// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "aura/window.h" #include "aura/desktop.h" #include "aura/window_delegate.h" #include "third_party/skia/include/core/SkCanvas.h" #include "ui/gfx/compositor/compositor.h" #include "ui/gfx/compositor/layer.h" namespace aura { // TODO: do we need to support child windows? Window::Window(Desktop* desktop) : desktop_(desktop), delegate_(NULL), visibility_(VISIBILITY_HIDDEN), // TODO: Need to make layers lazily create the texture. layer_(new ui::Layer(desktop->compositor())), needs_paint_all_(true) { } Window::~Window() { } void Window::SetVisibility(Visibility visibility) { if (visibility_ == visibility) return; visibility_ = visibility; if (visibility_ == VISIBILITY_SHOWN) { // TODO: move to top of window stack? desktop_->AddWindow(this); } else { // TODO: hide? desktop_->RemoveWindow(this); } } void Window::SetBounds(const gfx::Rect& bounds, int anim_ms) { // TODO: support anim_ms // TODO: funnel this through the Desktop. bounds_ = bounds; layer_->SetBounds(bounds); } void Window::SchedulePaint(const gfx::Rect& bounds) { if (dirty_rect_.IsEmpty()) dirty_rect_ = bounds; else dirty_rect_ = dirty_rect_.Union(bounds); } void Window::SetCanvas(const SkCanvas& canvas, const gfx::Point& origin) { // TODO: figure out how this is going to work when animating the layer. In // particular if we're animating the size then the underyling Texture is going // to be unhappy if we try to set a texture on a size bigger than the size of // the texture. layer_->SetCanvas(canvas, origin); } void Window::Draw() { if (visibility_ != VISIBILITY_HIDDEN) layer_->Draw(); } void Window::UpdateLayerCanvas() { if (needs_paint_all_) { needs_paint_all_ = false; dirty_rect_ = gfx::Rect(0, 0, bounds().width(), bounds().height()); } gfx::Rect dirty_rect = dirty_rect_.Intersect( gfx::Rect(0, 0, bounds().width(), bounds().height())); dirty_rect_.SetRect(0, 0, 0, 0); if (dirty_rect.IsEmpty()) return; if (delegate_) delegate_->OnPaint(dirty_rect); } } // namespace aura