// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_LOCK_H_ #define BASE_LOCK_H_ #include "base/lock_impl.h" // A convenient wrapper for an OS specific critical section. class Lock { public: Lock() : lock_() {} ~Lock() {} void Acquire() { lock_.Lock(); } void Release() { lock_.Unlock(); } // If the lock is not held, take it and return true. If the lock is already // held by another thread, immediately return false. bool Try() { return lock_.Try(); } // Return the underlying lock implementation. // TODO(awalker): refactor lock and condition variables so that this is // unnecessary. LockImpl* lock_impl() { return &lock_; } private: LockImpl lock_; // Platform specific underlying lock implementation. DISALLOW_COPY_AND_ASSIGN(Lock); }; // A helper class that acquires the given Lock while the AutoLock is in scope. class AutoLock { public: explicit AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } ~AutoLock() { lock_.Release(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoLock); }; // AutoUnlock is a helper class for ConditionVariable that will Release() the // lock argument in the constructor, and re-Acquire() it in the destructor. class ConditionVariable; class AutoUnlock { private: // Everything is private, so only our friend can use us. friend class ConditionVariable; // The only user of this class. explicit AutoUnlock(Lock& lock) : lock_(&lock) { // We require our caller to have the lock. lock_->Release(); } ~AutoUnlock() { lock_->Acquire(); } Lock* lock_; }; #endif // BASE_LOCK_H_