// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_GFX_BITMAP_HEADER_H__ #define BASE_GFX_BITMAP_HEADER_H__ #include namespace gfx { // Creates a BITMAPINFOHEADER structure given the bitmap's size. void CreateBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); // Creates a BITMAPINFOHEADER structure given the bitmap's size and // color depth in bits per pixel. void CreateBitmapHeaderWithColorDepth(int width, int height, int color_depth, BITMAPINFOHEADER* hdr); // Creates a BITMAPV4HEADER structure given the bitmap's size. You probably // only need to use BMP V4 if you need transparency (alpha channel). This // function sets the AlphaMask to 0xff000000. void CreateBitmapV4Header(int width, int height, BITMAPV4HEADER* hdr); // Creates a monochrome bitmap header. void CreateMonochromeBitmapHeader(int width, int height, BITMAPINFOHEADER* hdr); } // namespace gfx #endif // BASE_GFX_BITMAP_HEADER_H__