindow(window.get()); window->Show(); wm::WindowState* window_state = wm::GetWindowState(window.get()); window_state->Activate(); scoped_ptr window2( CreateTestWindowInShellWithBounds(gfx::Rect(12, 20, 30, 40))); ::wm::AddTransientChild(window.get(), window2.get()); window2->Show(); window_observer.set_window(window2.get()); window_state->Maximize(); EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInScreen().ToString()); window->RemoveObserver(&window_observer); } // Verifies when a window is maximized all descendant windows have a size. TEST_F(WorkspaceLayoutManagerTest, ChildBoundsResetOnMaximize) { scoped_ptr window( CreateTestWindowInShellWithBounds(gfx::Rect(10, 20, 30, 40))); window->Show(); wm::WindowState* window_state = wm::GetWindowState(window.get()); window_state->Activate(); scoped_ptr child_window( aura::test::CreateTestWindowWithBounds(gfx::Rect(5, 6, 7, 8), window.get())); child_window->Show(); window_state->Maximize(); EXPECT_EQ("5,6 7x8", child_window->bounds().ToString()); } // Verifies a window created with maximized state has the maximized // bounds. TEST_F(WorkspaceLayoutManagerTest, MaximizeWithEmptySize) { scoped_ptr window( aura::test::CreateTestWindowWithBounds(gfx::Rect(0, 0, 0, 0), NULL)); wm::GetWindowState(window.get())->Maximize(); aura::Window* default_container = Shell::GetContainer( Shell::GetPrimaryRootWindow(), kShellWindowId_DefaultContainer); default_container->AddChild(window.get()); window->Show(); gfx::Rect work_area( Shell::GetScreen()->GetPrimaryDisplay().work_area()); EXPECT_EQ(work_area.ToString(), window->GetBoundsInScreen().ToString()); } TEST_F(WorkspaceLayoutManagerTest, WindowShouldBeOnScreenWhenAdded) { // Normal window bounds shouldn't be changed. gfx::Rect window_bounds(100, 100, 200, 200); scoped_ptr window( CreateTestWindowInShellWithBounds(window_bounds)); EXPECT_EQ(window_bounds, window->bounds()); // If the window is out of the workspace, it would be moved on screen. gfx::Rect root_window_bounds = Shell::GetInstance()->GetPrimaryRootWindow()->bounds(); window_bounds.Offset(root_window_bounds.width(), root_window_bounds.height()); ASSERT_FALSE(window_bounds.Intersects(root_window_bounds)); scoped_ptr out_window( CreateTestWindowInShellWithBounds(window_bounds)); EXPECT_EQ(window_bounds.size(), out_window->bounds().size()); gfx::Rect bounds = out_window->bounds(); bounds.Intersect(root_window_bounds); // 30% of the window edge must be visible. EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29); EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29); aura::Window* parent = out_window->parent(); parent->RemoveChild(out_window.get()); out_window->SetBounds(gfx::Rect(-200, -200, 200, 200)); // UserHasChangedWindowPositionOrSize flag shouldn't turn off this behavior. wm::GetWindowState(window.get())->set_bounds_changed_by_user(true); parent->AddChild(out_window.get()); EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29); EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29); // Make sure we always make more than 1/3 of the window edge visible even // if the initial bounds intersects with display. window_bounds.SetRect(-150, -150, 200, 200); bounds = window_bounds; bounds.Intersect(root_window_bounds); // Make sure that the initial bounds' visible area is less than 26% // so that the auto adjustment logic kicks in. ASSERT_LT(bounds.width(), out_window->bounds().width() * 0.26); ASSERT_LT(bounds.height(), out_window->bounds().height() * 0.26); ASSERT_TRUE(window_bounds.Intersects(root_window_bounds)); scoped_ptr partially_out_window( CreateTestWindowInShellWithBounds(window_bounds)); EXPECT_EQ(window_bounds.size(), partially_out_window->bounds().size()); bounds = partially_out_window->bounds(); bounds.Intersect(root_window_bounds); EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29); EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29); // Make sure the window whose 30% width/height is bigger than display // will be placed correctly. window_bounds.SetRect(-1900, -1900, 3000, 3000); scoped_ptr