// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_BASE_DROP_TARGET_H_ #define BASE_BASE_DROP_TARGET_H_ #include #include "base/ref_counted.h" struct IDropTargetHelper; // A DropTarget implementation that takes care of the nitty gritty // of dnd. While this class is concrete, subclasses will most likely // want to override various OnXXX methods. // // Because BaseDropTarget is ref counted you shouldn't delete it directly, // rather wrap it in a scoped_refptr. Be sure and invoke RevokeDragDrop(m_hWnd) // before the HWND is deleted too. // // This class is meant to be used in a STA and is not multithread-safe. class BaseDropTarget : public IDropTarget { public: // Create a new BaseDropTarget associating it with the given HWND. explicit BaseDropTarget(HWND hwnd); virtual ~BaseDropTarget(); // When suspend is set to |true|, the drop target does not receive drops from // drags initiated within the owning HWND. // TODO(beng): (http://b/1085385) figure out how we will handle legitimate // drag-drop operations within the same HWND, such as dragging // selected text to an edit field. void set_suspend(bool suspend) { suspend_ = suspend; } // IDropTarget implementation: HRESULT __stdcall DragEnter(IDataObject* data_object, DWORD key_state, POINTL cursor_position, DWORD* effect); HRESULT __stdcall DragOver(DWORD key_state, POINTL cursor_position, DWORD* effect); HRESULT __stdcall DragLeave(); HRESULT __stdcall Drop(IDataObject* data_object, DWORD key_state, POINTL cursor_position, DWORD* effect); // IUnknown implementation: HRESULT __stdcall QueryInterface(const IID& iid, void** object); ULONG __stdcall AddRef(); ULONG __stdcall Release(); protected: // Returns the hosting HWND. HWND GetHWND() { return hwnd_; } // Invoked when the cursor first moves over the hwnd during a dnd session. // This should return a bitmask of the supported drop operations: // DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or // DROPEFFECT_MOVE. virtual DWORD OnDragEnter(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); // Invoked when the cursor moves over the window during a dnd session. // This should return a bitmask of the supported drop operations: // DROPEFFECT_NONE, DROPEFFECT_COPY, DROPEFFECT_LINK and/or // DROPEFFECT_MOVE. virtual DWORD OnDragOver(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); // Invoked when the cursor moves outside the bounds of the hwnd during a // dnd session. virtual void OnDragLeave(IDataObject* data_object); // Invoked when the drop ends on the window. This should return the operation // that was taken. virtual DWORD OnDrop(IDataObject* data_object, DWORD key_state, POINT cursor_position, DWORD effect); // Return the drag identity. static int32 GetDragIdentity() { return drag_identity_; } private: // Returns the cached drop helper, creating one if necessary. The returned // object is not addrefed. May return NULL if the object couldn't be created. static IDropTargetHelper* DropHelper(); // The data object currently being dragged over this drop target. scoped_refptr current_data_object_; // A helper object that is used to provide drag image support while the mouse // is dragging over the content area. // // DO NOT ACCESS DIRECTLY! Use DropHelper() instead, which will lazily create // this if it doesn't exist yet. This object can take tens of milliseconds to // create, and we don't want to block any window opening for this, especially // since often, DnD will never be used. Instead, we force this penalty to the // first time it is actually used. static IDropTargetHelper* cached_drop_target_helper_; // The drag identity (id). An up-counter that increases when the cursor first // moves over the HWND in a DnD session (OnDragEnter). 0 is reserved to mean // the "no/unknown" identity, and is used for initialization. The identity is // sent to the renderer in drag enter notifications. Note: the identity value // is passed over the renderer NPAPI interface to gears, so use int32 instead // of int here. static int32 drag_identity_; // The HWND of the source. This HWND is used to determine coordinates for // mouse events that are sent to the renderer notifying various drag states. HWND hwnd_; // Whether or not we are currently processing drag notifications for drags // initiated in this window. bool suspend_; LONG ref_count_; DISALLOW_EVIL_CONSTRUCTORS(BaseDropTarget); }; #endif // BASE_BASE_DROP_TARGET_H_