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// This is a low level implementation of atomic semantics for reference
// counting.  Please use base/ref_counted.h directly instead.

#ifndef BASE_ATOMIC_REF_COUNT_H_
#define BASE_ATOMIC_REF_COUNT_H_

#include "base/atomicops.h"
#include "base/basictypes.h"

namespace base {

typedef base::subtle::Atomic32 AtomicRefCount;

// Increment a reference count by "increment", which must exceed 0.
inline void AtomicRefCountIncN(volatile AtomicRefCount *ptr,
                               AtomicRefCount increment) {
  base::subtle::NoBarrier_AtomicIncrement(ptr, increment);
}

// Decrement a reference count by "decrement", which must exceed 0,
// and return whether the result is non-zero.
// Insert barriers to ensure that state written before the reference count
// became zero will be visible to a thread that has just made the count zero.
inline bool AtomicRefCountDecN(volatile AtomicRefCount *ptr,
                               AtomicRefCount decrement) {
  return base::subtle::Barrier_AtomicIncrement(ptr, -decrement) != 0;
}

// Increment a reference count by 1.
inline void AtomicRefCountInc(volatile AtomicRefCount *ptr) {
  base::AtomicRefCountIncN(ptr, 1);
}

// Decrement a reference count by 1 and return whether the result is non-zero.
// Insert barriers to ensure that state written before the reference count
// became zero will be visible to a thread that has just made the count zero.
inline bool AtomicRefCountDec(volatile AtomicRefCount *ptr) {
  return base::AtomicRefCountDecN(ptr, 1);
}

// Return whether the reference count is one.  If the reference count is used
// in the conventional way, a refrerence count of 1 implies that the current
// thread owns the reference and no other thread shares it.  This call performs
// the test for a reference count of one, and performs the memory barrier
// needed for the owning thread to act on the object, knowing that it has
// exclusive access to the object.
inline bool AtomicRefCountIsOne(volatile AtomicRefCount *ptr) {
  return base::subtle::Acquire_Load(ptr) == 1;
}

// Return whether the reference count is zero.  With conventional object
// referencing counting, the object will be destroyed, so the reference count
// should never be zero.  Hence this is generally used for a debug check.
inline bool AtomicRefCountIsZero(volatile AtomicRefCount *ptr) {
  return base::subtle::Acquire_Load(ptr) == 0;
}

}  // namespace base

#endif  // BASE_ATOMIC_REF_COUNT_H_