window_bigger_than_display( CreateTestWindowInShellWithBounds(window_bounds)); EXPECT_GE(root_window_bounds.width(), window_bigger_than_display->bounds().width()); EXPECT_GE(root_window_bounds.height(), window_bigger_than_display->bounds().height()); bounds = window_bigger_than_display->bounds(); bounds.Intersect(root_window_bounds); EXPECT_GT(bounds.width(), out_window->bounds().width() * 0.29); EXPECT_GT(bounds.height(), out_window->bounds().height() * 0.29); } // Verifies the size of a window is enforced to be smaller than the work area. TEST_F(WorkspaceLayoutManagerTest, SizeToWorkArea) { // Normal window bounds shouldn't be changed. gfx::Size work_area( Shell::GetScreen()->GetPrimaryDisplay().work_area().size()); const gfx::Rect window_bounds( 100, 101, work_area.width() + 1, work_area.height() + 2); scoped_ptr window( CreateTestWindowInShellWithBounds(window_bounds)); EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(), window->bounds().ToString()); // Directly setting the bounds triggers a slightly different code path. Verify // that too. window->SetBounds(window_bounds); EXPECT_EQ(gfx::Rect(gfx::Point(100, 101), work_area).ToString(), window->bounds().ToString()); } TEST_F(WorkspaceLayoutManagerTest, NotifyFullscreenChanges) { TestShellObserver observer; scoped_ptr window1( CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40))); scoped_ptr window2( CreateTestWindowInShellWithBounds(gfx::Rect(1, 2, 30, 40))); wm::WindowState* window_state1 = wm::GetWindowState(window1.get()); wm::WindowState* window_state2 = wm::GetWindowState(window2.get()); window_state2->Activate(); const wm::WMEvent toggle_fullscreen_event(wm::WM_EVENT_TOGGLE_FULLSCREEN); window_state2->OnWMEvent(&toggle_fullscreen_event); EXPECT_EQ(1, observer.call_count()); EXPECT_TRUE(observer.is_fullscreen()); // When window1 moves to the front the fullscreen state should change. window_state1->Activate(); EXPECT_EQ(2, observer.call_count()); EXPECT_FALSE(observer.is_fullscreen()); // It should change back if window2 becomes active again. window_state2->Activate(); EXPECT_EQ(3, observer.call_count()); EXPECT_TRUE(observer.is_fullscreen()); window_state2->OnWMEvent(&toggle_fullscreen_event); EXPECT_EQ(4, observer.call_count()); EXPECT_FALSE(observer.is_fullscreen()); window_state2->OnWMEvent(&toggle_fullscreen_event); EXPECT_EQ(5, observer.call_count()); EXPECT_TRUE(observer.is_fullscreen()); // Closing the window should change the fullscreen state. window2.reset(); EXPECT_EQ(6, observer.call_count()); EXPECT_FALSE(observer.is_fullscreen()); } // Following "Solo" tests were originally written for BaseLayoutManager. namespace { class WorkspaceLayoutManagerSoloTest : public test::AshTestBase { public: WorkspaceLayoutManagerSoloTest() {} ~WorkspaceLayoutManagerSoloTest() override {} aura::Window* CreateTestWindow(const gfx::Rect& bounds) { return CreateTestWindowInShellWithBounds(bounds); } private: DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerSoloTest); }; } // namespace // Tests normal->maximize->normal. TEST_F(WorkspaceLayoutManagerSoloTest, Maximize) { gfx::Rect bounds(100, 100, 200, 200); scoped_ptr window(CreateTestWindow(bounds)); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); // Maximized window fills the work area, not the whole display. EXPECT_EQ( ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(), window->bounds().ToString()); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); EXPECT_EQ(bounds.ToString(), window->bounds().ToString()); } // Tests normal->minimize->normal. TEST_F(WorkspaceLayoutManagerSoloTest, Minimize) { gfx::Rect bounds(100, 100, 200, 200); scoped_ptr window(CreateTestWindow(bounds)); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); // Note: Currently minimize doesn't do anything except set the state. // See crbug.com/104571. EXPECT_EQ(bounds.ToString(), window->bounds().ToString()); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); EXPECT_EQ(bounds.ToString(), window->bounds().ToString()); } // A WindowDelegate which sets the focus when the window // becomes visible. class FocusDelegate : public aura::test::TestWindowDelegate { public: FocusDelegate() : window_(NULL), show_state_(ui::SHOW_STATE_END) { } ~FocusDelegate() override {} void set_window(aura::Window* window) { window_ = window; } // aura::test::TestWindowDelegate overrides: void OnWindowTargetVisibilityChanged(bool visible) override { if (window_) { if (visible) window_->Focus(); show_state_ = window_->GetProperty(aura::client::kShowStateKey); } } ui::WindowShowState GetShowStateAndReset() { ui::WindowShowState ret = show_state_; show_state_ = ui::SHOW_STATE_END; return ret; } private: aura::Window* window_; ui::WindowShowState show_state_; DISALLOW_COPY_AND_ASSIGN(FocusDelegate); }; // Make sure that the window's show state is correct in // |WindowDelegate::OnWindowTargetVisibilityChanged|, and setting // focus in this callback doesn't cause DCHECK error. See // crbug.com/168383. TEST_F(WorkspaceLayoutManagerSoloTest, FocusDuringUnminimize) { FocusDelegate delegate; scoped_ptr window(CreateTestWindowInShellWithDelegate( &delegate, 0, gfx::Rect(100, 100, 100, 100))); delegate.set_window(window.get()); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MINIMIZED); EXPECT_FALSE(window->IsVisible()); EXPECT_EQ(ui::SHOW_STATE_MINIMIZED, delegate.GetShowStateAndReset()); window->Show(); EXPECT_TRUE(window->IsVisible()); EXPECT_EQ(ui::SHOW_STATE_NORMAL, delegate.GetShowStateAndReset()); } // Tests maximized window size during root window resize. TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeRootWindowResize) { gfx::Rect bounds(100, 100, 200, 200); scoped_ptr window(CreateTestWindow(bounds)); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); gfx::Rect initial_work_area_bounds = ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()); EXPECT_EQ(initial_work_area_bounds.ToString(), window->bounds().ToString()); // Enlarge the root window. We should still match the work area size. UpdateDisplay("900x700"); EXPECT_EQ( ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(), window->bounds().ToString()); EXPECT_NE( initial_work_area_bounds.ToString(), ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString()); } // Tests normal->fullscreen->normal. TEST_F(WorkspaceLayoutManagerSoloTest, Fullscreen) { gfx::Rect bounds(100, 100, 200, 200); scoped_ptr window(CreateTestWindow(bounds)); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); // Fullscreen window fills the whole display. EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow( window.get()).bounds().ToString(), window->bounds().ToString()); window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); EXPECT_EQ(bounds.ToString(), window->bounds().ToString()); } // Tests that fullscreen window causes always_on_top windows to stack below. TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenSuspendsAlwaysOnTop) { gfx::Rect bounds(100, 100, 200, 200); scoped_ptr fullscreen_window(CreateTestWindow(bounds)); scoped_ptr always_on_top_window1(CreateTestWindow(bounds)); scoped_ptr always_on_top_window2(CreateTestWindow(bounds)); always_on_top_window1->SetProperty(aura::client::kAlwaysOnTopKey, true); always_on_top_window2->SetProperty(aura::client::kAlwaysOnTopKey, true); // Making a window fullscreen temporarily suspends always on top state. fullscreen_window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); EXPECT_FALSE( always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey)); EXPECT_FALSE( always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey)); EXPECT_NE(nullptr, GetRootWindowController(fullscreen_window->GetRootWindow()) ->GetWindowForFullscreenMode()); // Making fullscreen window normal restores always on top windows. fullscreen_window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); EXPECT_TRUE( always_on_top_window1->GetProperty(aura::client::kAlwaysOnTopKey)); EXPECT_TRUE( always_on_top_window2->GetProperty(aura::client::kAlwaysOnTopKey)); EXPECT_EQ(nullptr, GetRootWindowController(fullscreen_window->GetRootWindow()) ->GetWindowForFullscreenMode()); } // Tests fullscreen window size during root window resize. TEST_F(WorkspaceLayoutManagerSoloTest, FullscreenRootWindowResize) { gfx::Rect bounds(100, 100, 200, 200); scoped_ptr window(CreateTestWindow(bounds)); // Fullscreen window fills the whole