// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #include "base/gfx/vector_canvas.h" #include "base/gfx/vector_device.h" #include "base/logging.h" namespace gfx { VectorCanvas::VectorCanvas() { } VectorCanvas::VectorCanvas(HDC dc, int width, int height) { initialize(dc, width, height); } VectorCanvas::~VectorCanvas() { } void VectorCanvas::initialize(HDC context, int width, int height) { SkDevice* device = createPlatformDevice(width, height, true, context); setDevice(device); device->unref(); // was created with refcount 1, and setDevice also refs } SkBounder* VectorCanvas::setBounder(SkBounder* bounder) { if (!IsTopDeviceVectorial()) return PlatformCanvas::setBounder(bounder); // This function isn't used in the code. Verify this assumption. NOTREACHED(); return NULL; } SkDevice* VectorCanvas::createDevice(SkBitmap::Config config, int width, int height, bool is_opaque, bool isForLayer) { DCHECK(config == SkBitmap::kARGB_8888_Config); return createPlatformDevice(width, height, is_opaque, NULL); } SkDrawFilter* VectorCanvas::setDrawFilter(SkDrawFilter* filter) { // This function isn't used in the code. Verify this assumption. NOTREACHED(); return NULL; } SkDevice* VectorCanvas::createPlatformDevice(int width, int height, bool is_opaque, HANDLE shared_section) { if (!is_opaque) { // TODO(maruel): http://b/1184002 1184002 When restoring a semi-transparent // layer, i.e. merging it, we need to rasterize it because GDI doesn't // support transparency except for AlphaBlend(). Right now, a // BitmapPlatformDevice is created when VectorCanvas think a saveLayers() // call is being done. The way to save a layer would be to create an // EMF-based VectorDevice and have this device registers the drawing. When // playing back the device into a bitmap, do it at the printer's dpi instead // of the layout's dpi (which is much lower). return PlatformCanvas::createPlatformDevice(width, height, is_opaque, shared_section); } // TODO(maruel): http://b/1183870 Look if it would be worth to increase the // resolution by ~10x (any worthy factor) to increase the rendering precision // (think about printing) while using a relatively low dpi. This happens // because we receive float as input but the GDI functions works with // integers. The idea is to premultiply the matrix with this factor and // multiply each SkScalar that are passed to SkScalarRound(value) as // SkScalarRound(value * 10). Safari is already doing the same for text // rendering. DCHECK(shared_section); PlatformDevice* device = VectorDevice::create( reinterpret_cast(shared_section), width, height); return device; } bool VectorCanvas::IsTopDeviceVectorial() const { return getTopPlatformDevice().IsVectorial(); } } // namespace gfx