// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_LOGGING_H_ #define BASE_LOGGING_H_ #pragma once #include #include #include #include "base/basictypes.h" // // Optional message capabilities // ----------------------------- // Assertion failed messages and fatal errors are displayed in a dialog box // before the application exits. However, running this UI creates a message // loop, which causes application messages to be processed and potentially // dispatched to existing application windows. Since the application is in a // bad state when this assertion dialog is displayed, these messages may not // get processed and hang the dialog, or the application might go crazy. // // Therefore, it can be beneficial to display the error dialog in a separate // process from the main application. When the logging system needs to display // a fatal error dialog box, it will look for a program called // "DebugMessage.exe" in the same directory as the application executable. It // will run this application with the message as the command line, and will // not include the name of the application as is traditional for easier // parsing. // // The code for DebugMessage.exe is only one line. In WinMain, do: // MessageBox(NULL, GetCommandLineW(), L"Fatal Error", 0); // // If DebugMessage.exe is not found, the logging code will use a normal // MessageBox, potentially causing the problems discussed above. // Instructions // ------------ // // Make a bunch of macros for logging. The way to log things is to stream // things to LOG(). E.g., // // LOG(INFO) << "Found " << num_cookies << " cookies"; // // You can also do conditional logging: // // LOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; // // The above will cause log messages to be output on the 1st, 11th, 21st, ... // times it is executed. Note that the special COUNTER value is used to // identify which repetition is happening. // // The CHECK(condition) macro is active in both debug and release builds and // effectively performs a LOG(FATAL) which terminates the process and // generates a crashdump unless a debugger is attached. // // There are also "debug mode" logging macros like the ones above: // // DLOG(INFO) << "Found cookies"; // // DLOG_IF(INFO, num_cookies > 10) << "Got lots of cookies"; // // All "debug mode" logging is compiled away to nothing for non-debug mode // compiles. LOG_IF and development flags also work well together // because the code can be compiled away sometimes. // // We also have // // LOG_ASSERT(assertion); // DLOG_ASSERT(assertion); // // which is syntactic sugar for {,D}LOG_IF(FATAL, assert fails) << assertion; // // There are "verbose level" logging macros. They look like // // VLOG(1) << "I'm printed when you run the program with --v=1 or more"; // VLOG(2) << "I'm printed when you run the program with --v=2 or more"; // // These always log at the INFO log level (when they log at all). // The verbose logging can also be turned on module-by-module. For instance, // --vmodule=profile=2,icon_loader=1,browser_*=3,*/chromeos/*=4 --v=0 // will cause: // a. VLOG(2) and lower messages to be printed from profile.{h,cc} // b. VLOG(1) and lower messages to be printed from icon_loader.{h,cc} // c. VLOG(3) and lower messages to be printed from files prefixed with // "browser" // d. VLOG(4) and lower messages to be printed from files under a // "chromeos" directory. // e. VLOG(0) and lower messages to be printed from elsewhere // // The wildcarding functionality shown by (c) supports both '*' (match // 0 or more characters) and '?' (match any single character) // wildcards. Any pattern containing a forward or backward slash will // be tested against the whole pathname and not just the module. // E.g., "*/foo/bar/*=2" would change the logging level for all code // in source files under a "foo/bar" directory. // // There's also VLOG_IS_ON(n) "verbose level" condition macro. To be used as // // if (VLOG_IS_ON(2)) { // // do some logging preparation and logging // // that can't be accomplished with just VLOG(2) << ...; // } // // There is also a VLOG_IF "verbose level" condition macro for sample // cases, when some extra computation and preparation for logs is not // needed. // // VLOG_IF(1, (size > 1024)) // << "I'm printed when size is more than 1024 and when you run the " // "program with --v=1 or more"; // // We also override the standard 'assert' to use 'DLOG_ASSERT'. // // Lastly, there is: // // PLOG(ERROR) << "Couldn't do foo"; // DPLOG(ERROR) << "Couldn't do foo"; // PLOG_IF(ERROR, cond) << "Couldn't do foo"; // DPLOG_IF(ERROR, cond) << "Couldn't do foo"; // PCHECK(condition) << "Couldn't do foo"; // DPCHECK(condition) << "Couldn't do foo"; // // which append the last system error to the message in string form (taken from // GetLastError() on Windows and errno on POSIX). // // The supported severity levels for macros that allow you to specify one // are (in increasing order of severity) INFO, WARNING, ERROR, ERROR_REPORT, // and FATAL. // // Very important: logging a message at the FATAL severity level causes // the program to terminate (after the message is logged). // // Note the special severity of ERROR_REPORT only available/relevant in normal // mode, which displays error dialog without terminating the program. There is // no error dialog for severity ERROR or below in normal mode. // // There is also the special severity of DFATAL, which logs FATAL in // debug mode, ERROR in normal mode. namespace logging { // Where to record logging output? A flat file and/or system debug log via // OutputDebugString. Defaults on Windows to LOG_ONLY_TO_FILE, and on // POSIX to LOG_ONLY_TO_SYSTEM_DEBUG_LOG (aka stderr). enum LoggingDestination { LOG_NONE, LOG_ONLY_TO_FILE, LOG_ONLY_TO_SYSTEM_DEBUG_LOG, LOG_TO_BOTH_FILE_AND_SYSTEM_DEBUG_LOG }; // Indicates that the log file should be locked when being written to. // Often, there is no locking, which is fine for a single threaded program. // If logging is being done from multiple threads or there can be more than // one process doing the logging, the file should be locked during writes to // make each log outut atomic. Other writers will block. // // All processes writing to the log file must have their locking set for it to // work properly. Defaults to DONT_LOCK_LOG_FILE. enum LogLockingState { LOCK_LOG_FILE, DONT_LOCK_LOG_FILE }; // On startup, should we delete or append to an existing log file (if any)? // Defaults to APPEND_TO_OLD_LOG_FILE. enum OldFileDeletionState { DELETE_OLD_LOG_FILE, APPEND_TO_OLD_LOG_FILE }; enum DcheckState { DISABLE_DCHECK_FOR_NON_OFFICIAL_RELEASE_BUILDS, ENABLE_DCHECK_FOR_NON_OFFICIAL_RELEASE_BUILDS }; // TODO(avi): do we want to do a unification of character types here? #if defined(OS_WIN) typedef wchar_t PathChar; #else typedef char PathChar; #endif // Define different names for the BaseInitLoggingImpl() function depending on // whether NDEBUG is defined or not so that we'll fail to link if someone tries // to compile logging.cc with NDEBUG but includes logging.h without defining it, // or vice versa. #if NDEBUG #define BaseInitLoggingImpl BaseInitLoggingImpl_built_with_NDEBUG #else #define BaseInitLoggingImpl BaseInitLoggingImpl_built_without_NDEBUG #endif // Implementation of the InitLogging() method declared below. We use a // more-specific name so we can #define it above without affecting other code // that has named stuff "InitLogging". bool BaseInitLoggingImpl(const PathChar* log_file, LoggingDestination logging_dest, LogLockingState lock_log, OldFileDeletionState delete_old, DcheckState dcheck_state); // Sets the log file name and other global logging state. Calling this function // is recommended, and is normally done at the beginning of application init. // If you don't call it, all the flags will be initialized to their default // values, and there is a race condition that may leak a critical section // object if two threads try to do the first log at the same time. // See the definition of the enums above for descriptions and default values. // // The default log file is initialized to "debug.log" in the application // directory. You probably don't want this, especially