// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "aura/window.h" #include #include "aura/desktop.h" #include "aura/window_delegate.h" #include "base/logging.h" #include "ui/gfx/canvas_skia.h" #include "ui/gfx/compositor/compositor.h" #include "ui/gfx/compositor/layer.h" namespace aura { Window::Window(WindowDelegate* delegate) : delegate_(delegate), visibility_(VISIBILITY_HIDDEN), needs_paint_all_(true), parent_(NULL), id_(-1) { } Window::~Window() { if (delegate_) delegate_->OnWindowDestroyed(); if (parent_) parent_->RemoveChild(this); } void Window::Init() { layer_.reset(new ui::Layer(Desktop::GetInstance()->compositor())); } void Window::SetVisibility(Visibility visibility) { if (visibility_ == visibility) return; visibility_ = visibility; } void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { // TODO: support anim_ms // TODO: funnel this through the Desktop. bounds_ = bounds; layer_->SetBounds(bounds); } void Window::SchedulePaint(const gfx::Rect& bounds) { if (dirty_rect_.IsEmpty()) dirty_rect_ = bounds; else dirty_rect_ = dirty_rect_.Union(bounds); } void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { // TODO: figure out how this is going to work when animating the layer. In // particular if we're animating the size then the underlying Texture is going // to be unhappy if we try to set a texture on a size bigger than the size of // the texture. layer_->SetCanvas(canvas, origin); } void Window::SetParent(Window* parent) { if (parent) parent->AddChild(this); else Desktop::GetInstance()->window()->AddChild(this); } void Window::DrawTree() { UpdateLayerCanvas(); Draw(); for (Windows::iterator i = children_.begin(); i != children_.end(); ++i) (*i)->DrawTree(); } void Window::AddChild(Window* child) { DCHECK(std::find(children_.begin(), children_.end(), child) == children_.end()); child->parent_ = this; layer_->Add(child->layer_.get()); children_.push_back(child); } void Window::RemoveChild(Window* child) { Windows::iterator i = std::find(children_.begin(), children_.end(), child); DCHECK(i != children_.end()); child->parent_ = NULL; layer_->Remove(child->layer_.get()); children_.erase(i); } // static void Window::ConvertPointToWindow(Window* source, Window* target, gfx::Point* point) { ui::Layer::ConvertPointToLayer(source->layer(), target->layer(), point); } bool Window::OnMouseEvent(const MouseEvent& event) { return true; } bool Window::HitTest(const gfx::Point& point) { gfx::Rect local_bounds(gfx::Point(), bounds().size()); // TODO(beng): hittest masks. return local_bounds.Contains(point); } Window* Window::GetEventHandlerForPoint(const gfx::Point& point) { Windows::const_reverse_iterator i = children_.rbegin(); for (; i != children_.rend(); ++i) { Window* child = *i; if (child->visibility() == Window::VISIBILITY_HIDDEN) continue; gfx::Point point_in_child_coords(point); Window::ConvertPointToWindow(this, child, &point_in_child_coords); if (child->HitTest(point_in_child_coords)) return child->GetEventHandlerForPoint(point_in_child_coords); } return this; } void Window::UpdateLayerCanvas() { if (needs_paint_all_) { needs_paint_all_ = false; dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); } gfx::Rect dirty_rect = dirty_rect_.Intersect( gfx::Rect(0, 0, bounds().width(), bounds().height())); dirty_rect_.SetRect(0, 0, 0, 0); if (dirty_rect.IsEmpty()) return; if (delegate_) { scoped_ptr canvas(gfx::Canvas::CreateCanvas( dirty_rect.width(), dirty_rect.height(), false)); canvas->TranslateInt(dirty_rect.x(), dirty_rect.y()); delegate_->OnPaint(canvas.get()); SetCanvas(*canvas->AsCanvasSkia(), bounds().origin()); } } void Window::Draw() { if (visibility_ != VISIBILITY_HIDDEN) layer_->Draw(); } } // namespace aura