// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/idle_timer.h" #include "base/message_loop.h" #include "base/time.h" namespace base { IdleTimer::IdleTimer(TimeDelta idle_time, bool repeat) : idle_interval_(idle_time), repeat_(repeat), get_last_input_info_fn_(GetLastInputInfo) { DCHECK_EQ(MessageLoop::TYPE_UI, MessageLoop::current()->type()) << "Requires a thread that processes Windows UI events"; } IdleTimer::~IdleTimer() { Stop(); } void IdleTimer::Start() { StartTimer(); } void IdleTimer::Stop() { timer_.Stop(); } void IdleTimer::Run() { // Verify we can fire the idle timer. if (TimeUntilIdle().InMilliseconds() <= 0) { OnIdle(); last_time_fired_ = Time::Now(); } Stop(); StartTimer(); // Restart the timer for next run. } void IdleTimer::StartTimer() { DCHECK(!timer_.IsRunning()); TimeDelta delay = TimeUntilIdle(); if (delay.InMilliseconds() < 0) delay = TimeDelta(); timer_.Start(delay, this, &IdleTimer::Run); } TimeDelta IdleTimer::CurrentIdleTime() { // TODO(mbelshe): This is windows-specific code. LASTINPUTINFO info; info.cbSize = sizeof(info); if (get_last_input_info_fn_(&info)) { // Note: GetLastInputInfo returns a 32bit value which rolls over ~49days. int32 last_input_time = info.dwTime; int32 current_time = GetTickCount(); int32 interval = current_time - last_input_time; // Interval will go negative if we've been idle for 2GB of ticks. if (interval < 0) interval = -interval; return TimeDelta::FromMilliseconds(interval); } NOTREACHED(); return TimeDelta::FromMilliseconds(0); } TimeDelta IdleTimer::TimeUntilIdle() { TimeDelta time_since_last_fire = Time::Now() - last_time_fired_; TimeDelta current_idle_time = CurrentIdleTime(); if (current_idle_time > time_since_last_fire) { if (repeat_) return idle_interval_ - time_since_last_fire; return idle_interval_; } return idle_interval_ - current_idle_time; } } // namespace base