// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/base_paths_mac.h" #import #include #include "base/file_path.h" #include "base/file_util.h" #include "base/logging.h" #include "base/mac_util.h" #include "base/path_service.h" #include "base/string_util.h" namespace base { namespace { // TODO(akalin): Export this function somewhere and use it in // chrome_paths_mac.mm and mac_util.mm. This is tricky because // NSSearchPathDirectory is declared in an Objective C header so we // cannot put it in one of the usual locations (where pure C++ files // would include them). bool GetUserDirectory(NSSearchPathDirectory directory, FilePath* result) { NSArray* dirs = NSSearchPathForDirectoriesInDomains(directory, NSUserDomainMask, YES); if ([dirs count] < 1) { return false; } NSString* path = [dirs objectAtIndex:0]; *result = FilePath([path fileSystemRepresentation]); return true; } } // namespace bool PathProviderMac(int key, FilePath* result) { std::string cur; switch (key) { case base::FILE_EXE: case base::FILE_MODULE: { // Executable path can have relative references ("..") depending on // how the app was launched. uint32_t executable_length = 0; _NSGetExecutablePath(NULL, &executable_length); DCHECK_GT(executable_length, 1u); char* executable = WriteInto(&cur, executable_length); int rv = _NSGetExecutablePath(executable, &executable_length); DCHECK_EQ(rv, 0); DCHECK(!cur.empty()); break; } case base::DIR_USER_CACHE: return GetUserDirectory(NSCachesDirectory, result); case base::DIR_APP_DATA: return GetUserDirectory(NSApplicationSupportDirectory, result); case base::DIR_SOURCE_ROOT: { PathService::Get(base::DIR_EXE, result); if (mac_util::AmIBundled()) { // The bundled app executables (Chromium, TestShell, etc) live five // levels down, eg: // src/xcodebuild/{Debug|Release}/Chromium.app/Contents/MacOS/Chromium. *result = result->DirName().DirName().DirName().DirName().DirName(); } else { // Unit tests execute two levels deep from the source root, eg: // src/xcodebuild/{Debug|Release}/base_unittests *result = result->DirName().DirName(); } return true; } default: return false; } *result = FilePath(cur); return true; } } // namespace base