// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include #include "base/gfx/convolver.h" #include "testing/gtest/include/gtest/gtest.h" namespace gfx { namespace { // Fills the given filter with impulse functions for the range 0->num_entries. void FillImpulseFilter(int num_entries, ConvolusionFilter1D* filter) { float one = 1.0f; for (int i = 0; i < num_entries; i++) filter->AddFilter(i, &one, 1); } // Filters the given input with the impulse function, and verifies that it // does not change. void TestImpulseConvolusion(const unsigned char* data, int width, int height) { int byte_count = width * height * 4; ConvolusionFilter1D filter_x; FillImpulseFilter(width, &filter_x); ConvolusionFilter1D filter_y; FillImpulseFilter(height, &filter_y); std::vector output; output.resize(byte_count); BGRAConvolve2D(data, width * 4, true, filter_x, filter_y, &output[0]); // Output should exactly match input. EXPECT_EQ(0, memcmp(data, &output[0], byte_count)); } // Fills the destination filter with a box filter averaging every two pixels // to produce the output. void FillBoxFilter(int size, ConvolusionFilter1D* filter) { const float box[2] = { 0.5, 0.5 }; for (int i = 0; i < size; i++) filter->AddFilter(i * 2, box, 2); } } // namespace // Tests that each pixel, when set and run through the impulse filter, does // not change. TEST(Convolver, Impulse) { // We pick an "odd" size that is not likely to fit on any boundaries so that // we can see if all the widths and paddings are handled properly. int width = 15; int height = 31; int byte_count = width * height * 4; std::vector input; input.resize(byte_count); unsigned char* input_ptr = &input[0]; for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { for (int channel = 0; channel < 3; channel++) { memset(input_ptr, 0, byte_count); input_ptr[(y * width + x) * 4 + channel] = 0xff; // Always set the alpha channel or it will attempt to "fix" it for us. input_ptr[(y * width + x) * 4 + 3] = 0xff; TestImpulseConvolusion(input_ptr, width, height); } } } } // Tests that using a box filter to halve an image results in every square of 4 // pixels in the original get averaged to a pixel in the output. TEST(Convolver, Halve) { static const int kSize = 16; int src_width = kSize; int src_height = kSize; int src_row_stride = src_width * 4; int src_byte_count = src_row_stride * src_height; std::vector input; input.resize(src_byte_count); int dest_width = src_width / 2; int dest_height = src_height / 2; int dest_byte_count = dest_width * dest_height * 4; std::vector output; output.resize(dest_byte_count); // First fill the array with a bunch of random data. srand(static_cast(time(NULL))); for (int i = 0; i < src_byte_count; i++) input[i] = rand() * 255 / RAND_MAX; // Compute the filters. ConvolusionFilter1D filter_x, filter_y; FillBoxFilter(dest_width, &filter_x); FillBoxFilter(dest_height, &filter_y); // Do the convolusion. BGRAConvolve2D(&input[0], src_width, true, filter_x, filter_y, &output[0]); // Compute the expected results and check, allowing for a small difference // to account for rounding errors. for (int y = 0; y < dest_height; y++) { for (int x = 0; x < dest_width; x++) { for (int channel = 0; channel < 4; channel++) { int src_offset = (y * 2 * src_row_stride + x * 2 * 4) + channel; int value = input[src_offset] + // Top left source pixel. input[src_offset + 4] + // Top right source pixel. input[src_offset + src_row_stride] + // Lower left. input[src_offset + src_row_stride + 4]; // Lower right. value /= 4; // Average. int difference = value - output[(y * dest_width + x) * 4 + channel]; EXPECT_TRUE(difference >= -1 || difference <= 1); } } } } } // namespace gfx