// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "base/gfx/platform_canvas_mac.h" #include "base/gfx/bitmap_platform_device_mac.h" #include "base/logging.h" namespace gfx { PlatformCanvasMac::PlatformCanvasMac() : SkCanvas() { } PlatformCanvasMac::PlatformCanvasMac(int width, int height, bool is_opaque) : SkCanvas() { initialize(width, height, is_opaque, NULL); } PlatformCanvasMac::PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context) : SkCanvas() { initialize(width, height, is_opaque, context); } PlatformCanvasMac::~PlatformCanvasMac() { } void PlatformCanvasMac::initialize(int width, int height, bool is_opaque, CGContextRef context) { SkDevice* device = createPlatformDevice(width, height, is_opaque, context); setDevice(device); device->unref(); // was created with refcount 1, and setDevice also refs } CGContextRef PlatformCanvasMac::beginPlatformPaint() { return getTopPlatformDevice().GetBitmapContext(); } void PlatformCanvasMac::endPlatformPaint() { // flushing will be done in onAccessBitmap } PlatformDeviceMac& PlatformCanvasMac::getTopPlatformDevice() const { // All of our devices should be our special PlatformDeviceMac. SkCanvas::LayerIter iter(const_cast(this), false); return *static_cast(iter.device()); } // Clipping ------------------------------------------------------------------- bool PlatformCanvasMac::clipRect(const SkRect& rect, SkRegion::Op op) { bool ret = SkCanvas::clipRect(rect, op); getTopPlatformDevice().SetClipRegion(getTotalClip()); return ret; } bool PlatformCanvasMac::clipPath(const SkPath& path, SkRegion::Op op) { bool ret = SkCanvas::clipPath(path, op); getTopPlatformDevice().SetClipRegion(getTotalClip()); return ret; } bool PlatformCanvasMac::clipRegion(const SkRegion& deviceRgn, SkRegion::Op op) { bool ret = SkCanvas::clipRegion(deviceRgn, op); getTopPlatformDevice().SetClipRegion(getTotalClip()); return ret; } // Transforming --------------------------------------------------------------- bool PlatformCanvasMac::translate(SkScalar dx, SkScalar dy) { if (!SkCanvas::translate(dx, dy)) return false; getTopPlatformDevice().SetTransform(getTotalMatrix()); return true; } bool PlatformCanvasMac::scale(SkScalar sx, SkScalar sy) { if (!SkCanvas::scale(sx, sy)) return false; getTopPlatformDevice().SetTransform(getTotalMatrix()); return true; } int PlatformCanvasMac::saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags) { int result = SkCanvas::saveLayer(bounds, paint, flags); // saveLayer will have created a new device which, depending on the clip // rect, may be smaller than the original layer. Therefore, it will have a // transform applied, and we need to sync CG with that transform. SkCanvas::LayerIter iter(this, false); PlatformDeviceMac& new_device = *static_cast(iter.device()); // There man not actually be a new layer if the layer is empty. if (!iter.done()) { new_device.SetDeviceOffset(iter.x(), iter.y()); new_device.SetTransform(getTotalMatrix()); new_device.SetClipRegion(getTotalClip()); } return result; } int PlatformCanvasMac::save(SkCanvas::SaveFlags flags) { int ret = SkCanvas::save(flags); PlatformDeviceMac& device = getTopPlatformDevice(); device.SetTransform(getTotalMatrix()); device.SetClipRegion(getTotalClip()); return ret; } void PlatformCanvasMac::restore() { SkCanvas::restore(); PlatformDeviceMac& device = getTopPlatformDevice(); device.SetTransform(getTotalMatrix()); device.SetClipRegion(getTotalClip()); } SkDevice* PlatformCanvasMac::createDevice(SkBitmap::Config config, int width, int height, bool is_opaque) { DCHECK(config == SkBitmap::kARGB_8888_Config); return createPlatformDevice(width, height, is_opaque, NULL); } SkDevice* PlatformCanvasMac::createPlatformDevice(int width, int height, bool is_opaque, CGContextRef context) { SkDevice* device = BitmapPlatformDeviceMac::Create(context, width, height, is_opaque); return device; } } // namespace gfx