display. window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_FULLSCREEN); EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow( window.get()).bounds().ToString(), window->bounds().ToString()); // Enlarge the root window. We should still match the display size. UpdateDisplay("800x600"); EXPECT_EQ(Shell::GetScreen()->GetDisplayNearestWindow( window.get()).bounds().ToString(), window->bounds().ToString()); } // Tests that when the screen gets smaller the windows aren't bigger than // the screen. TEST_F(WorkspaceLayoutManagerSoloTest, RootWindowResizeShrinksWindows) { scoped_ptr window( CreateTestWindow(gfx::Rect(10, 20, 500, 400))); gfx::Rect work_area = Shell::GetScreen()->GetDisplayNearestWindow( window.get()).work_area(); // Invariant: Window is smaller than work area. EXPECT_LE(window->bounds().width(), work_area.width()); EXPECT_LE(window->bounds().height(), work_area.height()); // Make the root window narrower than our window. UpdateDisplay("300x400"); work_area = Shell::GetScreen()->GetDisplayNearestWindow( window.get()).work_area(); EXPECT_LE(window->bounds().width(), work_area.width()); EXPECT_LE(window->bounds().height(), work_area.height()); // Make the root window shorter than our window. UpdateDisplay("300x200"); work_area = Shell::GetScreen()->GetDisplayNearestWindow( window.get()).work_area(); EXPECT_LE(window->bounds().width(), work_area.width()); EXPECT_LE(window->bounds().height(), work_area.height()); // Enlarging the root window does not change the window bounds. gfx::Rect old_bounds = window->bounds(); UpdateDisplay("800x600"); EXPECT_EQ(old_bounds.width(), window->bounds().width()); EXPECT_EQ(old_bounds.height(), window->bounds().height()); } // Verifies maximizing sets the restore bounds, and restoring // restores the bounds. TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeSetsRestoreBounds) { scoped_ptr window(CreateTestWindow(gfx::Rect(10, 20, 30, 40))); wm::WindowState* window_state = wm::GetWindowState(window.get()); // Maximize it, which will keep the previous restore bounds. window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); EXPECT_EQ("10,20 30x40", window_state->GetRestoreBoundsInParent().ToString()); // Restore it, which should restore bounds and reset restore bounds. window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_NORMAL); EXPECT_EQ("10,20 30x40", window->bounds().ToString()); EXPECT_FALSE(window_state->HasRestoreBounds()); } // Verifies maximizing keeps the restore bounds if set. TEST_F(WorkspaceLayoutManagerSoloTest, MaximizeResetsRestoreBounds) { scoped_ptr window(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); wm::WindowState* window_state = wm::GetWindowState(window.get()); window_state->SetRestoreBoundsInParent(gfx::Rect(10, 11, 12, 13)); // Maximize it, which will keep the previous restore bounds. window->SetProperty(aura::client::kShowStateKey, ui::SHOW_STATE_MAXIMIZED); EXPECT_EQ("10,11 12x13", window_state->GetRestoreBoundsInParent().ToString()); } // Verifies that the restore bounds do not get reset when restoring to a // maximzied state from a minimized state. TEST_F(WorkspaceLayoutManagerSoloTest, BoundsAfterRestoringToMaximizeFromMinimize) { scoped_ptr window(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); gfx::Rect bounds(10, 15, 25, 35); window->SetBounds(bounds); wm::WindowState* window_state = wm::GetWindowState(window.get()); // Maximize it, which should reset restore bounds. window_state->Maximize(); EXPECT_EQ(bounds.ToString(), window_state->GetRestoreBoundsInParent().ToString()); // Minimize the window. The restore bounds should not change. window_state->Minimize(); EXPECT_EQ(bounds.ToString(), window_state->GetRestoreBoundsInParent().ToString()); // Show the window again. The window should be maximized, and the restore // bounds should not change. window->Show(); EXPECT_EQ(bounds.ToString(), window_state->GetRestoreBoundsInParent().ToString()); EXPECT_TRUE(window_state->IsMaximized()); window_state->Restore(); EXPECT_EQ(bounds.ToString(), window->bounds().ToString()); } // Verify if the window is not resized during screen lock. See: crbug.com/173127 