// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This class works with command lines: building and parsing. // Arguments with prefixes ('--', '-', and on Windows, '/') are switches. // Switches will precede all other arguments without switch prefixes. // Switches can optionally have values, delimited by '=', e.g., "-switch=value". // An argument of "--" will terminate switch parsing during initialization, // interpreting subsequent tokens as non-switch arguments, regardless of prefix. // There is a singleton read-only CommandLine that represents the command line // that the current process was started with. It must be initialized in main(). #ifndef BASE_COMMAND_LINE_H_ #define BASE_COMMAND_LINE_H_ #include #include #include #include #include "base/base_export.h" #include "base/strings/string16.h" #include "base/strings/string_piece.h" #include "build/build_config.h" namespace base { class FilePath; class BASE_EXPORT CommandLine { public: #if defined(OS_WIN) // The native command line string type. typedef base::string16 StringType; #elif defined(OS_POSIX) typedef std::string StringType; #endif typedef StringType::value_type CharType; typedef std::vector StringVector; typedef std::map SwitchMap; typedef std::map StringPieceSwitchMap; // A constructor for CommandLines that only carry switches and arguments. enum NoProgram { NO_PROGRAM }; explicit CommandLine(NoProgram no_program); // Construct a new command line with |program| as argv[0]. explicit CommandLine(const FilePath& program); // Construct a new command line from an argument list. CommandLine(int argc, const CharType* const* argv); explicit CommandLine(const StringVector& argv); // Override copy and assign to ensure |switches_by_stringpiece_| is valid. CommandLine(const CommandLine& other); CommandLine& operator=(const CommandLine& other); ~CommandLine(); #if defined(OS_WIN) // By default this class will treat command-line arguments beginning with // slashes as switches on Windows, but not other platforms. // // If this behavior is inappropriate for your application, you can call this // function BEFORE initializing the current process' global command line // object and the behavior will be the same as Posix systems (only hyphens // begin switches, everything else will be an arg). static void set_slash_is_not_a_switch(); #endif // Initialize the current process CommandLine singleton. On Windows, ignores // its arguments (we instead parse GetCommandLineW() directly) because we // don't trust the CRT's parsing of the command line, but it still must be // called to set up the command line. Returns false if initialization has // already occurred, and true otherwise. Only the caller receiving a 'true' // return value should take responsibility for calling Reset. static bool Init(int argc, const char* const* argv); // Destroys the current process CommandLine singleton. This is necessary if // you want to reset the base library to its initial state (for example, in an // outer library that needs to be able to terminate, and be re-initialized). // If Init is called only once, as in main(), Reset() is not necessary. static void Reset(); // Get the singleton CommandLine representing the current process's // command line. Note: returned value is mutable, but not thread safe; // only mutate if you know what you're doing! static CommandLine* ForCurrentProcess(); // Returns true if the CommandLine has been initialized for the given process. static bool InitializedForCurrentProcess(); #if defined(OS_WIN) static CommandLine FromString(const base::string16& command_line); #endif // Initialize from an argv vector. void InitFromArgv(int argc, const CharType* const* argv); void InitFromArgv(const StringVector& argv); // Constructs and returns the represented command line string. // CAUTION! This should be avoided on POSIX because quoting behavior is // unclear. StringType GetCommandLineString() const { return GetCommandLineStringInternal(false); } #if defined(OS_WIN) // Constructs and returns the represented command line string. Assumes the // command line contains placeholders (eg, %1) and quotes any program or // argument with a '%' in it. This should be avoided unless the placeholder is // required by an external interface (eg, the Windows registry), because it is // not generally safe to replace it with an arbitrary string. If possible, // placeholders should be replaced *before* converting the command line to a // string. StringType GetCommandLineStringWithPlaceholders() const { return GetCommandLineStringInternal(true); } #endif // Constructs and returns the represented arguments string. // CAUTION! This should be avoided on POSIX because quoting behavior is // unclear. StringType GetArgumentsString() const { return GetArgumentsStringInternal(false); } #if defined(OS_WIN) // Constructs and returns the represented arguments string. Assumes the // command line contains placeholders (eg, %1) and