// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/idle_timer.h" // We may not want to port idle_timer to Linux, but we have implemented it // anyway. Define this to 1 to enable the Linux idle timer and then add the // libs that need to be linked (Xss). #define ENABLE_XSS_SUPPORT 0 #if defined(OS_MACOSX) #include #endif #if defined(OS_LINUX) && ENABLE_XSS_SUPPORT // We may not want to port idle_timer to Linux, but we have implemented it // anyway. Remove the 0 above if we want it. #include #include #include "base/lazy_instance.h" #include "base/thread_local.h" #endif #include "base/message_loop.h" #include "base/time.h" namespace base { #if defined(OS_WIN) bool OSIdleTimeSource(int32 *milliseconds_interval_since_last_event) { LASTINPUTINFO lastInputInfo; lastInputInfo.cbSize = sizeof(lastInputInfo); if (GetLastInputInfo(&lastInputInfo) == 0) { return false; } int32 last_input_time = lastInputInfo.dwTime; // Note: On Windows GetLastInputInfo returns a 32bit value which rolls over // ~49days. int32 current_time = GetTickCount(); int32 delta = current_time - last_input_time; // delta will go negative if we've been idle for 2GB of ticks. if (delta < 0) delta = -delta; *milliseconds_interval_since_last_event = delta; return true; } #elif defined(OS_MACOSX) bool OSIdleTimeSource(int32 *milliseconds_interval_since_last_event) { *milliseconds_interval_since_last_event = CGEventSourceSecondsSinceLastEventType( kCGEventSourceStateCombinedSessionState, kCGAnyInputEventType) * 1000.0; return true; } #elif defined(OS_LINUX) && ENABLE_XSS_SUPPORT class IdleState { public: IdleState() { int event_base, error_base; have_idle_info_ = XScreenSaverQueryExtension(GDK_DISPLAY(), &event_base, &error_base); if (have_idle_info_) idle_info_.Set(XScreenSaverAllocInfo()); } ~IdleState() { if (idle_info_.Get()) { XFree(idle_info_.Get()); idle_info_.~ThreadLocalPointer(); } } int32 IdleTime() { if (have_idle_info_ && idle_info_.Get()) { XScreenSaverQueryInfo(GDK_DISPLAY(), GDK_ROOT_WINDOW(), idle_info_.Get()); return idle_info_.Get()->idle; } return -1; } private: bool have_idle_info_; ThreadLocalPointer idle_info_; DISALLOW_COPY_AND_ASSIGN(IdleState); }; bool OSIdleTimeSource(int32* milliseconds_interval_since_last_event) { static LazyInstance state_instance(base::LINKER_INITIALIZED); IdleState* state = state_instance.Pointer(); int32 idle_time = state->IdleTime(); if (0 < idle_time) { *milliseconds_interval_since_last_event = idle_time; return true; } return false; } #endif IdleTimer::IdleTimer(TimeDelta idle_time, bool repeat) : idle_interval_(idle_time), repeat_(repeat), idle_time_source_(OSIdleTimeSource) { DCHECK_EQ(MessageLoop::TYPE_UI, MessageLoop::current()->type()) << "Requires a thread that processes Windows UI events"; } IdleTimer::~IdleTimer() { Stop(); } void IdleTimer::Start() { StartTimer(); } void IdleTimer::Stop() { timer_.Stop(); } void IdleTimer::Run() { // Verify we can fire the idle timer. if (TimeUntilIdle().InMilliseconds() <= 0) { OnIdle(); last_time_fired_ = Time::Now(); } Stop(); StartTimer(); // Restart the timer for next run. } void IdleTimer::StartTimer() { DCHECK(!timer_.IsRunning()); TimeDelta delay = TimeUntilIdle(); if (delay.InMilliseconds() < 0) delay = TimeDelta(); timer_.Start(delay, this, &IdleTimer::Run); } TimeDelta IdleTimer::CurrentIdleTime() { int32 interval = 0; if (idle_time_source_(&interval)) { return TimeDelta::FromMilliseconds(interval); } NOTREACHED(); return TimeDelta::FromMilliseconds(0); } TimeDelta IdleTimer::TimeUntilIdle() { TimeDelta time_since_last_fire = Time::Now() - last_time_fired_; TimeDelta current_idle_time = CurrentIdleTime(); if (current_idle_time > time_since_last_fire) { if (repeat_) return idle_interval_ - time_since_last_fire; return idle_interval_; } return idle_interval_ - current_idle_time; } } // namespace base