since the program // directory may not be writable on an enduser's system. inline bool InitLogging(const PathChar* log_file, LoggingDestination logging_dest, LogLockingState lock_log, OldFileDeletionState delete_old, DcheckState dcheck_state) { return BaseInitLoggingImpl(log_file, logging_dest, lock_log, delete_old, dcheck_state); } // Sets the log level. Anything at or above this level will be written to the // log file/displayed to the user (if applicable). Anything below this level // will be silently ignored. The log level defaults to 0 (everything is logged // up to level INFO) if this function is not called. // Note that log messages for VLOG(x) are logged at level -x, so setting // the min log level to negative values enables verbose logging. void SetMinLogLevel(int level); // Gets the current log level. int GetMinLogLevel(); // Gets the VLOG default verbosity level. int GetVlogVerbosity(); // Gets the current vlog level for the given file (usually taken from // __FILE__). // Note that |N| is the size *with* the null terminator. int GetVlogLevelHelper(const char* file_start, size_t N); template int GetVlogLevel(const char (&file)[N]) { return GetVlogLevelHelper(file, N); } // Sets the common items you want to be prepended to each log message. // process and thread IDs default to off, the timestamp defaults to on. // If this function is not called, logging defaults to writing the timestamp // only. void SetLogItems(bool enable_process_id, bool enable_thread_id, bool enable_timestamp, bool enable_tickcount); // Sets whether or not you'd like to see fatal debug messages popped up in // a dialog box or not. // Dialogs are not shown by default. void SetShowErrorDialogs(bool enable_dialogs); // Sets the Log Assert Handler that will be used to notify of check failures. // The default handler shows a dialog box and then terminate the process, // however clients can use this function to override with their own handling // (e.g. a silent one for Unit Tests) typedef void (*LogAssertHandlerFunction)(const std::string& str); void SetLogAssertHandler(LogAssertHandlerFunction handler); // Sets the Log Report Handler that will be used to notify of check failures // in non-debug mode. The default handler shows a dialog box and continues // the execution, however clients can use this function to override with their // own handling. typedef void (*LogReportHandlerFunction)(const std::string& str); void SetLogReportHandler(LogReportHandlerFunction handler); // Sets the Log Message Handler that gets passed every log message before // it's sent to other log destinations (if any). // Returns true to signal that it handled the message and the message // should not be sent to other log destinations. typedef bool (*LogMessageHandlerFunction)(int severity, const char* file, int line, size_t message_start, const std::string& str); void SetLogMessageHandler(LogMessageHandlerFunction handler); LogMessageHandlerFunction GetLogMessageHandler(); typedef int LogSeverity; const LogSeverity LOG_VERBOSE = -1; // This is level 1 verbosity // Note: the log severities are used to index into the array of names, // see log_severity_names. const LogSeverity LOG_INFO = 0; const LogSeverity LOG_WARNING = 1; const LogSeverity LOG_ERROR = 2; const LogSeverity LOG_ERROR_REPORT = 3; const LogSeverity LOG_FATAL = 4; const LogSeverity LOG_NUM_SEVERITIES = 5; // LOG_DFATAL is LOG_FATAL in debug mode, ERROR in normal mode #ifdef NDEBUG const LogSeverity LOG_DFATAL = LOG_ERROR; #else const LogSeverity LOG_DFATAL = LOG_FATAL; #endif // A few definitions of macros that don't generate much code. These are used // by LOG() and LOG_IF, etc. Since these are used all over our code, it's // better to have compact code for these operations. #define COMPACT_GOOGLE_LOG_EX_INFO(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_INFO , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_WARNING(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_WARNING , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_ERROR(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_ERROR , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, \ logging::LOG_ERROR_REPORT , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_FATAL(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_FATAL , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_EX_DFATAL(ClassName, ...) \ logging::ClassName(__FILE__, __LINE__, logging::LOG_DFATAL , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_INFO \ COMPACT_GOOGLE_LOG_EX_INFO(LogMessage) #define COMPACT_GOOGLE_LOG_WARNING \ COMPACT_GOOGLE_LOG_EX_WARNING(LogMessage) #define COMPACT_GOOGLE_LOG_ERROR \ COMPACT_GOOGLE_LOG_EX_ERROR(LogMessage) #define COMPACT_GOOGLE_LOG_ERROR_REPORT \ COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(LogMessage) #define COMPACT_GOOGLE_LOG_FATAL \ COMPACT_GOOGLE_LOG_EX_FATAL(LogMessage) #define COMPACT_GOOGLE_LOG_DFATAL \ COMPACT_GOOGLE_LOG_EX_DFATAL(LogMessage) // wingdi.h defines ERROR to be 0. When we call LOG(ERROR), it gets // substituted with 0, and it expands to COMPACT_GOOGLE_LOG_0. To allow us // to keep using this syntax, we define this macro to do the same thing // as COMPACT_GOOGLE_LOG_ERROR, and also define ERROR the same way that // the Windows SDK does for consistency. #define ERROR 0 #define COMPACT_GOOGLE_LOG_EX_0(ClassName, ...) \ COMPACT_GOOGLE_LOG_EX_ERROR(ClassName , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_0 COMPACT_GOOGLE_LOG_ERROR // Needed for LOG_IS_ON(ERROR). const LogSeverity LOG_0 = LOG_ERROR; // As special cases, we can assume that LOG_IS_ON(ERROR_REPORT) and // LOG_IS_ON(FATAL) always hold. Also, LOG_IS_ON(DFATAL) always holds // in debug mode. In particular, CHECK()s will always fire if they // fail. #define LOG_IS_ON(severity) \ ((::logging::LOG_ ## severity) >= ::logging::GetMinLogLevel()) // We can't do any caching tricks with VLOG_IS_ON() like the // google-glog version since it requires GCC extensions. This means // that using the v-logging functions in conjunction with --vmodule // may be slow. #define VLOG_IS_ON(verboselevel) \ ((verboselevel) <= ::logging::GetVlogLevel(__FILE__)) // Helper macro which avoids evaluating the arguments to a stream if // the condition doesn't hold. #define LAZY_STREAM(stream, condition) \ !(condition) ? (void) 0 : ::logging::LogMessageVoidify() & (stream) // We use the preprocessor's merging operator, "##", so that, e.g., // LOG(INFO) becomes the token COMPACT_GOOGLE_LOG_INFO. There's some funny // subtle difference between ostream member streaming functions (e.g., // ostream::operator<<(int) and ostream non-member streaming functions // (e.g., ::operator<<(ostream&, string&): it turns out that it's // impossible to stream something like a string directly to an unnamed // ostream. We employ a neat hack by calling the stream() member // function of LogMessage which seems to avoid the problem. #define LOG_STREAM(severity) COMPACT_GOOGLE_LOG_ ## severity.stream() #define LOG(severity) LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity)) #define LOG_IF(severity, condition) \ LAZY_STREAM(LOG_STREAM(severity), LOG_IS_ON(severity) && (condition)) #define SYSLOG(severity) LOG(severity) #define SYSLOG_IF(severity, condition) LOG_IF(severity, condition) // The VLOG macros log with negative verbosities. #define VLOG_STREAM(verbose_level) \ logging::LogMessage(__FILE__, __LINE__, -verbose_level).stream() #define VLOG(verbose_level) \ LAZY_STREAM(VLOG_STREAM(verbose_level), VLOG_IS_ON(verbose_level)) #define VLOG_IF(verbose_level, condition) \ LAZY_STREAM(VLOG_STREAM(verbose_level), \ VLOG_IS_ON(verbose_level) && (condition)) // TODO(akalin): Add more VLOG variants, e.g. VPLOG. #define LOG_ASSERT(condition) \ LOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". " #define SYSLOG_ASSERT(condition) \ SYSLOG_IF(FATAL, !