// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef AURA_WINDOW_DELEGATE_H_ #define AURA_WINDOW_DELEGATE_H_ #pragma once namespace gfx { class Canvas; class Point; } namespace aura { class KeyEvent; class MouseEvent; // Delegate interface for aura::Window. class WindowDelegate { public: // Sent to the Window's delegate when the Window gains or loses focus. virtual void OnFocus() = 0; virtual void OnBlur() = 0; virtual bool OnKeyEvent(KeyEvent* event) = 0; // Returns the non-client component (see hit_test.h) containing |point|, in // window coordinates. virtual int GetNonClientComponent(const gfx::Point& point) const = 0; virtual bool OnMouseEvent(MouseEvent* event) = 0; // Asks the delegate to paint window contents into the supplied canvas. virtual void OnPaint(gfx::Canvas* canvas) = 0; // Called when the Window has been destroyed (i.e. from its destructor). // The delegate can use this as an opportunity to delete itself if necessary. virtual void OnWindowDestroyed() = 0; protected: virtual ~WindowDelegate() {} }; } // namespace aura #endif // AURA_WINDOW_DELEGATE_H_