TEST_F(WorkspaceLayoutManagerSoloTest, NotResizeWhenScreenIsLocked) { SetCanLockScreen(true); scoped_ptr window(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); // window with AlwaysOnTop will be managed by BaseLayoutManager. window->SetProperty(aura::client::kAlwaysOnTopKey, true); window->Show(); ShelfLayoutManager* shelf = ShelfLayoutManager::ForShelf(window.get()); shelf->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_ALWAYS); window->SetBounds(ScreenUtil::GetMaximizedWindowBoundsInParent(window.get())); gfx::Rect window_bounds = window->bounds(); EXPECT_EQ( ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(), window_bounds.ToString()); // The window size should not get touched while we are in lock screen. Shell::GetInstance()->session_state_delegate()->LockScreen(); shelf->UpdateVisibilityState(); EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString()); // Coming out of the lock screen the window size should still remain. Shell::GetInstance()->session_state_delegate()->UnlockScreen(); shelf->UpdateVisibilityState(); EXPECT_EQ( ScreenUtil::GetMaximizedWindowBoundsInParent(window.get()).ToString(), window_bounds.ToString()); EXPECT_EQ(window_bounds.ToString(), window->bounds().ToString()); } // Following tests are written to test the backdrop functionality. namespace { class WorkspaceLayoutManagerBackdropTest : public test::AshTestBase { public: WorkspaceLayoutManagerBackdropTest() : default_container_(nullptr) {} ~WorkspaceLayoutManagerBackdropTest() override {} void SetUp() override { test::AshTestBase::SetUp(); UpdateDisplay("800x600"); default_container_ = Shell::GetContainer(Shell::GetPrimaryRootWindow(), kShellWindowId_DefaultContainer); } aura::Window* CreateTestWindow(const gfx::Rect& bounds) { aura::Window* window = CreateTestWindowInShellWithBounds(bounds); return window; } // Turn the top window back drop on / off. void ShowTopWindowBackdrop(bool show) { scoped_ptr backdrop; if (show) { backdrop.reset(new ash::WorkspaceBackdropDelegate(default_container_)); } (static_cast(default_container_->layout_manager())) ->SetMaximizeBackdropDelegate(backdrop.Pass()); // Closing and / or opening can be a delayed operation. base::MessageLoop::current()->RunUntilIdle(); } // Return the default container. aura::Window* default_container() { return default_container_; } // Return the order of windows (top most first) as they are in the default // container. If the window is visible it will be a big letter, otherwise a // small one. The backdrop will be an X and unknown windows will be shown as // '!'. std::string GetWindowOrderAsString(aura::Window* backdrop, aura::Window* wa, aura::Window* wb, aura::Window* wc) { std::string result; for (int i = static_cast(default_container()->children().size()) - 1; i >= 0; --i) { if (!result.empty()) result += ","; if (default_container()->children()[i] == wa) result += default_container()->children()[i]->IsVisible() ? "A" : "a"; else if (default_container()->children()[i] == wb) result += default_container()->children()[i]->IsVisible() ? "B" : "b"; else if (default_container()->children()[i] == wc) result += default_container()->children()[i]->IsVisible() ? "C" : "c"; else if (default_container()->children()[i] == backdrop) result += default_container()->children()[i]->IsVisible() ? "X" : "x"; else result += "!"; } return result; } private: // The default container. aura::Window* default_container_; DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerBackdropTest); }; } // namespace // Check that creating the BackDrop without destroying it does not lead into // a crash. TEST_F(WorkspaceLayoutManagerBackdropTest, BackdropCrashTest) { ShowTopWindowBackdrop(true); } // Verify basic assumptions about the backdrop. TEST_F(WorkspaceLayoutManagerBackdropTest, BasicBackdropTests) { // Create a backdrop and see that there is one window (the backdrop) and // that the size is the same as the default container as well as that it is // not visible. ShowTopWindowBackdrop(true); ASSERT_EQ(1U, default_container()->children().size()); EXPECT_FALSE(default_container()->children()[0]->IsVisible()); { // Add a window and make sure that the backdrop is the