// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef AURA_WINDOW_H_ #define AURA_WINDOW_H_ #pragma once #include #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "ui/gfx/rect.h" class SkCanvas; namespace ui { class Compositor; class Layer; } namespace aura { class Desktop; class MouseEvent; class WindowDelegate; // Aura window implementation. Interesting events are sent to the // WindowDelegate. class Window { public: enum Visibility { // Don't display the window onscreen and don't let it receive mouse // events. This is the default. VISIBILITY_HIDDEN = 1, // Display the window and let it receive mouse events. VISIBILITY_SHOWN = 2, // Display the window but prevent it from receiving mouse events. VISIBILITY_SHOWN_NO_INPUT = 3, }; explicit Window(WindowDelegate* delegate); ~Window(); void Init(); int id() const { return id_; } void set_id(int id) { id_ = id; } ui::Layer* layer() { return layer_.get(); } const ui::Layer* layer() const { return layer_.get(); } // Changes the visibility of the window. void SetVisibility(Visibility visibility); Visibility visibility() const { return visibility_; } // Changes the bounds of the window. void SetBounds(const gfx::Rect& bounds, int anim_ms); const gfx::Rect& bounds() const { return bounds_; } // Marks the window as needing to be painted. void SchedulePaint(const gfx::Rect& bounds); // Sets the contents of the window. void SetCanvas(const SkCanvas& canvas, const gfx::Point& origin); // Sets the parent window of the window. If NULL, the window is parented to // the desktop's window. void SetParent(Window* parent); Window* parent() { return parent_; } // Draw the window and its children. void DrawTree(); // Tree operations. // TODO(beng): Child windows are currently not owned by the hierarchy. We // should change this. void AddChild(Window* child); void RemoveChild(Window* child); // Handles a mouse event. Returns true if handled. bool OnMouseEvent(const MouseEvent& event); private: typedef std::vector Windows; // If SchedulePaint has been invoked on the Window the delegate is notified. void UpdateLayerCanvas(); // Draws the Window's contents. void Draw(); WindowDelegate* delegate_; Visibility visibility_; scoped_ptr layer_; // Union of regions passed to SchedulePaint. Cleaned when UpdateLayerCanvas is // invoked. gfx::Rect dirty_rect_; // If true UpdateLayerCanvas paints all. This is set when the window is first // created to trigger painting the complete bounds. bool needs_paint_all_; // Bounds of the window in the desktop's coordinate system. gfx::Rect bounds_; // The Window's parent. // TODO(beng): Implement NULL-ness for toplevels. Window* parent_; // Child windows. Topmost is last. Windows children_; int id_; DISALLOW_COPY_AND_ASSIGN(Window); }; } // namespace aura #endif // AURA_WINDOW_H_