quotes any argument with a // '%' in it. This should be avoided unless the placeholder is required by an // external interface (eg, the Windows registry), because it is not generally // safe to replace it with an arbitrary string. If possible, placeholders // should be replaced *before* converting the arguments to a string. StringType GetArgumentsStringWithPlaceholders() const { return GetArgumentsStringInternal(true); } #endif // Returns the original command line string as a vector of strings. const StringVector& argv() const { return argv_; } // Get and Set the program part of the command line string (the first item). FilePath GetProgram() const; void SetProgram(const FilePath& program); // Returns true if this command line contains the given switch. // Switch names must be lowercase. // The second override provides an optimized version to avoid inlining codegen // at every callsite to find the length of the constant and construct a // StringPiece. bool HasSwitch(const base::StringPiece& switch_string) const; bool HasSwitch(const char switch_constant[]) const; // Returns the value associated with the given switch. If the switch has no // value or isn't present, this method returns the empty string. // Switch names must be lowercase. std::string GetSwitchValueASCII(const base::StringPiece& switch_string) const; FilePath GetSwitchValuePath(const base::StringPiece& switch_string) const; StringType GetSwitchValueNative(const base::StringPiece& switch_string) const; // Get a copy of all switches, along with their values. const SwitchMap& GetSwitches() const { return switches_; } // Append a switch [with optional value] to the command line. // Note: Switches will precede arguments regardless of appending order. void AppendSwitch(const std::string& switch_string); void AppendSwitchPath(const std::string& switch_string, const FilePath& path); void AppendSwitchNative(const std::string& switch_string, const StringType& value); void AppendSwitchASCII(const std::string& switch_string, const std::string& value); // Copy a set of switches (and any values) from another command line. // Commonly used when launching a subprocess. void CopySwitchesFrom(const CommandLine& source, const char* const switches[], size_t count); // Get the remaining arguments to the command. StringVector GetArgs() const; // Append an argument to the command line. Note that the argument is quoted // properly such that it is interpreted as one argument to the target command. // AppendArg is primarily for ASCII; non-ASCII input is interpreted as UTF-8. // Note: Switches will precede arguments regardless of appending order. void AppendArg(const std::string& value); void AppendArgPath(const FilePath& value); void AppendArgNative(const StringType& value); // Append the switches and arguments from another command line to this one. // If |include_program| is true, include |other|'s program as well. void AppendArguments(const CommandLine& other, bool include_program); // Insert a command before the current command. // Common for debuggers, like "valgrind" or "gdb --args". void PrependWrapper(const StringType& wrapper); #if defined(OS_WIN) // Initialize by parsing the given command line string. // The program name is assumed to be the first item in the string. void ParseFromString(const base::string16& command_line); #endif private: // Disallow default constructor; a program name must be explicitly specified. CommandLine(); // Allow the copy constructor. A common pattern is to copy of the current // process's command line and then add some flags to it. For example: // CommandLine cl(*CommandLine::ForCurrentProcess()); // cl.AppendSwitch(...); // Internal version of GetCommandLineString. If |quote_placeholders| is true, // also quotes parts with '%' in them. StringType GetCommandLineStringInternal(bool quote_placeholders) const; // Internal version of GetArgumentsString. If |quote_placeholders| is true, // also quotes parts with '%' in them. StringType GetArgumentsStringInternal(bool quote_placeholders) const; // Reconstruct |switches_by_stringpiece| to be a mirror of |switches|. // |switches_by_stringpiece| only contains pointers to objects owned by // |switches|. void ResetStringPieces(); // The singleton CommandLine representing the current process's command line. static CommandLine* current_process_commandline_; // The argv array: { program, [(--|-|/)switch[=value]]*, [--], [argument]* } StringVector argv_; // Parsed-out switch keys and values. SwitchMap switches_; // A mirror of |switches_| with only references to the actual strings. // The StringPiece internally holds a pointer to a key in |switches_| while // the mapped_type points to a value in |switches_|. // Used for allocation-free lookups. StringPieceSwitchMap switches_by_stringpiece_; // The index after the program and switches, any arguments start here. size_t begin_args_; }; } // namespace base #endif // BASE_COMMAND_LINE_H_