// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_LOCK_H_ #define BASE_LOCK_H_ #include "base/lock_impl.h" // A convenient wrapper for a critical section. // // NOTE: A thread may acquire the same lock multiple times, but it must call // Release for each call to Acquire in order to finally release the lock. // // Complication: UnitTest for DeathTests catch DCHECK exceptions, so we need // to write code assuming DCHECK will throw. This means we need to save any // assertable value in a local until we can safely throw. class Lock { public: Lock(); ~Lock(); void Acquire(); void Release(); // If the lock is not held, take it and return true. If the lock is already // held by something else, immediately return false. bool Try(); // Return the underlying lock implementation. // TODO(awalker): refactor lock and condition variables so that this is // unnecessary. LockImpl* lock_impl() { return &lock_; } private: LockImpl lock_; // User-supplied underlying lock implementation. // All private data is implicitly protected by spin_lock_. // Be VERY careful to only access under that lock. int32 recursion_count_shadow_; // Allow access to GetCurrentThreadRecursionCount() friend class AutoUnlock; int32 GetCurrentThreadRecursionCount(); #ifndef NDEBUG // Even in Debug mode, the expensive tallies won't be calculated by default. bool recursion_used_; int32 acquisition_count_; int32 contention_count_; #endif // NDEBUG DISALLOW_COPY_AND_ASSIGN(Lock); }; // A helper class that acquires the given Lock while the AutoLock is in scope. class AutoLock { public: AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } ~AutoLock() { lock_.Release(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoLock); }; // AutoUnlock is a helper class for ConditionVariable instances // that is analogous to AutoLock. It provides for nested Releases // of a lock for the Wait functionality of a ConditionVariable class. // The destructor automatically does the corresponding Acquire // calls (to return to the initial nested lock state). // Instances of AutoUnlock can ***ONLY*** validly be constructed if the // caller currently holds the lock provided as the constructor's argument. // If that ***REQUIREMENT*** is violated in debug mode, a DCHECK will // be generated in the Lock class. In production (non-debug), // the results are undefined (and probably bad) if the caller // is not already holding the indicated lock. class ConditionVariable; class AutoUnlock { private: // Everything is private, so only our friend can use us. friend class ConditionVariable; // The only user of this class. explicit AutoUnlock(Lock& lock); ~AutoUnlock(); Lock* lock_; int release_count_; }; #endif // BASE_LOCK_H_