// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/gfx/platform_canvas_win.h" #include "base/gfx/bitmap_platform_device_win.h" #include "base/logging.h" #ifdef ARCH_CPU_64_BITS #error This code does not work on x64. Please make sure all the base unit tests\ pass before doing any real work. #endif namespace gfx { PlatformCanvasWin::PlatformCanvasWin() : SkCanvas() { } PlatformCanvasWin::PlatformCanvasWin(int width, int height, bool is_opaque) : SkCanvas() { initialize(width, height, is_opaque, NULL); } PlatformCanvasWin::PlatformCanvasWin(int width, int height, bool is_opaque, HANDLE shared_section) : SkCanvas() { initialize(width, height, is_opaque, shared_section); } PlatformCanvasWin::~PlatformCanvasWin() { } void PlatformCanvasWin::initialize(int width, int height, bool is_opaque, HANDLE shared_section) { SkDevice* device = createPlatformDevice(width, height, is_opaque, shared_section); setDevice(device); device->unref(); // was created with refcount 1, and setDevice also refs } HDC PlatformCanvasWin::beginPlatformPaint() { return getTopPlatformDevice().getBitmapDC(); } void PlatformCanvasWin::endPlatformPaint() { // we don't clear the DC here since it will be likely to be used again // flushing will be done in onAccessBitmap } PlatformDeviceWin& PlatformCanvasWin::getTopPlatformDevice() const { // All of our devices should be our special PlatformDevice. SkCanvas::LayerIter iter(const_cast(this), false); return *static_cast(iter.device()); } SkDevice* PlatformCanvasWin::createDevice(SkBitmap::Config config, int width, int height, bool is_opaque, bool isForLayer) { DCHECK(config == SkBitmap::kARGB_8888_Config); return createPlatformDevice(width, height, is_opaque, NULL); } SkDevice* PlatformCanvasWin::createPlatformDevice(int width, int height, bool is_opaque, HANDLE shared_section) { HDC screen_dc = GetDC(NULL); SkDevice* device = BitmapPlatformDeviceWin::create(screen_dc, width, height, is_opaque, shared_section); ReleaseDC(NULL, screen_dc); return device; } SkDevice* PlatformCanvasWin::setBitmapDevice(const SkBitmap&) { NOTREACHED(); return NULL; } } // namespace gfx