// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // FilePath is a container for pathnames stored in a platform's native string // type, providing containers for manipulation in according with the // platform's conventions for pathnames. It supports the following path // types: // // POSIX Windows // --------------- ---------------------------------- // Fundamental type char[] wchar_t[] // Encoding unspecified* UTF-16 // Separator / \, tolerant of / // Drive letters no case-insensitive A-Z followed by : // Alternate root // (surprise!) \\, for UNC paths // // * The encoding need not be specified on POSIX systems, although some // POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8. // Chrome OS also uses UTF-8. // Linux does not specify an encoding, but in practice, the locale's // character set may be used. // // For more arcane bits of path trivia, see below. // // FilePath objects are intended to be used anywhere paths are. An // application may pass FilePath objects around internally, masking the // underlying differences between systems, only differing in implementation // where interfacing directly with the system. For example, a single // OpenFile(const FilePath &) function may be made available, allowing all // callers to operate without regard to the underlying implementation. On // POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might // wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This // allows each platform to pass pathnames around without requiring conversions // between encodings, which has an impact on performance, but more imporantly, // has an impact on correctness on platforms that do not have well-defined // encodings for pathnames. // // Several methods are available to perform common operations on a FilePath // object, such as determining the parent directory (DirName), isolating the // final path component (BaseName), and appending a relative pathname string // to an existing FilePath object (Append). These methods are highly // recommended over attempting to split and concatenate strings directly. // These methods are based purely on string manipulation and knowledge of // platform-specific pathname conventions, and do not consult the filesystem // at all, making them safe to use without fear of blocking on I/O operations. // These methods do not function as mutators but instead return distinct // instances of FilePath objects, and are therefore safe to use on const // objects. The objects themselves are safe to share between threads. // // To aid in initialization of FilePath objects from string literals, a // FILE_PATH_LITERAL macro is provided, which accounts for the difference // between char[]-based pathnames on POSIX systems and wchar_t[]-based // pathnames on Windows. // // Because a FilePath object should not be instantiated at the global scope, // instead, use a FilePath::CharType[] and initialize it with // FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the // character array. Example: // // | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt"); // | // | void Function() { // | FilePath log_file_path(kLogFileName); // | [...] // | } // // WARNING: FilePaths should ALWAYS be displayed with LTR directionality, even // when the UI language is RTL. This means you always need to pass filepaths // through base::i18n::WrapPathWithLTRFormatting() before displaying it in the // RTL UI. // // This is a very common source of bugs, please try to keep this in mind. // // ARCANE BITS OF PATH TRIVIA // // - A double leading slash is actually part of the POSIX standard. Systems // are allowed to treat // as an alternate root, as Windows does for UNC // (network share) paths. Most POSIX systems don't do anything special // with two leading slashes, but FilePath handles this case properly // in case it ever comes across such a system. FilePath needs this support // for Windows UNC paths, anyway. // References: // The Open Group Base Specifications Issue 7, sections 3.266 ("Pathname") // and 4.12 ("Pathname Resolution"), available at: // http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap03.html#tag_03_266 // http://www.opengroup.org/onlinepubs/9699919799/basedefs/V1_chap04.html#tag_04_12 // // - Windows treats c:\\ the same way it treats \\. This was intended to // allow older applications that require drive letters to support UNC paths // like \\server\share\path, by permitting c:\\server\share\path as an // equivalent. Since the OS treats these paths specially, FilePath needs // to do the same. Since Windows can use either / or \ as the separator, // FilePath treats c://, c:\\, //, and \\ all equivalently. // Reference: // The Old New Thing, "Why is a drive letter permitted in front of UNC // paths (sometimes)?", available at: // http://blogs.msdn.com/oldnewthing/archive/2005/11/22/495740.aspx #ifndef BASE_FILE_PATH_H_ #define BASE_FILE_PATH_H_ #pragma once #include #include #include #include "base/base_export.h" #include "base/compiler_specific.h" #include "base/hash_tables.h" #include "base/string16.h" #include "base/string_piece.h" // For implicit conversions. #include "build/build_config.h" // Windows-style drive letter support and pathname separator characters can be // enabled and disabled independently, to aid testing. These #defines are // here so that the same setting can be used in both the implementation and // in the unit test. #if defined(OS_WIN) #define FILE_PATH_USES_DRIVE_LETTERS #define FILE_PATH_USES_WIN_SEPARATORS #endif // OS_WIN class Pickle; class PickleIterator; // An abstraction to isolate users from the differences between native // pathnames on different platforms. class BASE_EXPORT FilePath { public: #if defined(OS_POSIX) // On most platforms, native pathnames are char arrays, and the encoding // may or may not be specified. On Mac OS X, native pathnames are encoded // in UTF-8. typedef std::string StringType; #elif defined(OS_WIN) // On Windows, for Unicode-aware applications, native pathnames are wchar_t // arrays encoded in UTF-16. typedef std::wstring StringType; #endif // OS_WIN typedef StringType::value_type CharType; // Null-terminated array of separators used to separate components in // hierarchical paths. Each character in this array is a valid separator, // but kSeparators[0] is treated as the canonical separator and will be used // when composing pathnames. static const CharType kSeparators[]; // A special path component meaning "this directory." static const CharType kCurrentDirectory[]; // A special path component meaning "the parent directory." static const CharType kParentDirectory[]; // The character used to identify a file extension. static const CharType kExtensionSeparator; FilePath(); FilePath(const FilePath& that); explicit FilePath(const StringType& path); ~FilePath(); FilePath& operator=(const FilePath& that); bool operator==(const FilePath& that) const; bool operator!=(const FilePath& that) const; // Required for some STL containers and operations bool operator<(const FilePath& that) const { return path_ < that.path_; } const StringType& value() const { return path_; } bool empty() const { return path_.empty(); } void clear() { path_.clear(); } // Returns true if |character| is in kSeparators. static bool IsSeparator(CharType character); // Returns a vector of all of the components of the provided path. It is // equivalent to calling DirName().value() on the path's root component, // and BaseName().value() on each child component. void GetComponents(std::vector* components) const; // Returns true if this FilePath is a strict parent of the |child|. Absolute // and relative paths are accepted i.e. is /foo parent to /foo/bar and // is foo parent to foo/bar. Does not convert paths to absolute, follow // symlinks or directory navigation (e.g. ".."). A path is *NOT* its own // parent. bool IsParent(const FilePath& child) const; // If IsParent(child) holds, appends to path (if non-NULL) the // relative path to child and returns true. For example, if parent // holds "/Users/johndoe/Library/Application Support", child holds // "/Users/johndoe/Library/Application Support/Google/Chrome/Default", and // *path holds "/Users/johndoe/Library/Caches", then after // parent.AppendRelativePath(child, path) is called *path will hold // "/Users/johndoe/Library/Caches/Google/Chrome/Default". Otherwise, // returns false. bool AppendRelativePath(const FilePath& child, FilePath* path) const; // Returns a FilePath corresponding to the directory containing the path // named by this object, stripping away the file component. If this object // only contains one component, returns a FilePath identifying // kCurrentDirectory. If this object already refers to the root directory, // returns a FilePath identifying the root directory. FilePath DirName() const WARN_UNUSED_RESULT; // Returns a FilePath corresponding to the last path component of this // object, either a file or a directory. If this object already refers to // the root directory, returns a FilePath identifying the root directory; // this is the only situation in which BaseName will return an absolute path. FilePath BaseName() const WARN_UNUSED_RESULT; // Returns ".jpg" for path "C:\pics\jojo.jpg", or an empty string if // the file has no extension. If non-empty, Extension() will always start // with