// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_EVENT_RECORDER_H_ #define BASE_EVENT_RECORDER_H_ #include #include #include "base/basictypes.h" namespace base { // A class for recording and playing back keyboard and mouse input events. // // Note - if you record events, and the playback with the windows in // different sizes or positions, the playback will fail. When // recording and playing, you should move the relevant windows // to constant sizes and locations. // TODO(mbelshe) For now this is a singleton. I believe that this class // could be easily modified to: // support two simultaneous recorders // be playing back events while already recording events. // Why? Imagine if the product had a "record a macro" feature. // You might be recording globally, while recording or playing back // a macro. I don't think two playbacks make sense. class EventRecorder { public: // Get the singleton EventRecorder. // We can only handle one recorder/player at a time. static EventRecorder* current() { if (!current_) current_ = new EventRecorder(); return current_; } // Starts recording events. // Will clobber the file if it already exists. // Returns true on success, or false if an error occurred. bool StartRecording(std::wstring &filename); // Stops recording. void StopRecording(); // Is the EventRecorder currently recording. bool is_recording() const { return is_recording_; } // Plays events previously recorded. // Returns true on success, or false if an error occurred. bool StartPlayback(std::wstring &filename); // Stops playback. void StopPlayback(); // Is the EventRecorder currently playing. bool is_playing() const { return is_playing_; } // C-style callbacks for the EventRecorder. // Used for internal purposes only. LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam); LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam); private: // Create a new EventRecorder. Events are saved to the file filename. // If the file already exists, it will be deleted before recording // starts. explicit EventRecorder() : is_recording_(false), is_playing_(false), journal_hook_(NULL), file_(NULL) { } ~EventRecorder(); static EventRecorder* current_; // Our singleton. bool is_recording_; bool is_playing_; HHOOK journal_hook_; FILE* file_; EVENTMSG playback_msg_; int playback_first_msg_time_; int playback_start_time_; DISALLOW_EVIL_CONSTRUCTORS(EventRecorder); }; } // namespace base #endif // BASE_EVENT_RECORDER_H_