// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_IDLE_TIMER_H__ #define BASE_IDLE_TIMER_H__ #include #include "base/basictypes.h" #include "base/task.h" #include "base/timer.h" // IdleTimer is a recurring Timer task which runs only when the system is idle. // System Idle time is defined as not having any user keyboard or mouse // activity for some period of time. Because the timer is user dependant, it // is possible for the timer to never fire. // // Usage should be for low-priority tasks, and may look like this: // // class MyIdleTimerTask : public IdleTimerTask { // public: // // This task will run after 5 seconds of idle time // // and not more often than once per minute. // MyIdleTimerTask() : IdleTimerTask(5, 60) {}; // virtual void OnIdle() { do something }; // } // // MyIdleTimerTask *task = new MyIdleTimerTask(); // task->Start(); // // // As with all TimerTasks, the caller must dispose the object. // delete task; // Will Stop the timer and cleanup the task. class TimerManager; // Function prototype for GetLastInputInfo. typedef BOOL (__stdcall *GetLastInputInfoFunction)(PLASTINPUTINFO plii); class IdleTimerTask : public Task { public: // Create an IdleTimerTask. // idle_time: idle time required before this task can run. // repeat: true if the timer should fire multiple times per idle, // false to fire once per idle. IdleTimerTask(TimeDelta idle_time, bool repeat); // On destruction, the IdleTimerTask will Stop itself and delete the Task. virtual ~IdleTimerTask(); // Start the IdleTimerTask. void Start(); // Stop the IdleTimertask. void Stop(); // The method to run when the timer elapses. virtual void OnIdle() = 0; protected: // Override the GetLastInputInfo function. void set_last_input_info_fn(GetLastInputInfoFunction function) { get_last_input_info_fn_ = function; } private: // This task's run method. virtual void Run(); // Start the timer. void StartTimer(); // Gets the number of milliseconds since the last input event. TimeDelta CurrentIdleTime(); // Compute time until idle. Returns 0 if we are now idle. TimeDelta TimeUntilIdle(); TimeDelta idle_interval_; bool repeat_; Time last_time_fired_; // The last time the idle timer fired. // will be 0 until the timer fires the first time. scoped_ptr timer_; GetLastInputInfoFunction get_last_input_info_fn_; }; #endif // BASE_IDLE_TIMER_H__