(condition)) << "Assert failed: " #condition ". " #if defined(OS_WIN) #define LOG_GETLASTERROR_STREAM(severity) \ COMPACT_GOOGLE_LOG_EX_ ## severity(Win32ErrorLogMessage, \ ::logging::GetLastSystemErrorCode()).stream() #define LOG_GETLASTERROR(severity) \ LAZY_STREAM(LOG_GETLASTERROR_STREAM(severity), LOG_IS_ON(severity)) #define LOG_GETLASTERROR_MODULE_STREAM(severity, module) \ COMPACT_GOOGLE_LOG_EX_ ## severity(Win32ErrorLogMessage, \ ::logging::GetLastSystemErrorCode(), module).stream() #define LOG_GETLASTERROR_MODULE(severity, module) \ LAZY_STREAM(LOG_GETLASTERROR_STREAM(severity, module), \ LOG_IS_ON(severity)) // PLOG_STREAM is used by PLOG, which is the usual error logging macro // for each platform. #define PLOG_STREAM(severity) LOG_GETLASTERROR_STREAM(severity) #elif defined(OS_POSIX) #define LOG_ERRNO_STREAM(severity) \ COMPACT_GOOGLE_LOG_EX_ ## severity(ErrnoLogMessage, \ ::logging::GetLastSystemErrorCode()).stream() #define LOG_ERRNO(severity) \ LAZY_STREAM(LOG_ERRNO_STREAM(severity), LOG_IS_ON(severity)) // PLOG_STREAM is used by PLOG, which is the usual error logging macro // for each platform. #define PLOG_STREAM(severity) LOG_ERRNO_STREAM(severity) // TODO(tschmelcher): Should we add OSStatus logging for Mac? #endif #define PLOG(severity) \ LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity)) #define PLOG_IF(severity, condition) \ LAZY_STREAM(PLOG_STREAM(severity), LOG_IS_ON(severity) && (condition)) // CHECK dies with a fatal error if condition is not true. It is *not* // controlled by NDEBUG, so the check will be executed regardless of // compilation mode. // // We make sure CHECK et al. always evaluates their arguments, as // doing CHECK(FunctionWithSideEffect()) is a common idiom. #define CHECK(condition) \ LAZY_STREAM(LOG_STREAM(FATAL), !(condition)) \ << "Check failed: " #condition ". " #define PCHECK(condition) \ LAZY_STREAM(PLOG_STREAM(FATAL), !(condition)) \ << "Check failed: " #condition ". " // A container for a string pointer which can be evaluated to a bool - // true iff the pointer is NULL. struct CheckOpString { CheckOpString(std::string* str) : str_(str) { } // No destructor: if str_ is non-NULL, we're about to LOG(FATAL), // so there's no point in cleaning up str_. operator bool() const { return str_ != NULL; } std::string* str_; }; // Build the error message string. This is separate from the "Impl" // function template because it is not performance critical and so can // be out of line, while the "Impl" code should be inline. template std::string* MakeCheckOpString(const t1& v1, const t2& v2, const char* names) { std::ostringstream ss; ss << names << " (" << v1 << " vs. " << v2 << ")"; std::string* msg = new std::string(ss.str()); return msg; } // MSVC doesn't like complex extern templates and DLLs. #if !defined(COMPILER_MSVC) // Commonly used instantiations of MakeCheckOpString<>. Explicitly instantiated // in logging.cc. extern template std::string* MakeCheckOpString( const int&, const int&, const char* names); extern template std::string* MakeCheckOpString( const unsigned long&, const unsigned long&, const char* names); extern template std::string* MakeCheckOpString( const unsigned long&, const unsigned int&, const char* names); extern template std::string* MakeCheckOpString( const unsigned int&, const unsigned long&, const char* names); extern template std::string* MakeCheckOpString( const std::string&, const std::string&, const char* name); #endif // Helper macro for binary operators. // Don't use this macro directly in your code, use CHECK_EQ et al below. // // TODO(akalin): Rewrite this so that constructs like if (...) // CHECK_EQ(...) else { ... } work properly. #define CHECK_OP(name, op, val1, val2) \ if (logging::CheckOpString _result = \ logging::Check##name##Impl((val1), (val2), \ #val1 " " #op " " #val2)) \ logging::LogMessage(__FILE__, __LINE__, _result).stream() // Helper functions for CHECK_OP macro. // The (int, int) specialization works around the issue that the compiler // will not instantiate the template version of the function on values of // unnamed enum type - see comment below. #define DEFINE_CHECK_OP_IMPL(name, op) \ template \ inline std::string* Check##name##Impl(const t1& v1, const t2& v2, \ const char* names) { \ if (v1 op v2) return NULL; \ else return MakeCheckOpString(v1, v2, names); \ } \ inline std::string* Check##name##Impl(int v1, int v2, const char* names) { \ if (v1 op v2) return NULL; \ else return MakeCheckOpString(v1, v2, names); \ } DEFINE_CHECK_OP_IMPL(EQ, ==) DEFINE_CHECK_OP_IMPL(NE, !