// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/idle_timer.h" #include "base/message_loop.h" #include "testing/gtest/include/gtest/gtest.h" using base::IdleTimer; namespace { class IdleTimerTest : public testing::Test { private: // IdleTimer requires a UI message loop on the current thread. MessageLoopForUI message_loop_; }; // We Mock the GetLastInputInfo function to return // the time stored here. static DWORD mock_idle_time = GetTickCount(); BOOL __stdcall MockGetLastInputInfoFunction(PLASTINPUTINFO plii) { DCHECK(plii->cbSize == sizeof(LASTINPUTINFO)); plii->dwTime = mock_idle_time; return TRUE; } // TestIdle task fires after 100ms of idle time. class TestIdleTask : public IdleTimer { public: TestIdleTask(bool repeat) : IdleTimer(TimeDelta::FromMilliseconds(100), repeat), idle_counter_(0) { set_last_input_info_fn(MockGetLastInputInfoFunction); } int get_idle_counter() { return idle_counter_; } virtual void OnIdle() { idle_counter_++; } private: int idle_counter_; }; // A task to help us quit the test. class TestFinishedTask : public Task { public: TestFinishedTask() {} void Run() { MessageLoop::current()->Quit(); } }; // A timer which resets the idle clock. class ResetIdleTask : public Task { public: ResetIdleTask() {} void Run() { mock_idle_time = GetTickCount(); } }; } // namespace /////////////////////////////////////////////////////////////////////////////// // NoRepeat tests: // A non-repeating idle timer will fire once on idle, and // then will not fire again unless it goes non-idle first. TEST_F(IdleTimerTest, NoRepeatIdle) { // Create an IdleTimer, which should fire once after 100ms. // Create a Quit timer which will fire after 1s. // Verify that we fired exactly once. mock_idle_time = GetTickCount(); TestIdleTask test_task(false); TestFinishedTask finish_task; MessageLoop* loop = MessageLoop::current(); Timer* t = loop->timer_manager()->StartTimer(1000, &finish_task, false); test_task.Start(); loop->Run(); EXPECT_EQ(test_task.get_idle_counter(), 1); delete t; } TEST_F(IdleTimerTest, NoRepeatFlipIdleOnce) { // Create an IdleTimer, which should fire once after 100ms. // Create a Quit timer which will fire after 1s. // Create a timer to reset once, idle after 500ms. // Verify that we fired exactly twice. mock_idle_time = GetTickCount(); TestIdleTask test_task(false); TestFinishedTask finish_task; ResetIdleTask reset_task; MessageLoop* loop = MessageLoop::current(); Timer* t1 = loop->timer_manager()->StartTimer(1000, &finish_task, false); Timer* t2 = loop->timer_manager()->StartTimer(500, &reset_task, false); test_task.Start(); loop->Run(); EXPECT_EQ(test_task.get_idle_counter(), 2); delete t1; delete t2; } TEST_F(IdleTimerTest, NoRepeatNotIdle) { // Create an IdleTimer, which should fire once after 100ms. // Create a Quit timer which will fire after 1s. // Create a timer to reset idle every 50ms. // Verify that we never fired. mock_idle_time = GetTickCount(); TestIdleTask test_task(false); TestFinishedTask finish_task; ResetIdleTask reset_task; MessageLoop* loop = MessageLoop::current(); Timer* t = loop->timer_manager()->StartTimer(1000, &finish_task, false); Timer* reset_timer = loop->timer_manager()->StartTimer(50, &reset_task, true); test_task.Start(); loop->Run(); loop->timer_manager()->StopTimer(reset_timer); EXPECT_EQ(test_task.get_idle_counter(), 0); delete t; delete reset_timer; } /////////////////////////////////////////////////////////////////////////////// // Repeat tests: // A repeating idle timer will fire repeatedly on each interval, as long // as it has been idle. So, if the machine remains idle, it will continue // firing over and over. TEST_F(IdleTimerTest, Repeat) { // Create an IdleTimer, which should fire repeatedly after 100ms. // Create a Quit timer which will fire after 1.05s. // Verify that we fired 10 times. mock_idle_time = GetTickCount(); TestIdleTask test_task(true); TestFinishedTask finish_task; MessageLoop* loop = MessageLoop::current(); Timer* t = loop->timer_manager()->StartTimer(1050, &finish_task, false); test_task.Start(); loop->Run(); // In a perfect world, the idle_counter should be 10. However, // since timers aren't guaranteed to fire perfectly, this can // be less. Just expect more than 5 and no more than 10. EXPECT_GT(test_task.get_idle_counter(), 5); EXPECT_LE(test_task.get_idle_counter(), 10); delete t; } TEST_F(IdleTimerTest, RepeatIdleReset) { // Create an IdleTimer, which should fire repeatedly after 100ms. // Create a Quit timer which will fire after 1s. // Create a reset timer, which fires after 550ms // Verify that we fired 9 times. mock_idle_time = GetTickCount(); TestIdleTask test_task(true); ResetIdleTask reset_task; TestFinishedTask finish_task; MessageLoop* loop = MessageLoop::current(); Timer* t1 = loop->timer_manager()->StartTimer(1000, &finish_task, false); Timer* t2 = loop->timer_manager()->StartTimer(550, &reset_task, false); test_task.Start(); loop->Run(); // In a perfect world, the idle_counter should be 9. However, // since timers aren't guaranteed to fire perfectly, this can // be less. Just expect more than 5 and no more than 9. EXPECT_GT(test_task.get_idle_counter(), 5); EXPECT_LE(test_task.get_idle_counter(), 9); delete t1; delete t2; } TEST_F(IdleTimerTest, RepeatNotIdle) { // Create an IdleTimer, which should fire repeatedly after 100ms. // Create a Quit timer which will fire after 1s. // Create a timer to reset idle every 50ms. // Verify that we never fired. mock_idle_time = GetTickCount(); TestIdleTask test_task(true); TestFinishedTask finish_task; ResetIdleTask reset_task; MessageLoop* loop = MessageLoop::current(); Timer* t1 = loop->timer_manager()->StartTimer(1000, &finish_task, false); Timer* reset_timer = loop->timer_manager()->StartTimer(50, &reset_task, true); test_task.Start(); loop->Run(); loop->timer_manager()->StopTimer(reset_timer); EXPECT_EQ(test_task.get_idle_counter(), 0); delete t1; delete reset_timer; }