precisely one ".". The following code should always work regardless // of the value of path. // new_path = path.RemoveExtension().value().append(path.Extension()); // ASSERT(new_path == path.value()); // NOTE: this is different from the original file_util implementation which // returned the extension without a leading "." ("jpg" instead of ".jpg") StringType Extension() const; // Returns "C:\pics\jojo" for path "C:\pics\jojo.jpg" // NOTE: this is slightly different from the similar file_util implementation // which returned simply 'jojo'. FilePath RemoveExtension() const WARN_UNUSED_RESULT; // Inserts |suffix| after the file name portion of |path| but before the // extension. Returns "" if BaseName() == "." or "..". // Examples: // path == "C:\pics\jojo.jpg" suffix == " (1)", returns "C:\pics\jojo (1).jpg" // path == "jojo.jpg" suffix == " (1)", returns "jojo (1).jpg" // path == "C:\pics\jojo" suffix == " (1)", returns "C:\pics\jojo (1)" // path == "C:\pics.old\jojo" suffix == " (1)", returns "C:\pics.old\jojo (1)" FilePath InsertBeforeExtension( const StringType& suffix) const WARN_UNUSED_RESULT; FilePath InsertBeforeExtensionASCII( const base::StringPiece& suffix) const WARN_UNUSED_RESULT; // Adds |extension| to |file_name|. Returns the current FilePath if // |extension| is empty. Returns "" if BaseName() == "." or "..". FilePath AddExtension( const StringType& extension) const WARN_UNUSED_RESULT; // Replaces the extension of |file_name| with |extension|. If |file_name| // does not have an extension, then |extension| is added. If |extension| is // empty, then the extension is removed from |file_name|. // Returns "" if BaseName() == "." or "..". FilePath ReplaceExtension( const StringType& extension) const WARN_UNUSED_RESULT; // Returns true if the file path matches the specified extension. The test is // case insensitive. Don't forget the leading period if appropriate. bool MatchesExtension(const StringType& extension) const; // Returns a FilePath by appending a separator and the supplied path // component to this object's path. Append takes care to avoid adding // excessive separators if this object's path already ends with a separator. // If this object's path is kCurrentDirectory, a new FilePath corresponding // only to |component| is returned. |component| must be a relative path; // it is an error to pass an absolute path. FilePath Append(const StringType& component) const WARN_UNUSED_RESULT; FilePath Append(const FilePath& component) const WARN_UNUSED_RESULT; // Although Windows StringType is std::wstring, since the encoding it uses for // paths is well defined, it can handle ASCII path components as well. // Mac uses UTF8, and since ASCII is a subset of that, it works there as well. // On Linux, although it can use any 8-bit encoding for paths, we assume that // ASCII is a valid subset, regardless of the encoding, since many operating // system paths will always be ASCII. FilePath AppendASCII(const base::StringPiece& component) const WARN_UNUSED_RESULT; // Returns true if this FilePath contains an absolute path. On Windows, an // absolute path begins with either a drive letter specification followed by // a separator character, or with two separator characters. On POSIX // platforms, an absolute path begins with a separator character. bool IsAbsolute() const; // Returns a copy of this FilePath that does not end with a trailing // separator. FilePath StripTrailingSeparators() const WARN_UNUSED_RESULT; // Returns true if this FilePath contains any attempt to reference a parent // directory (i.e. has a path component that is ".." bool ReferencesParent() const; // Return a Unicode human-readable version of this path. // Warning: you can *not*, in general, go from a display name back to a real // path. Only use this when displaying paths to users, not just when you // want to stuff a string16 into some other API. string16 LossyDisplayName() const; // Return the path as ASCII, or the empty string if the path is not ASCII. // This should only be used for cases where the FilePath is representing a // known-ASCII filename. std::string MaybeAsASCII() const; // Return the path as UTF-8. // // This function is *unsafe* as there is no way to tell what encoding is // used in file names on POSIX systems other than Mac and Chrome OS, // although UTF-8 is practically used everywhere these days. To mitigate // the encoding issue, this function internally calls // SysNativeMBToWide() on POSIX systems other than Mac and Chrome OS, // per assumption that the current locale's encoding is used in file // names, but this isn't a perfect solution. // // Once it becomes safe to to stop caring about