// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/gfx/platform_device_mac.h" #include "base/logging.h" #include "base/gfx/skia_utils_mac.h" #include "SkMatrix.h" #include "SkPath.h" #include "SkUtils.h" namespace gfx { namespace { // Constrains position and size to fit within available_size. bool constrain(int available_size, int* position, int *size) { if (*position < 0) { *size += *position; *position = 0; } if (*size > 0 && *position < available_size) { int overflow = (*position + *size) - available_size; if (overflow > 0) { *size -= overflow; } return true; } return false; } // Sets the opacity of the specified value to 0xFF. void makeOpaqueAlphaAdjuster(uint32_t* pixel) { *pixel |= 0xFF000000; } } // namespace PlatformDeviceMac::PlatformDeviceMac(const SkBitmap& bitmap) : SkDevice(bitmap) { } void PlatformDeviceMac::makeOpaque(int x, int y, int width, int height) { processPixels(x, y, width, height, makeOpaqueAlphaAdjuster); } // Set up the CGContextRef for peaceful coexistence with Skia void PlatformDeviceMac::InitializeCGContext(CGContextRef context) { // CG defaults to the same settings as Skia } // static void PlatformDeviceMac::LoadPathToCGContext(CGContextRef context, const SkPath& path) { // instead of a persistent attribute of the context, CG specifies the fill // type per call, so we just have to load up the geometry. CGContextBeginPath(context); SkPoint points[4] = { {0, 0}, {0, 0}, {0, 0}, {0, 0} }; SkPath::Iter iter(path, false); for (SkPath::Verb verb = iter.next(points); verb != SkPath::kDone_Verb; verb = iter.next(points)) { switch (verb) { case SkPath::kMove_Verb: { // iter.next returns 1 point CGContextMoveToPoint(context, points[0].fX, points[0].fY); break; } case SkPath::kLine_Verb: { // iter.next returns 2 points CGContextAddLineToPoint(context, points[1].fX, points[1].fY); break; } case SkPath::kQuad_Verb: { // iter.next returns 3 points CGContextAddQuadCurveToPoint(context, points[1].fX, points[1].fY, points[2].fX, points[2].fY); break; } case SkPath::kCubic_Verb: { // iter.next returns 4 points CGContextAddCurveToPoint(context, points[1].fX, points[1].fY, points[2].fX, points[2].fY, points[3].fX, points[3].fY); break; } case SkPath::kClose_Verb: { // iter.next returns 1 point (the last point) break; } case SkPath::kDone_Verb: // iter.next returns 0 points default: { NOTREACHED(); break; } } } CGContextClosePath(context); } // static void PlatformDeviceMac::LoadTransformToCGContext(CGContextRef context, const SkMatrix& matrix) { // TOOD: CoreGraphics can concatenate transforms, but not reset the current // ont. Either find a workaround or remove this function if it turns out // to be unneeded on the Mac. } } // namespace gfx