// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_GFX_SKIA_UTILS_H__ #define BASE_GFX_SKIA_UTILS_H__ #include "SkColor.h" #include "SkShader.h" struct SkIRect; struct SkPoint; struct SkRect; typedef unsigned long DWORD; typedef DWORD COLORREF; typedef struct tagPOINT POINT; typedef struct tagRECT RECT; namespace gfx { // Converts a Skia point to a Windows POINT. POINT SkPointToPOINT(const SkPoint& point); // Converts a Windows RECT to a Skia rect. SkRect RECTToSkRect(const RECT& rect); // Converts a Windows RECT to a Skia rect. // Both use same in-memory format. Verified by COMPILE_ASSERT() in // skia_utils.cc. inline const SkIRect& RECTToSkIRect(const RECT& rect) { return reinterpret_cast(rect); } // Converts a Skia rect to a Windows RECT. // Both use same in-memory format. Verified by COMPILE_ASSERT() in // skia_utils.cc. inline const RECT& SkIRectToRECT(const SkIRect& rect) { return reinterpret_cast(rect); } // Creates a vertical gradient shader. The caller owns the shader. SkShader* CreateGradientShader(int start_point, int end_point, SkColor start_color, SkColor end_color); // Converts COLORREFs (0BGR) to the ARGB layout Skia expects. SkColor COLORREFToSkColor(COLORREF color); // Converts ARGB to COLORREFs (0BGR). COLORREF SkColorToCOLORREF(SkColor color); } // namespace gfx #endif