// Copyright (c) 2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // FilePath is a container for pathnames stored in a platform's native string // type, providing containers for manipulation in according with the // platform's conventions for pathnames. It supports the following path // types: // // POSIX Windows // --------------- ---------------------------------- // Fundamental type char[] wchar_t[] // Encoding unspecified* UTF-16 // Separator / \, tolerant of / // Drive letters no case-insensitive A-Z followed by : // Alternate root // (surprise!) \\, for UNC paths // // * The encoding need not be specified on POSIX systems, although some // POSIX-compliant systems do specify an encoding. Mac OS X uses UTF-8. // Linux does not specify an encoding, but in practice, the locale's // character set may be used. // // FilePath objects are intended to be used anywhere paths are. An // application may pass FilePath objects around internally, masking the // underlying differences between systems, only differing in implementation // where interfacing directly with the system. For example, a single // OpenFile(const FilePath &) function may be made available, allowing all // callers to operate without regard to the underlying implementation. On // POSIX-like platforms, OpenFile might wrap fopen, and on Windows, it might // wrap _wfopen_s, perhaps both by calling file_path.value().c_str(). This // allows each platform to pass pathnames around without requiring conversions // between encodings, which has an impact on performance, but more imporantly, // has an impact on correctness on platforms that do not have well-defined // encodings for pathnames. // // Several methods are available to perform common operations on a FilePath // object, such as determining the parent directory (DirName), isolating the // final path component (BaseName), and appending a relative pathname string // to an existing FilePath object (Append). These methods are highly // recommended over attempting to split and concatenate strings directly. // These methods are based purely on string manipulation and knowledge of // platform-specific pathname conventions, and do not consult the filesystem // at all, making them safe to use without fear of blocking on I/O operations. // These methods do not function as mutators but instead return distinct // instances of FilePath objects, and are therefore safe to use on const // objects. The objects themselves are safe to share between threads. // // To aid in initialization of FilePath objects from string literals, a // FILE_PATH_LITERAL macro is provided, which accounts for the difference // between char[]-based pathnames on POSIX systems and wchar_t[]-based // pathnames on Windows. // // Because a FilePath object should not be instantiated at the global scope, // instead, use a FilePath::CharType[] and initialize it with // FILE_PATH_LITERAL. At runtime, a FilePath object can be created from the // character array. Example: // // | const FilePath::CharType kLogFileName[] = FILE_PATH_LITERAL("log.txt"); // | // | void Function() { // | FilePath log_file_path(kLogFileName); // | [...] // | } #ifndef BASE_FILE_PATH_H_ #define BASE_FILE_PATH_H_ #include #include "base/compiler_specific.h" #include "base/basictypes.h" // Windows-style drive letter support and pathname separator characters can be // enabled and disabled independently, to aid testing. These #defines are // here so that the same setting can be used in both the implementation and // in the unit test. #if defined(OS_WIN) #define FILE_PATH_USES_DRIVE_LETTERS #define FILE_PATH_USES_WIN_SEPARATORS #endif // OS_WIN // An abstraction to isolate users from the differences between native // pathnames on different platforms. class FilePath { public: #if defined(OS_POSIX) // On most platforms, native pathnames are char arrays, and the encoding // may or may not be specified. On Mac OS X, native pathnames are encoded // in UTF-8. typedef std::string StringType; #elif defined(OS_WIN) // On Windows, for Unicode-aware applications, native pathnames are wchar_t // arrays encoded in UTF-16. typedef std::wstring StringType; #endif // OS_WIN typedef StringType::value_type CharType; // Null-terminated array of separators used to separate components in // hierarchical paths. Each character in this array is a valid separator, // but kSeparators[0] is treated as the canonical separator and will be used // when composing pathnames. static const CharType kSeparators[]; // A special path component meaning "this directory." static const CharType kCurrentDirectory[]; // A special path component meaning "the parent directory." static const CharType kParentDirectory[]; FilePath() {} FilePath(const FilePath& that) : path_(that.path_) {} explicit FilePath(const StringType& path) : path_(path) {} FilePath& operator=(const FilePath& that) { path_ = that.path_; return *this; } bool operator==(const FilePath& that) const { return path_ == that.path_; } const StringType& value() const { return path_; } // Returns true if |character| is in kSeparators. static bool IsSeparator(CharType character); // Returns a FilePath corresponding to the directory containing the path // named by this object, stripping away the file component. If this object // only contains one component, returns a FilePath identifying // kCurrentDirectory. If this object already refers to the root directory, // returns a FilePath identifying the root directory. FilePath DirName() const; // Returns a FilePath corresponding to the last path component of this // object, either a file or a directory. If this object already refers to // the root directory, returns a FilePath identifying the root directory; // this is the only situation in which BaseName will return an absolute path. FilePath BaseName() const; // Returns a FilePath by appending a separator and the supplied path // component to this object's path. Append takes care to avoid adding // excessive separators if this object's path already ends with a separator. // If this object's path is kCurrentDirectory, a new FilePath corresponding // only to |component| is returned. |component| must be a relative path; // it is an error to pass an absolute path. FilePath Append(const StringType& component) const WARN_UNUSED_RESULT; // Returns true if this FilePath contains an absolute path. On Windows, an // absolute path begins with either a drive letter specification followed by // a separator character, or with two separator characters. On POSIX // platforms, an absolute path begins with a separator character. bool IsAbsolute() const; // Older Chromium code assumes that paths are always wstrings. // This function converts a wstring to a FilePath, and is useful to smooth // porting that old code to the FilePath API. // It has "Hack" in its name so people feel bad about using it. // TODO(port): remove these functions. static FilePath FromWStringHack(const std::wstring& wstring); // Older Chromium code assumes that paths are always wstrings. // This function produces a wstring from a FilePath, and is useful to smooth // porting that old code to the FilePath API. // It has "Hack" in its name so people feel bad about using it. // TODO(port): remove these functions. std::wstring ToWStringHack() const; private: // If this FilePath contains a drive letter specification, returns the // position of the last character of the drive letter specification, // otherwise returns npos. This can only be true on Windows, when a pathname // begins with a letter followed by a colon. On other platforms, this always // returns npos. StringType::size_type FindDriveLetter() const; // Remove trailing separators from this object. If the path is absolute, it // will never be stripped any more than to refer to the absolute root // directory, so "////" will become "/", not "". A leading pair of // separators is never stripped, to support alternate roots. This is used to // support UNC paths on Windows. void StripTrailingSeparators(); StringType path_; }; // Macros for string literal initialization of FilePath::CharType[]. #if defined(OS_POSIX) #define FILE_PATH_LITERAL(x) x #elif defined(OS_WIN) #define FILE_PATH_LITERAL(x) L ## x #endif // OS_WIN #endif // BASE_FILE_PATH_H_