// Copyright (c) 2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // The LazyInstance class manages a single instance of Type, // which will be lazily created on the first time it's accessed. This class is // useful for places you would normally use a function-level static, but you // need to have guaranteed thread-safety. The Type constructor will only ever // be called once, even if two threads are racing to create the object. Get() // and Pointer() will always return the same, completely initialized instance. // When the instance is constructed it is registered with AtExitManager. The // destructor will be called on program exit. // // LazyInstance is completely thread safe, assuming that you create it safely. // The class was designed to be POD initialized, so it shouldn't require a // static constructor. It really only makes sense to declare a LazyInstance as // a global variable using the base::LinkerInitialized constructor. // // LazyInstance is similar to Singleton, except it does not have the singleton // property. You can have multiple LazyInstance's of the same type, and each // will manage a unique instance. It also preallocates the space for Type, as // to avoid allocating the Type instance on the heap. This may help with the // performance of creating the instance, and reducing heap fragmentation. This // requires that Type be a complete type so we can determine the size. // // Example usage: // static LazyInstance my_instance(base::LINKER_INITALIZED); // void SomeMethod() { // my_instance.Get().SomeMethod(); // MyClass::SomeMethod() // // MyClass* ptr = my_instance.Pointer(); // ptr->DoDoDo(); // MyClass::DoDoDo // } #ifndef BASE_LAZY_INSTANCE_H_ #define BASE_LAZY_INSTANCE_H_ #include "base/atomicops.h" #include "base/basictypes.h" namespace base { template struct DefaultLazyInstanceTraits { static void New(void* instance) { // Use placement new to initialize our instance in our preallocated space. // The parenthesis is very important here to force POD type initialization. new (instance) Type(); } static void Delete(void* instance) { // Explicitly call the destructor. reinterpret_cast(instance)->~Type(); } }; // We pull out some of the functionality into a non-templated base, so that we // can implement the more complicated pieces out of line in the .cc file. class LazyInstanceHelper { protected: enum { STATE_EMPTY = 0, STATE_CREATING = 1, STATE_CREATED = 2 }; explicit LazyInstanceHelper(LinkerInitialized x) { /* state_ is 0 */ } // Declaring a destructor (even if it's empty) will cause MSVC to register a // static initializer to register the empty destructor with atexit(). // Make sure that instance is created, creating or waiting for it to be // created if neccessary. Constructs with |ctor| in the space provided by // |instance| and registers dtor for destruction at program exit. void EnsureInstance(void* instance, void (*ctor)(void*), void (*dtor)(void*)); base::subtle::Atomic32 state_; private: DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper); }; template > class LazyInstance : public LazyInstanceHelper { public: explicit LazyInstance(LinkerInitialized x) : LazyInstanceHelper(x) { } // Declaring a destructor (even if it's empty) will cause MSVC to register a // static initializer to register the empty destructor with atexit(). Type& Get() { return *Pointer(); } Type* Pointer() { Type* instance = reinterpret_cast(&buf_); // We will hopefully have fast access when the instance is already created. if (base::subtle::NoBarrier_Load(&state_) != STATE_CREATED) EnsureInstance(instance, Traits::New, Traits::Delete); return instance; } private: int8 buf_[sizeof(Type)]; // Preallocate the space for the Type instance. DISALLOW_COPY_AND_ASSIGN(LazyInstance); }; } // namespace base #endif // BASE_LAZY_INSTANCE_H_