// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include #include #include "base/perftimer.h" #include "base/gfx/convolver.h" #include "base/gfx/image_operations.h" #include "base/gfx/image_resizer.h" #include "testing/gtest/include/gtest/gtest.h" namespace { void FillRandomData(char* dest, int byte_count) { srand(static_cast(time(NULL))); for (int i = 0; i < byte_count; i++) dest[i] = rand() * 255 / RAND_MAX; } } // namespace // Old code gives [1521, 1519]ms for this, 4000x4000 -> 2100x2100 lanczos8 TEST(ImageResizePerf, BigFilter) { static const int kSrcWidth = 4000; static const int kSrcHeight = 4000; static const int kSrcByteSize = kSrcWidth * kSrcHeight * 4; SkBitmap src_bmp; src_bmp.setConfig(SkBitmap::kARGB_8888_Config, kSrcWidth, kSrcHeight); src_bmp.allocPixels(); FillRandomData(reinterpret_cast(src_bmp.getAddr32(0, 0)), kSrcByteSize); // Make the dest size > 1/2 so the 50% optimization doesn't kick in. static const int kDestWidth = 1400; static const int kDestHeight = 1400; PerfTimeLogger resize_timer("resize"); gfx::ImageResizer resizer(gfx::ImageResizer::LANCZOS3); SkBitmap dest = resizer.Resize(src_bmp, kDestWidth, kDestHeight); } // The original image filter we were using took 523ms for this test, while this // one takes 857ms. // TODO(brettw) make this at least 64% faster. TEST(ImageOperationPerf, BigFilter) { static const int kSrcWidth = 4000; static const int kSrcHeight = 4000; static const int kSrcByteSize = kSrcWidth * kSrcHeight * 4; SkBitmap src_bmp; src_bmp.setConfig(SkBitmap::kARGB_8888_Config, kSrcWidth, kSrcHeight); src_bmp.allocPixels(); src_bmp.setIsOpaque(true); FillRandomData(reinterpret_cast(src_bmp.getAddr32(0, 0)), kSrcByteSize); // Make the dest size > 1/2 so the 50% optimization doesn't kick in. static const int kDestWidth = 1400; static const int kDestHeight = 1400; PerfTimeLogger resize_timer("resize"); SkBitmap dest = gfx::ImageOperations::Resize(src_bmp, gfx::ImageOperations::RESIZE_LANCZOS3, (float)kDestWidth / (float)kSrcWidth, (float)kDestHeight / (float)kSrcHeight); }