second child. scoped_ptr window(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); window->Show(); ASSERT_EQ(2U, default_container()->children().size()); EXPECT_TRUE(default_container()->children()[0]->IsVisible()); EXPECT_TRUE(default_container()->children()[1]->IsVisible()); EXPECT_EQ(window.get(), default_container()->children()[1]); EXPECT_EQ(default_container()->bounds().ToString(), default_container()->children()[0]->bounds().ToString()); } // With the window gone the backdrop should be invisible again. ASSERT_EQ(1U, default_container()->children().size()); EXPECT_FALSE(default_container()->children()[0]->IsVisible()); // Destroying the Backdrop should empty the container. ShowTopWindowBackdrop(false); ASSERT_EQ(0U, default_container()->children().size()); } // Verify that the backdrop gets properly created and placed. TEST_F(WorkspaceLayoutManagerBackdropTest, VerifyBackdropAndItsStacking) { scoped_ptr window1(CreateTestWindow(gfx::Rect(1, 2, 3, 4))); window1->Show(); // Get the default container and check that only a single window is in there. ASSERT_EQ(1U, default_container()->children().size()); EXPECT_EQ(window1.get(), default_container()->children()[0]); EXPECT_EQ("A", GetWindowOrderAsString(NULL, window1.get(), NULL, NULL)); // Create 2 more windows and check that they are also in the container. scoped_ptr window2(CreateTestWindow(gfx::Rect(10, 2, 3, 4))); scoped_ptr window3(CreateTestWindow(gfx::Rect(20, 2, 3, 4))); window2->Show(); window3->Show(); aura::Window* backdrop = NULL; EXPECT_EQ("C,B,A", GetWindowOrderAsString(backdrop, window1.get(), window2.get(), window3.get())); // Turn on the backdrop mode and check that the window shows up where it // should be (second highest number). ShowTopWindowBackdrop(true); backdrop = default_container()->children()[2]; EXPECT_EQ("C,X,B,A", GetWindowOrderAsString(backdrop, window1.get(), window2.get(), window3.get())); // Switch the order of windows and check that it still remains in that // location. default_container()->StackChildAtTop(window2.get()); EXPECT_EQ("B,X,C,A", GetWindowOrderAsString(backdrop, window1.get(), window2.get(), window3.get())); // Make the top window invisible and check. window2.get()->Hide(); EXPECT_EQ("b,C,X,A", GetWindowOrderAsString(backdrop, window1.get(), window2.get(), window3.get())); // Then delete window after window and see that everything is in order. window1.reset(); EXPECT_EQ("b,C,X", GetWindowOrderAsString(backdrop, window1.get(), window2.get(), window3.get())); window3.reset(); EXPECT_EQ("b,x", GetWindowOrderAsString(backdrop, window1.get(), window2.get(), window3.get())); ShowTopWindowBackdrop(false); EXPECT_EQ("b", GetWindowOrderAsString(NULL, window1.get(), window2.get(), window3.get())); } // Tests that when hidding the shelf, that the backdrop resizes to fill the // entire workspace area. TEST_F(WorkspaceLayoutManagerBackdropTest, ShelfVisibilityChangesBounds) { ShelfLayoutManager* shelf_layout_manager = Shell::GetPrimaryRootWindowController()->GetShelfLayoutManager(); ShowTopWindowBackdrop(true); RunAllPendingInMessageLoop(); ASSERT_EQ(SHELF_VISIBLE, shelf_layout_manager->visibility_state()); gfx::Rect initial_bounds = default_container()->children()[0]->bounds(); shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN); shelf_layout_manager->UpdateVisibilityState(); // When the shelf is re-shown WorkspaceLayoutManager shrinks all children // including the backdrop. shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_BEHAVIOR_NEVER); shelf_layout_manager->UpdateVisibilityState(); gfx::Rect reduced_bounds = default_container()->children()[0]->bounds(); EXPECT_LT(reduced_bounds.height(), initial_bounds.height()); shelf_layout_manager->SetAutoHideBehavior(SHELF_AUTO_HIDE_ALWAYS_HIDDEN); shelf_layout_manager->UpdateVisibilityState(); EXPECT_GT(default_container()->children()[0]->bounds().height(), reduced_bounds.height()); } class WorkspaceLayoutManagerKeyboardTest : public test::AshTestBase { public: WorkspaceLayoutManagerKeyboardTest() : layout_manager_(nullptr) {} ~WorkspaceLayoutManagerKeyboardTest() override {} void SetUp() override { test::AshTestBase::SetUp(); UpdateDisplay("800x600"); aura::Window* default_container = Shell::GetContainer( Shell::GetPrimaryRootWindow(), kShellWindowId_DefaultContainer); layout_manager_ = static_cast( default_container->layout_manager()); } aura::Window* CreateTestWindow(const gfx::Rect& bounds) { return CreateTestWindowInShellWithBounds(bounds); } void ShowKeyboard() { layout_manager_->OnKeyboardBoundsChanging(keyboard_bounds_); restore_work_area_insets_ = Shell::GetScreen()->GetPrimaryDisplay(). GetWorkAreaInsets(); Shell::GetInstance()->SetDisplayWorkAreaInsets( Shell::GetPrimaryRootWindow(), gfx::Insets(0, 0, keyboard_bounds_.height(), 0)); } void HideKeyboard() { Shell::GetInstance()->SetDisplayWorkAreaInsets( Shell::GetPrimaryRootWindow(), restore_work_area_insets_); layout_manager_->OnKeyboardBoundsChanging(gfx::Rect()); } void SetKeyboardBounds(const gfx::Rect& bounds) { keyboard_bounds_ = bounds; } private: gfx::Insets restore_work_area_insets_; gfx::Rect keyboard_bounds_; WorkspaceLayoutManager* layout_manager_; DISALLOW_COPY_AND_ASSIGN(WorkspaceLayoutManagerKeyboardTest); }; // Tests that when a child window gains focus the top level window containing it // is resized to fit the remaining workspace area. TEST_F(WorkspaceLayoutManagerKeyboardTest, ChildWindowFocused) { gfx::Rect work_area( Shell::GetScreen()->GetPrimaryDisplay().work_area()); gfx::Rect keyboard_bounds(work_area.x(), work_area.y() + work_area.height() / 2, work_area.width(), work_area.height() / 2); SetKeyboardBounds(keyboard_bounds); aura::test::TestWindowDelegate delegate1; scoped_ptr parent_window(CreateTestWindowInShellWithDelegate( &delegate1, -1, work_area)); aura::test::TestWindowDelegate delegate2; scoped_ptr window(CreateTestWindowInShellWithDelegate( &delegate2, -1, work_area)); parent_window->AddChild(window.get()); wm::ActivateWindow(window.get()); int available_height = Shell::GetScreen()->GetPrimaryDisplay().bounds().height() - keyboard_bounds.height(); gfx::Rect initial_window_bounds(50, 50, 100, 500); parent_window->SetBounds(initial_window_bounds); EXPECT_EQ(initial_window_bounds.ToString(), parent_window->bounds().ToString()); ShowKeyboard(); EXPECT_EQ(gfx::Rect(50, 0, 100, available_height).ToString(), parent_window->bounds().ToString()); HideKeyboard(); EXPECT_EQ(initial_window_bounds.ToString(), parent_window->bounds().ToString()); } TEST_F(WorkspaceLayoutManagerKeyboardTest, AdjustWindowForA11yKeyboard) { gfx::Rect work_area( Shell::GetScreen()->GetPrimaryDisplay().work_area()); gfx::Rect keyboard_bounds(work_area.x(), work_area.y() + work_area.height() / 2, work_area.width(), work_area.height() / 2); SetKeyboardBounds(keyboard_bounds); aura::test::TestWindowDelegate delegate; scoped_ptr window(CreateTestWindowInShellWithDelegate( &delegate, -1, work_area)); int available_height = Shell::GetScreen()->GetPrimaryDisplay().bounds().height() - keyboard_bounds.height(); wm::ActivateWindow(window.get()); EXPECT_EQ(gfx::Rect(work_area).ToString(), window->bounds().ToString()); ShowKeyboard(); EXPECT_EQ(gfx::Rect(work_area.origin(), gfx::Size(work_area.width(), available_height)).ToString(), window->bounds().ToString()); HideKeyboard(); EXPECT_EQ(gfx::Rect(work_area).ToString(), window->bounds().ToString()); gfx::Rect small_window_bound(50, 50, 100, 500); window->SetBounds(small_window_bound); EXPECT_EQ(small_window_bound.ToString(), window->bounds().ToString()); ShowKeyboard(); EXPECT_EQ(gfx::Rect(50, 0, 100, available_height).ToString(), window->bounds().ToString()); HideKeyboard(); EXPECT_EQ(small_window_bound.ToString(), window->bounds().ToString()); gfx::Rect occluded_window_bounds(50, keyboard_bounds.y() + keyboard_bounds.height()/2, 50, keyboard_bounds.height()/2); window->SetBounds(occluded_window_bounds); EXPECT_EQ(occluded_window_bounds.ToString(), occluded_window_bounds.ToString()); ShowKeyboard(); EXPECT_EQ(gfx::Rect(50, keyboard_bounds.y() - keyboard_bounds.height()/2, occluded_window_bounds.width(), occluded_window_bounds.height()).ToString(), window->bounds().ToString()); HideKeyboard(); EXPECT_EQ(occluded_window_bounds.ToString(), window->bounds().ToString()); } } // namespace ash