// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_LOCK_H_ #define BASE_LOCK_H_ #include "base/lock_impl.h" // A convenient wrapper for an OS specific critical section. // // NOTE: Although windows critical sections support recursive locks, we do not // allow this, and we will commonly fire a DCHECK() if a thread attempts to // acquire the lock a second time (while already holding it). // // Complication: UnitTest for DeathTests catch DCHECK exceptions, so we need // to write code assuming DCHECK will throw. This means we need to save any // assertable value in a local until we can safely throw. class Lock { public: Lock(); ~Lock(); void Acquire(); void Release(); // If the lock is not held, take it and return true. If the lock is already // held by another thread, immediately return false. bool Try(); // Return the underlying lock implementation. // TODO(awalker): refactor lock and condition variables so that this is // unnecessary. LockImpl* lock_impl() { return &lock_; } private: LockImpl lock_; // User-supplied underlying lock implementation. #ifndef NDEBUG // All private data is implicitly protected by lock_. // Be VERY careful to only access members under that lock. int32 recursion_count_shadow_; bool recursion_used_; // Allow debugging to continued after a DCHECK(). int32 acquisition_count_; // Number of times lock was acquired. int32 contention_count_; // Number of times there was contention. #endif // NDEBUG DISALLOW_COPY_AND_ASSIGN(Lock); }; // A helper class that acquires the given Lock while the AutoLock is in scope. class AutoLock { public: explicit AutoLock(Lock& lock) : lock_(lock) { lock_.Acquire(); } ~AutoLock() { lock_.Release(); } private: Lock& lock_; DISALLOW_COPY_AND_ASSIGN(AutoLock); }; // AutoUnlock is a helper class for ConditionVariable that will Release() the // lock argument in the constructor, and re-Acquire() it in the destructor. class ConditionVariable; class AutoUnlock { private: // Everything is private, so only our friend can use us. friend class ConditionVariable; // The only user of this class. explicit AutoUnlock(Lock& lock) : lock_(&lock) { // We require our caller to have the lock. lock_->Release(); } ~AutoUnlock() { lock_->Acquire(); } Lock* lock_; }; #endif // BASE_LOCK_H_