non-UTF-8 file names, // the SysNativeMBToWide() hack will be removed from the code, along // with "Unsafe" in the function name. std::string AsUTF8Unsafe() const; // Older Chromium code assumes that paths are always wstrings. // This function converts wstrings to FilePaths, and is // useful to smooth porting that old code to the FilePath API. // It has "Hack" its name so people feel bad about using it. // http://code.google.com/p/chromium/issues/detail?id=24672 // // If you are trying to be a good citizen and remove these, ask yourself: // - Am I interacting with other Chrome code that deals with files? Then // try to convert the API into using FilePath. // - Am I interacting with OS-native calls? Then use value() to get at an // OS-native string format. // - Am I using well-known file names, like "config.ini"? Then use the // ASCII functions (we require paths to always be supersets of ASCII). // - Am I displaying a string to the user in some UI? Then use the // LossyDisplayName() function, but keep in mind that you can't // ever use the result of that again as a path. static FilePath FromWStringHack(const std::wstring& wstring); // Returns a FilePath object from a path name in UTF-8. This function // should only be used for cases where you are sure that the input // string is UTF-8. // // Like AsUTF8Unsafe(), this function is unsafe. This function // internally calls SysWideToNativeMB() on POSIX systems other than Mac // and Chrome OS, to mitigate the encoding issue. See the comment at // AsUTF8Unsafe() for details. static FilePath FromUTF8Unsafe(const std::string& utf8); void WriteToPickle(Pickle* pickle); bool ReadFromPickle(PickleIterator* iter); // Normalize all path separators to backslash on Windows // (if FILE_PATH_USES_WIN_SEPARATORS is true), or do nothing on POSIX systems. FilePath NormalizePathSeparators() const; // Compare two strings in the same way the file system does. // Note that these always ignore case, even on file systems that are case- // sensitive. If case-sensitive comparison is ever needed, add corresponding // methods here. // The methods are written as a static method so that they can also be used // on parts of a file path, e.g., just the extension. // CompareIgnoreCase() returns -1, 0 or 1 for less-than, equal-to and // greater-than respectively. static int CompareIgnoreCase(const StringType& string1, const StringType& string2); static bool CompareEqualIgnoreCase(const StringType& string1, const StringType& string2) { return CompareIgnoreCase(string1, string2) == 0; } static bool CompareLessIgnoreCase(const StringType& string1, const StringType& string2) { return CompareIgnoreCase(string1, string2) < 0; } #if defined(OS_MACOSX) // Returns the string in the special canonical decomposed form as defined for // HFS, which is close to, but not quite, decomposition form D. See // http://developer.apple.com/mac/library/technotes/tn/tn1150.html#UnicodeSubtleties // for further comments. // Returns the epmty string if the conversion failed. static StringType GetHFSDecomposedForm(const FilePath::StringType& string); // Special UTF-8 version of FastUnicodeCompare. Cf: // http://developer.apple.com/mac/library/technotes/tn/tn1150.html#StringComparisonAlgorithm // IMPORTANT: The input strings must be in the special HFS decomposed form! // (cf. above GetHFSDecomposedForm method) static int HFSFastUnicodeCompare(const StringType& string1, const StringType& string2); #endif private: // Remove trailing separators from this object. If the path is absolute, it // will never be stripped any more than to refer to the absolute root // directory, so "////" will become "/", not "". A leading pair of // separators is never stripped, to support alternate roots. This is used to // support UNC paths on Windows. void StripTrailingSeparatorsInternal(); StringType path_; }; // Macros for string literal initialization of FilePath::CharType[], and for // using a FilePath::CharType[] in a printf-style format string. #if defined(OS_POSIX) #define FILE_PATH_LITERAL(x) x #define PRFilePath "s" #define PRFilePathLiteral "%s" #elif defined(OS_WIN) #define FILE_PATH_LITERAL(x) L ## x #define PRFilePath "ls" #define PRFilePathLiteral L"%ls" #endif // OS_WIN // Provide a hash function so that hash_sets and maps can contain FilePath // objects. namespace BASE_HASH_NAMESPACE { #if defined(COMPILER_GCC) template<> struct hash { size_t operator()(const FilePath& f) const { return hash()(f.value()); } }; #elif defined(COMPILER_MSVC) inline size_t hash_value(const FilePath& f) { return hash_value(f.value()); } #endif // COMPILER } // namespace BASE_HASH_NAMESPACE #endif // BASE_FILE_PATH_H_