// Copyright (c) 2009 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // When possible, we implement allocator functions on top of the basic // low-level functions malloc() and free(). This way, including a new // allocator is as simple as providing just a small interface. // // As such, this file should not contain any allocator-specific code. // Implement a C++ style allocation, which always calls the new_handler // on failure. inline void* generic_cpp_alloc(size_t size, bool nothrow) { void* ptr; for (;;) { ptr = malloc(size); if (ptr) return ptr; if (!call_new_handler(nothrow)) break; } return ptr; } extern "C++" { void* __cdecl operator new(size_t size) { return generic_cpp_alloc(size, false); } void operator delete(void* p) __THROW { free(p); } void* operator new[](size_t size) { return generic_cpp_alloc(size, false); } void operator delete[](void* p) __THROW { free(p); } void* operator new(size_t size, const std::nothrow_t& nt) __THROW { return generic_cpp_alloc(size, true); } void* operator new[](size_t size, const std::nothrow_t& nt) __THROW { return generic_cpp_alloc(size, true); } // This function behaves similarly to MSVC's _set_new_mode. // If flag is 0 (default), calls to malloc will behave normally. // If flag is 1, calls to malloc will behave like calls to new, // and the std_new_handler will be invoked on failure. // Returns the previous mode. int _set_new_mode(int flag) __THROW { int old_mode = new_mode; new_mode = flag; return old_mode; } } // extern "C++" extern "C" { void* calloc(size_t n, size_t elem_size) __THROW { // Overflow check const size_t size = n * elem_size; if (elem_size != 0 && size / elem_size != n) return NULL; void* result = malloc(size); if (result != NULL) { memset(result, 0, size); } return result; } void cfree(void* p) __THROW { free(p); } #ifdef WIN32 void* _recalloc(void* p, size_t n, size_t elem_size) { if (!p) return calloc(n, elem_size); // This API is a bit odd. // Note: recalloc only guarantees zeroed memory when p is NULL. // Generally, calls to malloc() have padding. So a request // to malloc N bytes actually malloc's N+x bytes. Later, if // that buffer is passed to recalloc, we don't know what N // was anymore. We only know what N+x is. As such, there is // no way to know what to zero out. const size_t size = n * elem_size; if (elem_size != 0 && size / elem_size != n) return NULL; return realloc(p, size); } void* _calloc_impl(size_t n, size_t size) { return calloc(n, size); } #ifndef NDEBUG #undef malloc #undef free #undef calloc static int error_handler(int reportType) { switch (reportType) { case 0: // _CRT_WARN __debugbreak(); return 0; case 1: // _CRT_ERROR __debugbreak(); return 0; case 2: // _CRT_ASSERT __debugbreak(); return 0; } char* p = NULL; *p = '\0'; return 0; } int _CrtDbgReport(int reportType, const char*, int, const char*, const char*, ...) { return error_handler(reportType); } int _CrtDbgReportW(int reportType, const wchar_t*, int, const wchar_t*, const wchar_t*, ...) { return error_handler(reportType); } int _CrtSetReportMode(int, int) { return 0; } void* _malloc_dbg(size_t size, int , const char*, int) { return malloc(size); } void* _realloc_dbg(void* ptr, size_t size, int, const char*, int) { return realloc(ptr, size); } void _free_dbg(void* ptr, int) { free(ptr); } void* _calloc_dbg(size_t n, size_t size, int, const char*, int) { return calloc(n, size); } #endif // NDEBUG #endif // WIN32 } // extern C