// Copyright (c) 2010 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_I18N_RTL_H_ #define BASE_I18N_RTL_H_ #include "base/string16.h" class FilePath; namespace base { namespace i18n { const char16 kRightToLeftMark = 0x200f; const char16 kLeftToRightMark = 0x200e; const char16 kLeftToRightEmbeddingMark = 0x202A; const char16 kRightToLeftEmbeddingMark = 0x202B; const char16 kPopDirectionalFormatting = 0x202C; // Represents the text direction returned by the GetTextDirection() function. enum TextDirection { UNKNOWN_DIRECTION, RIGHT_TO_LEFT, LEFT_TO_RIGHT, }; // Get language and region from the OS. void GetLanguageAndRegionFromOS(std::string* lang, std::string* region); // Sets the default locale of ICU. // Once the application locale of Chrome in GetApplicationLocale is determined, // the default locale of ICU need to be changed to match the application locale // so that ICU functions work correctly in a locale-dependent manner. // This is handy in that we don't have to call GetApplicationLocale() // everytime we call locale-dependent ICU APIs as long as we make sure // that this is called before any locale-dependent API is called. void SetICUDefaultLocale(const std::string& locale_string); // Returns the text direction for the default ICU locale. It is assumed // that SetICUDefaultLocale has been called to set the default locale to // the UI locale of Chrome. Its return is one of the following three: // * LEFT_TO_RIGHT: Left-To-Right (e.g. English, Chinese, etc.); // * RIGHT_TO_LEFT: Right-To-Left (e.g. Arabic, Hebrew, etc.), and; // * UNKNOWN_DIRECTION: unknown (or error). TextDirection GetICUTextDirection(); // Get the application text direction. (This is just the ICU direction, // except on GTK.) TextDirection GetTextDirection(); // Returns true if the application text direction is right-to-left. bool IsRTL(); // Returns the text direction for |locale_name|. TextDirection GetTextDirectionForLocale(const char* locale_name); // Given the string in |text|, returns the directionality of the first // character with strong directionality in the string. If no character in the // text has strong directionality, LEFT_TO_RIGHT is returned. The Bidi // character types L, LRE, LRO, R, AL, RLE, and RLO are considered as strong // directionality characters. Please refer to http://unicode.org/reports/tr9/ // for more information. TextDirection GetFirstStrongCharacterDirection(const std::wstring& text); // Given the string in |text|, this function creates a copy of the string with // the appropriate Unicode formatting marks that mark the string direction // (either left-to-right or right-to-left). The new string is returned in // |localized_text|. The function checks both the current locale and the // contents of the string in order to determine the direction of the returned // string. The function returns true if the string in |text| was properly // adjusted. // // Certain LTR strings are not rendered correctly when the context is RTL. For // example, the string "Foo!" will appear as "!Foo" if it is rendered as is in // an RTL context. Calling this function will make sure the returned localized // string is always treated as a right-to-left string. This is done by // inserting certain Unicode formatting marks into the returned string. // // TODO(idana) bug# 1206120: this function adjusts the string in question only // if the current locale is right-to-left. The function does not take care of // the opposite case (an RTL string displayed in an LTR context) since // adjusting the string involves inserting Unicode formatting characters that // Windows does not handle well unless right-to-left language support is // installed. Since the English version of Windows doesn't have right-to-left // language support installed by default, inserting the direction Unicode mark // results in Windows displaying squares. bool AdjustStringForLocaleDirection(const std::wstring& text, std::wstring* localized_text); // Returns true if the string contains at least one character with strong right // to left directionality; that is, a character with either R or AL Unicode // BiDi character type. bool StringContainsStrongRTLChars(const std::wstring& text); // Wraps a string with an LRE-PDF pair which essentialy marks the string as a // Left-To-Right string. Doing this is useful in order to make sure LTR // strings are rendered properly in an RTL context. void WrapStringWithLTRFormatting(std::wstring* text); // Wraps a string with an RLE-PDF pair which essentialy marks the string as a // Right-To-Left string. Doing this is useful in order to make sure RTL // strings are rendered properly in an LTR context. void WrapStringWithRTLFormatting(std::wstring* text); // Wraps file path to get it to display correctly in RTL UI. All filepaths // should be passed through this function before display in UI for RTL locales. void WrapPathWithLTRFormatting(const FilePath& path, string16* rtl_safe_path); // Given the string in |text|, this function returns the adjusted string having // LTR directionality for display purpose. Which means that in RTL locale the // string is wrapped with LRE (Left-To-Right Embedding) and PDF (Pop // Directional Formatting) marks and returned. In LTR locale, the string itself // is returned. std::wstring GetDisplayStringInLTRDirectionality(std::wstring* text); } // namespace i18n } // namespace base #endif // BASE_I18N_RTL_H_