// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/idle_timer.h" #include "base/message_loop.h" #include "testing/gtest/include/gtest/gtest.h" using base::Time; using base::TimeDelta; using base::IdleTimer; // If the timers fire too quickly, it can be tricky to make timer tests // reliable on all buildbots. This constant sets a minimum timer delta where // we expect that we should be able to reliably count timers without problems // due to slight clock/scheduling variances. const int kSafeTestIntervalMs = 500; namespace { // We Mock the GetLastInputInfo function to return // the time stored here. static Time mock_timer_started; bool MockIdleTimeSource(int32 *milliseconds_interval_since_last_event) { TimeDelta delta = Time::Now() - mock_timer_started; *milliseconds_interval_since_last_event = static_cast(delta.InMilliseconds()); return true; } // TestIdle task fires after 100ms of idle time. class TestIdleTask : public IdleTimer { public: TestIdleTask(bool repeat) : IdleTimer(TimeDelta::FromMilliseconds(kSafeTestIntervalMs), repeat), idle_counter_(0) { set_idle_time_source(MockIdleTimeSource); } int get_idle_counter() { return idle_counter_; } virtual void OnIdle() { idle_counter_++; } private: int idle_counter_; }; // A task to help us quit the test. class TestFinishedTask { public: TestFinishedTask() {} void Run() { MessageLoop::current()->Quit(); } }; // A timer which resets the idle clock. class ResetIdleTask { public: ResetIdleTask() {} void Run() { mock_timer_started = Time::Now(); } }; class IdleTimerTest : public testing::Test { private: // IdleTimer requires a UI message loop on the current thread. MessageLoopForUI message_loop_; }; /////////////////////////////////////////////////////////////////////////////// // NoRepeat tests: // A non-repeating idle timer will fire once on idle, and // then will not fire again unless it goes non-idle first. TEST_F(IdleTimerTest, NoRepeatIdle) { // Create an IdleTimer, which should fire once after 500ms. // Create a Quit timer which will fire after 1s. // Verify that we fired exactly once. mock_timer_started = Time::Now(); TestIdleTask test_task(false); TestFinishedTask finish_task; base::OneShotTimer timer; timer.Start(TimeDelta::FromMilliseconds(2 * kSafeTestIntervalMs), &finish_task, &TestFinishedTask::Run); test_task.Start(); MessageLoop::current()->Run(); EXPECT_EQ(test_task.get_idle_counter(), 1); } TEST_F(IdleTimerTest, NoRepeatFlipIdleOnce) { // Create an IdleTimer, which should fire once after 500ms. // Create a Quit timer which will fire after 5s. // Create a timer to reset once, idle after 2s. // Verify that we fired exactly twice. mock_timer_started = Time::Now(); TestIdleTask test_task(false); TestFinishedTask finish_task; ResetIdleTask reset_task; base::OneShotTimer t1; t1.Start(TimeDelta::FromMilliseconds(10 * kSafeTestIntervalMs), &finish_task, &TestFinishedTask::Run); base::OneShotTimer t2; t2.Start(TimeDelta::FromMilliseconds(4 * kSafeTestIntervalMs), &reset_task, &ResetIdleTask::Run); test_task.Start(); MessageLoop::current()->Run(); EXPECT_EQ(test_task.get_idle_counter(), 2); } TEST_F(IdleTimerTest, NoRepeatNotIdle) { // Create an IdleTimer, which should fire once after 500ms. // Create a Quit timer which will fire after 5s. // Create a timer to reset idle every 50ms. // Verify that we never fired. mock_timer_started = Time::Now(); TestIdleTask test_task(false); TestFinishedTask finish_task; ResetIdleTask reset_task; base::OneShotTimer t; t.Start(TimeDelta::FromMilliseconds(10 * kSafeTestIntervalMs), &finish_task, &TestFinishedTask::Run); base::RepeatingTimer reset_timer; reset_timer.Start(TimeDelta::FromMilliseconds(50), &reset_task, &ResetIdleTask::Run); test_task.Start(); MessageLoop::current()->Run(); reset_timer.Stop(); EXPECT_EQ(test_task.get_idle_counter(), 0); } /////////////////////////////////////////////////////////////////////////////// // Repeat tests: // A repeating idle timer will fire repeatedly on each interval, as long // as it has been idle. So, if the machine remains idle, it will continue // firing over and over. TEST_F(IdleTimerTest, Repeat) { // Create an IdleTimer, which should fire repeatedly after 500ms. // Create a Quit timer which will fire after 1.5s. // Verify that we fired 2-3 times. mock_timer_started = Time::Now(); TestIdleTask test_task(true); TestFinishedTask finish_task; base::OneShotTimer t; t.Start(TimeDelta::FromMilliseconds(kSafeTestIntervalMs * 3), &finish_task, &TestFinishedTask::Run); test_task.Start(); MessageLoop::current()->Run(); // In a perfect world, the idle_counter should be 2. However, // due to timer 'slop', accept 2 or 3. EXPECT_GE(test_task.get_idle_counter(), 2); EXPECT_LE(test_task.get_idle_counter(), 3); } TEST_F(IdleTimerTest, RepeatIdleReset) { // Create an IdleTimer, which should fire repeatedly after 500ms. // Create a Quit timer which will fire after 5s. // Create a reset timer, which fires after 2500ms // Verify that we fired 8-10 times. mock_timer_started = Time::Now(); TestIdleTask test_task(true); ResetIdleTask reset_task; TestFinishedTask finish_task; base::OneShotTimer t1; t1.Start(TimeDelta::FromMilliseconds(10 * kSafeTestIntervalMs), &finish_task, &TestFinishedTask::Run); base::OneShotTimer t2; t2.Start(TimeDelta::FromMilliseconds(5 * kSafeTestIntervalMs), &reset_task, &ResetIdleTask::Run); test_task.Start(); MessageLoop::current()->Run(); // In a perfect world, the idle_counter should be 9. However, // since timers aren't guaranteed to fire perfectly, this can // be less. Accept 8-10. EXPECT_GE(test_task.get_idle_counter(), 8); EXPECT_LE(test_task.get_idle_counter(), 10); } TEST_F(IdleTimerTest, RepeatNotIdle) { // Create an IdleTimer, which should fire repeatedly after 500ms. // Create a Quit timer which will fire after 4s. // Create a timer to reset idle every 50ms. // Verify that we never fired. mock_timer_started = Time::Now(); TestIdleTask test_task(true); TestFinishedTask finish_task; ResetIdleTask reset_task; base::OneShotTimer t; t.Start(TimeDelta::FromMilliseconds(8 * kSafeTestIntervalMs), &finish_task, &TestFinishedTask::Run); base::RepeatingTimer reset_timer; reset_timer.Start(TimeDelta::FromMilliseconds(50), &reset_task, &ResetIdleTask::Run); test_task.Start(); MessageLoop::current()->Run(); reset_timer.Stop(); EXPECT_EQ(test_task.get_idle_counter(), 0); } } // namespace