// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/gfx/skia_utils.h" #include "base/logging.h" #include "SkRect.h" #include "SkGradientShader.h" namespace { COMPILE_ASSERT(offsetof(RECT, left) == offsetof(SkIRect, fLeft), o1); COMPILE_ASSERT(offsetof(RECT, top) == offsetof(SkIRect, fTop), o2); COMPILE_ASSERT(offsetof(RECT, right) == offsetof(SkIRect, fRight), o3); COMPILE_ASSERT(offsetof(RECT, bottom) == offsetof(SkIRect, fBottom), o4); COMPILE_ASSERT(sizeof(RECT().left) == sizeof(SkIRect().fLeft), o5); COMPILE_ASSERT(sizeof(RECT().top) == sizeof(SkIRect().fTop), o6); COMPILE_ASSERT(sizeof(RECT().right) == sizeof(SkIRect().fRight), o7); COMPILE_ASSERT(sizeof(RECT().bottom) == sizeof(SkIRect().fBottom), o8); COMPILE_ASSERT(sizeof(RECT) == sizeof(SkIRect), o9); } // namespace namespace gfx { POINT SkPointToPOINT(const SkPoint& point) { POINT win_point = { SkScalarRound(point.fX), SkScalarRound(point.fY) }; return win_point; } SkRect RECTToSkRect(const RECT& rect) { SkRect sk_rect = { SkIntToScalar(rect.left), SkIntToScalar(rect.top), SkIntToScalar(rect.right), SkIntToScalar(rect.bottom) }; return sk_rect; } SkShader* CreateGradientShader(int start_point, int end_point, SkColor start_color, SkColor end_color) { SkColor grad_colors[2] = { start_color, end_color}; SkPoint grad_points[2]; grad_points[0].set(SkIntToScalar(0), SkIntToScalar(start_point)); grad_points[1].set(SkIntToScalar(0), SkIntToScalar(end_point)); return SkGradientShader::CreateLinear( grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode); } SkColor COLORREFToSkColor(COLORREF color) { #ifndef _MSC_VER return SkColorSetRGB(GetRValue(color), GetGValue(color), GetBValue(color)); #else // ARGB = 0xFF000000 | ((0BGR -> RGB0) >> 8) return 0xFF000000u | (_byteswap_ulong(color) >> 8); #endif } COLORREF SkColorToCOLORREF(SkColor color) { // Currently, Alpha is always 255 or the color is 0 so there is no need to // demultiply the channels. If this DCHECK() is ever hit, the full // (SkColorGetX(color) * 255 / a) will have to be added in the conversion. DCHECK((0xFF == SkColorGetA(color)) || (0 == color)); #ifndef _MSC_VER return RGB(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color)); #else // 0BGR = ((ARGB -> BGRA) >> 8) return (_byteswap_ulong(color) >> 8); #endif } } // namespace gfx