// Copyright (c) 2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The LazyInstance class manages a single instance of Type, // which will be lazily created on the first time it's accessed. This class is // useful for places you would normally use a function-level static, but you // need to have guaranteed thread-safety. The Type constructor will only ever // be called once, even if two threads are racing to create the object. Get() // and Pointer() will always return the same, completely initialized instance. // When the instance is constructed it is registered with AtExitManager. The // destructor will be called on program exit. // // LazyInstance is completely thread safe, assuming that you create it safely. // The class was designed to be POD initialized, so it shouldn't require a // static constructor. It really only makes sense to declare a LazyInstance as // a global variable using the base::LinkerInitialized constructor. // // LazyInstance is similar to Singleton, except it does not have the singleton // property. You can have multiple LazyInstance's of the same type, and each // will manage a unique instance. It also preallocates the space for Type, as // to avoid allocating the Type instance on the heap. This may help with the // performance of creating the instance, and reducing heap fragmentation. This // requires that Type be a complete type so we can determine the size. // // Example usage: // static LazyInstance my_instance(base::LINKER_INITIALIZED); // void SomeMethod() { // my_instance.Get().SomeMethod(); // MyClass::SomeMethod() // // MyClass* ptr = my_instance.Pointer(); // ptr->DoDoDo(); // MyClass::DoDoDo // } #ifndef BASE_LAZY_INSTANCE_H_ #define BASE_LAZY_INSTANCE_H_ #pragma once #include // For placement new. #include "base/atomicops.h" #include "base/basictypes.h" #include "base/third_party/dynamic_annotations/dynamic_annotations.h" #include "base/threading/thread_restrictions.h" namespace base { template struct DefaultLazyInstanceTraits { static const bool kAllowedToAccessOnNonjoinableThread = false; static Type* New(void* instance) { // Use placement new to initialize our instance in our preallocated space. // The parenthesis is very important here to force POD type initialization. return new (instance) Type(); } static void Delete(void* instance) { // Explicitly call the destructor. reinterpret_cast(instance)->~Type(); } }; template struct LeakyLazyInstanceTraits { static const bool kAllowedToAccessOnNonjoinableThread = true; static Type* New(void* instance) { return DefaultLazyInstanceTraits::New(instance); } // Rather than define an empty Delete function, we make Delete itself // a null pointer. This allows us to completely sidestep registering // this object with an AtExitManager, which allows you to use // LeakyLazyInstanceTraits in contexts where you don't have an // AtExitManager. static void (*Delete)(void* instance); }; template void (*LeakyLazyInstanceTraits::Delete)(void* instance) = NULL; // We pull out some of the functionality into a non-templated base, so that we // can implement the more complicated pieces out of line in the .cc file. class LazyInstanceHelper { protected: enum { STATE_EMPTY = 0, STATE_CREATING = 1, STATE_CREATED = 2 }; explicit LazyInstanceHelper(LinkerInitialized x) { /* state_ is 0 */ } // Declaring a destructor (even if it's empty) will cause MSVC to register a // static initializer to register the empty destructor with atexit(). // Check if instance needs to be created. If so return true otherwise // if another thread has beat us, wait for instance to be created and // return false. bool NeedsInstance(); // After creating an instance, call this to register the dtor to be called // at program exit and to update the state to STATE_CREATED. void CompleteInstance(void* instance, void (*dtor)(void*)); base::subtle::Atomic32 state_; private: DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper); }; template > class LazyInstance : public LazyInstanceHelper { public: explicit LazyInstance(LinkerInitialized x) : LazyInstanceHelper(x) { } // Declaring a destructor (even if it's empty) will cause MSVC to register a // static initializer to register the empty destructor with atexit(). Type& Get() { return *Pointer(); } Type* Pointer() { if (!Traits::kAllowedToAccessOnNonjoinableThread) base::ThreadRestrictions::AssertSingletonAllowed(); // We will hopefully have fast access when the instance is already created. if ((base::subtle::NoBarrier_Load(&state_) != STATE_CREATED) && NeedsInstance()) { // Create the instance in the space provided by |buf_|. instance_ = Traits::New(buf_); // Traits::Delete will be null for LeakyLazyInstannceTraits void (*dtor)(void*) = Traits::Delete; CompleteInstance(this, (dtor == NULL) ? NULL : OnExit); } // This annotation helps race detectors recognize correct lock-less // synchronization between different threads calling Pointer(). // We suggest dynamic race detection tool that "Traits::New" above // and CompleteInstance(...) happens before "return instance_" below. // See the corresponding HAPPENS_BEFORE in CompleteInstance(...). ANNOTATE_HAPPENS_AFTER(&state_); return instance_; } private: // Adapter function for use with AtExit. This should be called single // threaded, so don't use atomic operations. // Calling OnExit while the instance is in use by other threads is a mistake. static void OnExit(void* lazy_instance) { LazyInstance* me = reinterpret_cast*>(lazy_instance); Traits::Delete(me->instance_); me->instance_ = NULL; base::subtle::Release_Store(&me->state_, STATE_EMPTY); } int8 buf_[sizeof(Type)]; // Preallocate the space for the Type instance. Type *instance_; DISALLOW_COPY_AND_ASSIGN(LazyInstance); }; } // namespace base #endif // BASE_LAZY_INSTANCE_H_