// Copyright 2008, Google Inc. // All rights reserved. // // Redistribution and use in source and binary forms, with or without // modification, are permitted provided that the following conditions are // met: // // * Redistributions of source code must retain the above copyright // notice, this list of conditions and the following disclaimer. // * Redistributions in binary form must reproduce the above // copyright notice, this list of conditions and the following disclaimer // in the documentation and/or other materials provided with the // distribution. // * Neither the name of Google Inc. nor the names of its // contributors may be used to endorse or promote products derived from // this software without specific prior written permission. // // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS // "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT // LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR // A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT // OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, // SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT // LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, // DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY // THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT // (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE // OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. #ifndef BASE_LOCK_H_ #define BASE_LOCK_H_ #include "base/lock_impl.h" // A convenient wrapper for a critical section. // // NOTE: A thread may acquire the same lock multiple times, but it must call // Release for each call to Acquire in order to finally release the lock. // // Complication: UnitTest for DeathTests catch DCHECK exceptions, so we need // to write code assuming DCHECK will throw. This means we need to save any // assertable value in a local until we can safely throw. class Lock { public: Lock(); ~Lock(); void Acquire(); void Release(); // If the lock is not held, take it and return true. If the lock is already // held by something else, immediately return false. bool Try(); // Return the underlying lock implementation. // TODO(awalker): refactor lock and condition variables so that this is // unnecessary. LockImpl* lock_impl() { return &lock_; } private: LockImpl lock_; // User-supplied underlying lock implementation. // All private data is implicitly protected by spin_lock_. // Be VERY careful to only access under that lock. int32 recursion_count_shadow_; // Allow access to GetCurrentThreadRecursionCount() friend class AutoUnlock; int32 GetCurrentThreadRecursionCount(); #ifndef NDEBUG // Even in Debug mode, the expensive tallies won't be calculated by default. bool recursion_used_; int32 acquisition_count_; int32 contention_count_; #endif // NDEBUG DISALLOW_COPY_AND_ASSIGN(Lock); }; // A helper class that acquires the given Lock while the AutoLock is in scope. class AutoLock { public: AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } ~AutoLock() { lock_.Release(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoLock); }; // AutoUnlock is a helper class for ConditionVariable instances // that is analogous to AutoLock. It provides for nested Releases // of a lock for the Wait functionality of a ConditionVariable class. // The destructor automatically does the corresponding Acquire // calls (to return to the initial nested lock state). // Instances of AutoUnlock can ***ONLY*** validly be constructed if the // caller currently holds the lock provided as the constructor's argument. // If that ***REQUIREMENT*** is violated in debug mode, a DCHECK will // be generated in the Lock class. In production (non-debug), // the results are undefined (and probably bad) if the caller // is not already holding the indicated lock. class ConditionVariable; class AutoUnlock { private: // Everything is private, so only our friend can use us. friend class ConditionVariable; // The only user of this class. explicit AutoUnlock(Lock& lock); ~AutoUnlock(); Lock* lock_; int release_count_; }; #endif // BASE_LOCK_H_