// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_GFX_BITMAP_PLATFORM_DEVICE_H__ #define BASE_GFX_BITMAP_PLATFORM_DEVICE_H__ #include "base/gfx/platform_device.h" #include "base/ref_counted.h" namespace gfx { // A device is basically a wrapper around SkBitmap that provides a surface for // SkCanvas to draw into. Our device provides a surface Windows can also write // to. BitmapPlatformDevice creates a bitmap using CreateDIBSection() in a // format that Skia supports and can then use this to draw ClearType into, etc. // This pixel data is provided to the bitmap that the device contains so that it // can be shared. // // The device owns the pixel data, when the device goes away, the pixel data // also becomes invalid. THIS IS DIFFERENT THAN NORMAL SKIA which uses // reference counting for the pixel data. In normal Skia, you could assign // another bitmap to this device's bitmap and everything will work properly. // For us, that other bitmap will become invalid as soon as the device becomes // invalid, which may lead to subtle bugs. Therefore, DO NOT ASSIGN THE // DEVICE'S PIXEL DATA TO ANOTHER BITMAP, make sure you copy instead. class BitmapPlatformDevice : public PlatformDevice { public: // Factory function. The screen DC is used to create the bitmap, and will not // be stored beyond this function. is_opaque should be set if the caller // knows the bitmap will be completely opaque and allows some optimizations. // // The shared_section parameter is optional (pass NULL for default behavior). // If shared_section is non-null, then it must be a handle to a file-mapping // object returned by CreateFileMapping. See CreateDIBSection for details. static BitmapPlatformDevice* create(HDC screen_dc, int width, int height, bool is_opaque, HANDLE shared_section); // Copy constructor. When copied, devices duplicate their internal data, so // stay linked. This is because their implementation is very heavyweight // (lots of memory and some GDI objects). If a device has been copied, both // clip rects and other state will stay in sync. // // This means it will NOT work to duplicate a device and assign it to a // canvas, because the two canvases will each set their own clip rects, and // the resulting GDI clip rect will be random. // // Copy constucting and "=" is designed for saving the device or passing it // around to another routine willing to deal with the bitmap data directly. BitmapPlatformDevice(const BitmapPlatformDevice& other); virtual ~BitmapPlatformDevice(); // See warning for copy constructor above. BitmapPlatformDevice& operator=(const BitmapPlatformDevice& other); // Retrieves the bitmap DC, which is the memory DC for our bitmap data. The // bitmap DC is lazy created. virtual HDC getBitmapDC(); virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region); virtual void setDeviceOffset(int x, int y); virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect); virtual void prepareForGDI(int x, int y, int width, int height); virtual void postProcessGDI(int x, int y, int width, int height); virtual void makeOpaque(int x, int y, int width, int height); virtual void fixupAlphaBeforeCompositing(); virtual bool IsVectorial() { return false; } // Returns the color value at the specified location. This does not // consider any transforms that may be set on the device. SkColor getColorAt(int x, int y); protected: // Flushes the Windows device context so that the pixel data can be accessed // directly by Skia. Overridden from SkDevice, this is called when Skia // starts accessing pixel data. virtual void onAccessBitmap(SkBitmap* bitmap); private: // Function pointer used by the processPixels method for setting the alpha // value of a particular pixel. typedef void (*adjustAlpha)(uint32_t* pixel); // Reference counted data that can be shared between multiple devices. This // allows copy constructors and operator= for devices to work properly. The // bitmaps used by the base device class are already refcounted and copyable. class BitmapPlatformDeviceData; // Private constructor. BitmapPlatformDevice(BitmapPlatformDeviceData* data, const SkBitmap& bitmap); // Loops through each of the pixels in the specified range, invoking // adjustor for the alpha value of each pixel. If |width| or |height| are -1, // the available width/height is used. template void processPixels(int x, int y, int width, int height); // Data associated with this device, guaranteed non-null. scoped_refptr data_; }; } // namespace gfx #endif // BASE_GFX_BITMAP_PLATFORM_DEVICE_H__