// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_GFX_BITMAP_HEADER_H__ #define BASE_GFX_BITMAP_HEADER_H__ #include namespace gfx { // Creates a BITMAPINFOHEADER structure given the bitmap's size. void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Creates a BITMAPINFOHEADER structure given the bitmap's size and // color depth in bits per pixel. void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, BITMAPINFOHEADER* hdr); // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably // only need to use BMP V4 if you need transparency (alpha channel). This // function sets the AlphaMask to 0xff000000. void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); // Creates a monochrome bitmap header. void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); } // namespace gfx #endif // BASE_GFX_BITMAP_HEADER_H__