// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_CALLBACK_H_ #define BASE_CALLBACK_H_ #include "base/tuple.h" #include "base/raw_scoped_refptr_mismatch_checker.h" // Callback -------------------------------------------------------------------- // // A Callback is like a Task but with unbound parameters. It is basically an // object-oriented function pointer. // // Callbacks are designed to work with Tuples. A set of helper functions and // classes is provided to hide the Tuple details from the consumer. Client // code will generally work with the CallbackRunner base class, which merely // provides a Run method and is returned by the New* functions. This allows // users to not care which type of class implements the callback, only that it // has a certain number and type of arguments. // // The implementation of this is done by CallbackImpl, which inherits // CallbackStorage to store the data. This allows the storage of the data // (requiring the class type T) to be hidden from users, who will want to call // this regardless of the implementor's type T. // // Note that callbacks currently have no facility for cancelling or abandoning // them. We currently handle this at a higher level for cases where this is // necessary. The pointer in a callback must remain valid until the callback // is made. // // Like Task, the callback executor is responsible for deleting the callback // pointer once the callback has executed. // // Example client usage: // void Object::DoStuff(int, string); // Callback2::Type* callback = // NewCallback(obj, &Object::DoStuff); // callback->Run(5, string("hello")); // delete callback; // or, equivalently, using tuples directly: // CallbackRunner >* callback = // NewCallback(obj, &Object::DoStuff); // callback->RunWithParams(MakeTuple(5, string("hello"))); // // There is also a 0-args version that returns a value. Example: // int Object::GetNextInt(); // CallbackWithReturnValue::Type* callback = // NewCallbackWithReturnValue(obj, &Object::GetNextInt); // int next_int = callback->Run(); // delete callback; // Base for all Callbacks that handles storage of the pointers. template class CallbackStorage { public: CallbackStorage(T* obj, Method meth) : obj_(obj), meth_(meth) { } protected: T* obj_; Method meth_; }; // Interface that is exposed to the consumer, that does the actual calling // of the method. template class CallbackRunner { public: typedef Params TupleType; virtual ~CallbackRunner() {} virtual void RunWithParams(const Params& params) = 0; // Convenience functions so callers don't have to deal with Tuples. inline void Run() { RunWithParams(Tuple0()); } template inline void Run(const Arg1& a) { RunWithParams(Params(a)); } template inline void Run(const Arg1& a, const Arg2& b) { RunWithParams(Params(a, b)); } template inline void Run(const Arg1& a, const Arg2& b, const Arg3& c) { RunWithParams(Params(a, b, c)); } template inline void Run(const Arg1& a, const Arg2& b, const Arg3& c, const Arg4& d) { RunWithParams(Params(a, b, c, d)); } template inline void Run(const Arg1& a, const Arg2& b, const Arg3& c, const Arg4& d, const Arg5& e) { RunWithParams(Params(a, b, c, d, e)); } }; template class CallbackImpl : public CallbackStorage, public CallbackRunner { public: CallbackImpl(T* obj, Method meth) : CallbackStorage(obj, meth) { } virtual void RunWithParams(const Params& params) { // use "this->" to force C++ to look inside our templatized base class; see // Effective C++, 3rd Ed, item 43, p210 for details. DispatchToMethod(this->obj_, this->meth_, params); } }; // 0-arg implementation struct Callback0 { typedef CallbackRunner Type; }; template typename Callback0::Type* NewCallback(T* object, void (T::*method)()) { return new CallbackImpl(object, method); } // 1-arg implementation template struct Callback1 { typedef CallbackRunner > Type; }; template typename Callback1::Type* NewCallback(T* object, void (T::*method)(Arg1)) { return new CallbackImpl >(object, method); } // 2-arg implementation template struct Callback2 { typedef CallbackRunner > Type; }; template typename Callback2::Type* NewCallback( T* object, void (T::*method)(Arg1, Arg2)) { return new CallbackImpl >(object, method); } // 3-arg implementation template struct Callback3 { typedef CallbackRunner > Type; }; template typename Callback3::Type* NewCallback( T* object, void (T::*method)(Arg1, Arg2, Arg3)) { return new CallbackImpl >(object, method); } // 4-arg implementation template struct Callback4 { typedef CallbackRunner > Type; }; template typename Callback4::Type* NewCallback( T* object, void (T::*method)(Arg1, Arg2, Arg3, Arg4)) { return new CallbackImpl >(object, method); } // 5-arg implementation template struct Callback5 { typedef CallbackRunner > Type; }; template typename Callback5::Type* NewCallback( T* object, void (T::*method)(Arg1, Arg2, Arg3, Arg4, Arg5)) { return new CallbackImpl >(object, method); } // An UnboundMethod is a wrapper for a method where the actual object is // provided at Run dispatch time. template class UnboundMethod { public: UnboundMethod(Method m, const Params& p) : m_(m), p_(p) { COMPILE_ASSERT((MethodUsesScopedRefptrCorrectly::value), badunboundmethodparams); } void Run(T* obj) const { DispatchToMethod(obj, m_, p_); } private: Method m_; Params p_; }; // Return value implementation with no args. template struct CallbackWithReturnValue { class Type { public: virtual ~Type() {} virtual ReturnValue Run() = 0; }; }; template class CallbackWithReturnValueImpl : public CallbackStorage, public CallbackWithReturnValue::Type { public: CallbackWithReturnValueImpl(T* obj, Method meth) : CallbackStorage(obj, meth) {} virtual ReturnValue Run() { return (this->obj_->*(this->meth_))(); } protected: virtual ~CallbackWithReturnValueImpl() {} }; template typename CallbackWithReturnValue::Type* NewCallbackWithReturnValue(T* object, ReturnValue (T::*method)()) { return new CallbackWithReturnValueImpl( object, method); } #endif // BASE_CALLBACK_H