// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include "base/gfx/image_operations.h" #include "testing/gtest/include/gtest/gtest.h" #include "SkBitmap.h" namespace { // Computes the average pixel value for the given range, inclusive. uint32_t AveragePixel(const SkBitmap& bmp, int x_min, int x_max, int y_min, int y_max) { float accum[4] = {0, 0, 0, 0}; int count = 0; for (int y = y_min; y <= y_max; y++) { for (int x = x_min; x <= x_max; x++) { uint32_t cur = *bmp.getAddr32(x, y); accum[0] += SkColorGetB(cur); accum[1] += SkColorGetG(cur); accum[2] += SkColorGetR(cur); accum[3] += SkColorGetA(cur); count++; } } return SkColorSetARGB(static_cast(accum[3] / count), static_cast(accum[2] / count), static_cast(accum[1] / count), static_cast(accum[0] / count)); } // Returns true if each channel of the given two colors are "close." This is // used for comparing colors where rounding errors may cause off-by-one. bool ColorsClose(uint32_t a, uint32_t b) { return abs(static_cast(SkColorGetB(a) - SkColorGetB(b))) < 2 && abs(static_cast(SkColorGetG(a) - SkColorGetG(b))) < 2 && abs(static_cast(SkColorGetR(a) - SkColorGetR(b))) < 2 && abs(static_cast(SkColorGetA(a) - SkColorGetA(b))) < 2; } void FillDataToBitmap(int w, int h, SkBitmap* bmp) { bmp->setConfig(SkBitmap::kARGB_8888_Config, w, h); bmp->allocPixels(); unsigned char* src_data = reinterpret_cast(bmp->getAddr32(0, 0)); for (int i = 0; i < w * h; i++) { src_data[i * 4 + 0] = static_cast(i % 255); src_data[i * 4 + 1] = static_cast(i % 255); src_data[i * 4 + 2] = static_cast(i % 255); src_data[i * 4 + 3] = static_cast(i % 255); } } } // namespace // Makes the bitmap 50% the size as the original using a box filter. This is // an easy operation that we can check the results for manually. TEST(ImageOperations, Halve) { // Make our source bitmap. int src_w = 30, src_h = 38; SkBitmap src; FillDataToBitmap(src_w, src_h, &src); // Do a halving of the full bitmap. SkBitmap actual_results = gfx::ImageOperations::Resize( src, gfx::ImageOperations::RESIZE_BOX, gfx::Size(src_w / 2, src_h / 2)); ASSERT_EQ(src_w / 2, actual_results.width()); ASSERT_EQ(src_h / 2, actual_results.height()); // Compute the expected values & compare. SkAutoLockPixels lock(actual_results); for (int y = 0; y < actual_results.height(); y++) { for (int x = 0; x < actual_results.width(); x++) { int first_x = std::max(0, x * 2 - 1); int last_x = std::min(src_w - 1, x * 2); int first_y = std::max(0, y * 2 - 1); int last_y = std::min(src_h - 1, y * 2); uint32_t expected_color = AveragePixel(src, first_x, last_x, first_y, last_y); EXPECT_TRUE(ColorsClose(expected_color, *actual_results.getAddr32(x, y))); } } } TEST(ImageOperations, HalveSubset) { // Make our source bitmap. int src_w = 16, src_h = 34; SkBitmap src; FillDataToBitmap(src_w, src_h, &src); // Do a halving of the full bitmap. SkBitmap full_results = gfx::ImageOperations::Resize( src, gfx::ImageOperations::RESIZE_BOX, gfx::Size(src_w / 2, src_h / 2)); ASSERT_EQ(src_w / 2, full_results.width()); ASSERT_EQ(src_h / 2, full_results.height()); // Now do a halving of a a subset, recall the destination subset is in the // destination coordinate system (max = half of the original image size). gfx::Rect subset_rect(2, 3, 3, 6); SkBitmap subset_results = gfx::ImageOperations::Resize( src, gfx::ImageOperations::RESIZE_BOX, gfx::Size(src_w / 2, src_h / 2), subset_rect); ASSERT_EQ(subset_rect.width(), subset_results.width()); ASSERT_EQ(subset_rect.height(), subset_results.height()); // The computed subset and the corresponding subset of the original image // should be the same. SkAutoLockPixels full_lock(full_results); SkAutoLockPixels subset_lock(subset_results); for (int y = 0; y < subset_rect.height(); y++) { for (int x = 0; x < subset_rect.width(); x++) { ASSERT_EQ( *full_results.getAddr32(x + subset_rect.x(), y + subset_rect.y()), *subset_results.getAddr32(x, y)); } } } // Resamples an iamge to the same image, it should give almost the same result. TEST(ImageOperations, ResampleToSame) { // Make our source bitmap. int src_w = 16, src_h = 34; SkBitmap src; FillDataToBitmap(src_w, src_h, &src); // Do a resize of the full bitmap to the same size. The lanczos filter is good // enough that we should get exactly the same image for output. SkBitmap results = gfx::ImageOperations::Resize( src, gfx::ImageOperations::RESIZE_LANCZOS3, gfx::Size(src_w, src_h)); ASSERT_EQ(src_w, results.width()); ASSERT_EQ(src_h, results.height()); SkAutoLockPixels src_lock(src); SkAutoLockPixels results_lock(results); for (int y = 0; y < src_h; y++) { for (int x = 0; x < src_w; x++) { EXPECT_EQ(*src.getAddr32(x, y), *results.getAddr32(x, y)); } } }