// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_GFX_PLATFORM_CANVAS_MAC_H__ #define BASE_GFX_PLATFORM_CANVAS_MAC_H__ #include "base/gfx/platform_device_mac.h" #include "base/basictypes.h" #import "SkCanvas.h" namespace gfx { // This class is a specialization of the regular SkCanvas that is designed to // work with a gfx::PlatformDevice to manage platform-specific drawing. It // allows using both Skia operations and platform-specific operations. class PlatformCanvasMac : public SkCanvas { public: // Set is_opaque if you are going to erase the bitmap and not use // tranparency: this will enable some optimizations. The shared_section // parameter is passed to gfx::PlatformDevice::create. See it for details. // // If you use the version with no arguments, you MUST call initialize() PlatformCanvasMac(); PlatformCanvasMac(int width, int height, bool is_opaque); PlatformCanvasMac(int width, int height, bool is_opaque, CGContextRef context); virtual ~PlatformCanvasMac(); // For two-part init, call if you use the no-argument constructor above void initialize(int width, int height, bool is_opaque, CGContextRef context); // Keep the platform clipping in sync with the skia clipping. Note that // platform clipping may only clip to the bounds of the clipping region, if // it is complex. virtual bool clipRect(const SkRect& rect, SkRegion::Op op = SkRegion::kIntersect_Op); virtual bool clipPath(const SkPath& path, SkRegion::Op op = SkRegion::kIntersect_Op); virtual bool clipRegion(const SkRegion& deviceRgn, SkRegion::Op op = SkRegion::kIntersect_Op); // These calls should surround calls to platform drawing routines. The CG // context returned by beginPlatformPaint is the one that can be used to // draw into. // Call endPlatformPaint when you are done and want to use Skia operations // again; this will synchronize the bitmap. virtual CGContextRef beginPlatformPaint(); virtual void endPlatformPaint(); // overridden to keep the platform graphics context in sync with the canvas virtual bool translate(SkScalar dx, SkScalar dy); virtual bool scale(SkScalar sx, SkScalar sy); virtual int saveLayer(const SkRect* bounds, const SkPaint* paint, SaveFlags flags = kARGB_ClipLayer_SaveFlag); virtual int save(SkCanvas::SaveFlags flags = SkCanvas::kMatrixClip_SaveFlag); virtual void restore(); // Returns the platform device pointer of the topmost rect with a non-empty // clip. In practice, this is usually either the top layer or nothing, since // we usually set the clip to new layers when we make them. // // If there is no layer that is not all clipped out, this will return a // dummy device so callers do not have to check. If you are concerned about // performance, check the clip before doing any painting. // // This is different than SkCanvas' getDevice, because that returns the // bottommost device. // // Danger: the resulting device should not be saved. It will be invalidated // by the next call to save() or restore(). PlatformDeviceMac& getTopPlatformDevice() const; // Allow callers to see the non-virtual function even though we have an // override of a virtual one. using SkCanvas::clipRect; protected: // Creates a device store for use by the canvas. We override this so that // the device is always our own so we know that we can use GDI operations // on it. Simply calls into createPlatformDevice(). virtual SkDevice* createDevice(SkBitmap::Config, int width, int height, bool is_opaque); // Creates a device store for use by the canvas. By default, it creates a // BitmapPlatformDevice object. Can be overridden to change the object type. virtual SkDevice* createPlatformDevice(int width, int height, bool is_opaque, CGContextRef context); private: // Unimplemented. This is to try to prevent people from calling this function // on SkCanvas. SkCanvas' version is not virtual, so we can't prevent this // 100%, but hopefully this will make people notice and not use the function. // Calling SkCanvas' version will create a new device which is not compatible // with us and we will crash if somebody tries to draw into it with // CoreGraphics. SkDevice* setBitmapDevice(const SkBitmap& bitmap); DISALLOW_COPY_AND_ASSIGN(PlatformCanvasMac); }; } // namespace gfx #endif // BASE_GFX_PLATFORM_CANVAS_MAC_H__