// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // This class works with command lines: building and parsing. // Switches can optionally have a value attached using an equals sign, as in // "-switch=value". Arguments that aren't prefixed with a switch prefix are // saved as extra arguments. An argument of "--" will terminate switch parsing, // causing everything after to be considered as extra arguments. // There is a singleton read-only CommandLine that represents the command line // that the current process was started with. It must be initialized in main(). #ifndef BASE_COMMAND_LINE_H_ #define BASE_COMMAND_LINE_H_ #pragma once #include #include #include #include "base/basictypes.h" #include "build/build_config.h" class FilePath; class CommandLine { public: #if defined(OS_WIN) // The native command line string type. typedef std::wstring StringType; #elif defined(OS_POSIX) typedef std::string StringType; #endif typedef std::vector StringVector; // The type of map for parsed-out switch key and values. typedef std::map SwitchMap; // A constructor for CommandLines that only carry switches and arguments. enum NoProgram { NO_PROGRAM }; explicit CommandLine(NoProgram no_program); // Construct a new command line with |program| as argv[0]. explicit CommandLine(const FilePath& program); #if defined(OS_POSIX) CommandLine(int argc, const char* const* argv); explicit CommandLine(const StringVector& argv); #endif ~CommandLine(); // Initialize the current process CommandLine singleton. On Windows, ignores // its arguments (we instead parse GetCommandLineW() directly) because we // don't trust the CRT's parsing of the command line, but it still must be // called to set up the command line. static void Init(int argc, const char* const* argv); // Destroys the current process CommandLine singleton. This is necessary if // you want to reset the base library to its initial state (for example, in an // outer library that needs to be able to terminate, and be re-initialized). // If Init is called only once, as in main(), Reset() is not necessary. static void Reset(); // Get the singleton CommandLine representing the current process's // command line. Note: returned value is mutable, but not thread safe; // only mutate if you know what you're doing! static CommandLine* ForCurrentProcess(); #if defined(OS_WIN) static CommandLine FromString(const std::wstring& command_line); #endif #if defined(OS_POSIX) // Initialize from an argv vector. void InitFromArgv(int argc, const char* const* argv); void InitFromArgv(const StringVector& argv); #endif // Returns the represented command line string. // CAUTION! This should be avoided because quoting behavior is unclear. StringType command_line_string() const; #if defined(OS_POSIX) // Returns the original command line string as a vector of strings. const StringVector& argv() const { return argv_; } #endif // Returns the program part of the command line string (the first item). FilePath GetProgram() const; // Returns true if this command line contains the given switch. // (Switch names are case-insensitive). bool HasSwitch(const std::string& switch_string) const; // Returns the value associated with the given switch. If the switch has no // value or isn't present, this method returns the empty string. std::string GetSwitchValueASCII(const std::string& switch_string) const; FilePath GetSwitchValuePath(const std::string& switch_string) const; StringType GetSwitchValueNative(const std::string& switch_string) const; // Get the number of switches in this process. // TODO(msw): Remove unnecessary API. size_t GetSwitchCount() const; // Get a copy of all switches, along with their values. const SwitchMap& GetSwitches() const { return switches_; } // Append a switch [with optional value] to the command line. // CAUTION! Appending a switch after the "--" switch terminator is futile! void AppendSwitch(const std::string& switch_string); void AppendSwitchPath(const std::string& switch_string, const FilePath& path); void AppendSwitchNative(const std::string& switch_string, const StringType& value); void AppendSwitchASCII(const std::string& switch_string, const std::string& value); void AppendSwitches(const CommandLine& other); // Copy a set of switches (and any values) from another command line. // Commonly used when launching a subprocess. void CopySwitchesFrom(const CommandLine& source, const char* const switches[], size_t count); // Get the remaining arguments to the command. const StringVector& args() const { return args_; } // Append an argument to the command line. Note that the argument is quoted // properly such that it is interpreted as one argument to the target command. // AppendArg is primarily for ASCII; non-ASCII input is interpreted as UTF-8. void AppendArg(const std::string& value); void AppendArgPath(const FilePath& value); void AppendArgNative(const StringType& value); void AppendArgs(const CommandLine& other); // Append the arguments from another command line to this one. // If |include_program| is true, include |other|'s program as well. void AppendArguments(const CommandLine& other, bool include_program); // Insert a command before the current command. // Common for debuggers, like "valgrind" or "gdb --args". void PrependWrapper(const StringType& wrapper); #if defined(OS_WIN) // Initialize by parsing the given command line string. // The program name is assumed to be the first item in the string. void ParseFromString(const std::wstring& command_line); #endif private: // Disallow public default construction; a program name must be specified. CommandLine(); // The singleton CommandLine representing the current process's command line. static CommandLine* current_process_commandline_; // We store a platform-native version of the command line, used when building // up a new command line to be executed. This ifdef delimits that code. #if defined(OS_WIN) // The quoted, space-separated command line string. StringType command_line_string_; // The name of the program. StringType program_; #elif defined(OS_POSIX) // The argv array, with the program name in argv_[0]. StringVector argv_; #endif // Parsed-out switch keys and values. SwitchMap switches_; // Non-switch command line arguments. StringVector args_; // Allow the copy constructor. A common pattern is to copy the current // process's command line and then add some flags to it. For example: // CommandLine cl(*CommandLine::ForCurrentProcess()); // cl.AppendSwitch(...); }; #endif // BASE_COMMAND_LINE_H_