=) DEFINE_CHECK_OP_IMPL(LE, <=) DEFINE_CHECK_OP_IMPL(LT, < ) DEFINE_CHECK_OP_IMPL(GE, >=) DEFINE_CHECK_OP_IMPL(GT, > ) #undef DEFINE_CHECK_OP_IMPL #define CHECK_EQ(val1, val2) CHECK_OP(EQ, ==, val1, val2) #define CHECK_NE(val1, val2) CHECK_OP(NE, !=, val1, val2) #define CHECK_LE(val1, val2) CHECK_OP(LE, <=, val1, val2) #define CHECK_LT(val1, val2) CHECK_OP(LT, < , val1, val2) #define CHECK_GE(val1, val2) CHECK_OP(GE, >=, val1, val2) #define CHECK_GT(val1, val2) CHECK_OP(GT, > , val1, val2) // http://crbug.com/16512 is open for a real fix for this. For now, Windows // uses OFFICIAL_BUILD and other platforms use the branding flag when NDEBUG is // defined. #if ( defined(OS_WIN) && defined(OFFICIAL_BUILD)) || \ (!defined(OS_WIN) && defined(NDEBUG) && defined(GOOGLE_CHROME_BUILD)) // Used by unit tests. #define LOGGING_IS_OFFICIAL_BUILD // In order to have optimized code for official builds, remove DLOGs and // DCHECKs. #define ENABLE_DLOG 0 #define ENABLE_DCHECK 0 #elif defined(NDEBUG) // Otherwise, if we're a release build, remove DLOGs but not DCHECKs // (since those can still be turned on via a command-line flag). #define ENABLE_DLOG 0 #define ENABLE_DCHECK 1 #else // Otherwise, we're a debug build so enable DLOGs and DCHECKs. #define ENABLE_DLOG 1 #define ENABLE_DCHECK 1 #endif // Definitions for DLOG et al. #if ENABLE_DLOG #define DLOG_IS_ON(severity) LOG_IS_ON(severity) #define DLOG_IF(severity, condition) LOG_IF(severity, condition) #define DLOG_ASSERT(condition) LOG_ASSERT(condition) #define DPLOG_IF(severity, condition) PLOG_IF(severity, condition) #define DVLOG_IF(verboselevel, condition) VLOG_IF(verboselevel, condition) #else // ENABLE_DLOG // If ENABLE_DLOG is off, we want to avoid emitting any references to // |condition| (which may reference a variable defined only if NDEBUG // is not defined). Contrast this with DCHECK et al., which has // different behavior. #define DLOG_EAT_STREAM_PARAMETERS \ true ? (void) 0 : ::logging::LogMessageVoidify() & LOG_STREAM(FATAL) #define DLOG_IS_ON(severity) false #define DLOG_IF(severity, condition) DLOG_EAT_STREAM_PARAMETERS #define DLOG_ASSERT(condition) DLOG_EAT_STREAM_PARAMETERS #define DPLOG_IF(severity, condition) DLOG_EAT_STREAM_PARAMETERS #define DVLOG_IF(verboselevel, condition) DLOG_EAT_STREAM_PARAMETERS #endif // ENABLE_DLOG // DEBUG_MODE is for uses like // if (DEBUG_MODE) foo.CheckThatFoo(); // instead of // #ifndef NDEBUG // foo.CheckThatFoo(); // #endif // // We tie its state to ENABLE_DLOG. enum { DEBUG_MODE = ENABLE_DLOG }; #undef ENABLE_DLOG #define DLOG(severity) \ LAZY_STREAM(LOG_STREAM(severity), DLOG_IS_ON(severity)) #if defined(OS_WIN) #define DLOG_GETLASTERROR(severity) \ LAZY_STREAM(LOG_GETLASTERROR_STREAM(severity), DLOG_IS_ON(severity)) #define DLOG_GETLASTERROR_MODULE(severity, module) \ LAZY_STREAM(LOG_GETLASTERROR_STREAM(severity, module), \ DLOG_IS_ON(severity)) #elif defined(OS_POSIX) #define DLOG_ERRNO(severity) \ LAZY_STREAM(LOG_ERRNO_STREAM(severity), DLOG_IS_ON(severity)) #endif #define DPLOG(severity) \ LAZY_STREAM(PLOG_STREAM(severity), DLOG_IS_ON(severity)) #define DVLOG(verboselevel) DLOG_IF(INFO, VLOG_IS_ON(verboselevel)) // Definitions for DCHECK et al. #if ENABLE_DCHECK #if defined(NDEBUG) #define COMPACT_GOOGLE_LOG_EX_DCHECK(ClassName, ...) \ COMPACT_GOOGLE_LOG_EX_ERROR_REPORT(ClassName , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_DCHECK COMPACT_GOOGLE_LOG_ERROR_REPORT const LogSeverity LOG_DCHECK = LOG_ERROR_REPORT; extern DcheckState g_dcheck_state; #define DCHECK_IS_ON() \ ((::logging::g_dcheck_state == \ ::logging::ENABLE_DCHECK_FOR_NON_OFFICIAL_RELEASE_BUILDS) && \ LOG_IS_ON(DCHECK)) #else // defined(NDEBUG) // On a regular debug build, we want to have DCHECKs enabled. #define COMPACT_GOOGLE_LOG_EX_DCHECK(ClassName, ...) \ COMPACT_GOOGLE_LOG_EX_FATAL(ClassName , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_DCHECK COMPACT_GOOGLE_LOG_FATAL const LogSeverity LOG_DCHECK = LOG_FATAL; #define DCHECK_IS_ON() true #endif // defined(NDEBUG) #else // ENABLE_DCHECK // These are just dummy values since DCHECK_IS_ON() is always false in // this case. #define COMPACT_GOOGLE_LOG_EX_DCHECK(ClassName, ...) \ COMPACT_GOOGLE_LOG_EX_INFO(ClassName , ##__VA_ARGS__) #define COMPACT_GOOGLE_LOG_DCHECK COMPACT_GOOGLE_LOG_INFO const LogSeverity LOG_DCHECK = LOG_INFO; #define DCHECK_IS_ON() false #endif // ENABLE_DCHECK #undef ENABLE_DCHECK // DCHECK et al. make sure to reference |condition| regardless of // whether DCHECKs are enabled; this is so that we don't get unused // variable warnings if the only use of a variable is in a DCHECK. // This behavior is different from DLOG_IF et al. #define DCHECK(condition) \ LAZY_STREAM(LOG_STREAM(DCHECK), DCHECK_IS_ON() && !(condition)) \ << "Check failed: " #condition ". " #define DPCHECK(condition) \ LAZY_STREAM(PLOG_STREAM(DCHECK), DCHECK_IS_ON() && !(condition)) \ << "Check failed: " #condition ". " // Helper macro for binary operators. // Don't use this macro directly in your code, use DCHECK_EQ et al below. #define DCHECK_OP(name, op, val1, val2) \ if (DCHECK_IS_ON()) \ if (logging::CheckOpString _result = \ logging::Check##name##Impl((val1), (val2), \ #val1 " " #op " " #val2)) \ logging::LogMessage( \ __FILE__, __LINE__, ::logging::LOG_DCHECK, \ _result).stream() // Equality/Inequality checks - compare two values, and log a // LOG_DCHECK message including the two values when the result is not // as expected. The values must have operator<<(ostream, ...) // defined. // // You may append to the error message like so: // DCHECK_NE(1, 2) << ": The world must be ending!"; // // We are very careful to ensure that each argument is evaluated exactly // once, and that anything which is legal to pass as a function argument is // legal here. In particular, the arguments may be temporary expressions // which will end up being destroyed at the end of the apparent statement, // for example: // DCHECK_EQ(string("abc")[1], 'b'); // // WARNING: These may not compile correctly if one of the arguments is a pointer // and the other is NULL. To work around this, simply static_cast NULL to the // type of the desired pointer. #define DCHECK_EQ(val1, val2) DCHECK_OP(EQ, ==, val1, val2) #define DCHECK_NE(val1, val2) DCHECK_OP(NE, !=, val1, val2) #define DCHECK_LE(val1, val2) DCHECK_OP(LE, <=, val1, val2) #define DCHECK_LT(val1, val2) DCHECK_OP(LT, < , val1, val2) #define DCHECK_GE(val1, val2) DCHECK_OP(GE, >=, val1, val2) #define DCHECK_GT(val1, val2) DCHECK_OP(GT, > , val1, val2) #define NOTREACHED() DCHECK(false) // Redefine the standard assert to use our nice log files #undef assert #define assert(x) DLOG_ASSERT(x) // This class more or less represents a particular log message. You // create an instance of LogMessage and then stream stuff to it. // When you finish streaming to it, ~LogMessage is called and the // full message gets streamed to the appropriate destination. // // You shouldn't actually use LogMessage's constructor to log things, // though. You should use the LOG() macro (and variants thereof) // above. class LogMessage { public: LogMessage(const char* file, int line, LogSeverity severity, int ctr); // Two special constructors that generate reduced amounts of code at // LOG call sites for common cases. // // Used for LOG(INFO): Implied are: // severity = LOG_INFO, ctr = 0 // // Using this constructor instead of the more complex constructor above // saves a couple of bytes per call site. LogMessage(const char* file, int line); // Used for LOG(severity) where severity != INFO. Implied // are: ctr = 0 // // Using this constructor instead of the more complex constructor above // saves a couple of bytes per call site. LogMessage(const char* file, int line, LogSeverity severity); // A special constructor used for check failures. // Implied severity = LOG_FATAL LogMessage(const char* file, int line, const CheckOpString& result); // A special constructor used for check failures, with the option to // specify severity. LogMessage(const char* file, int line, LogSeverity severity, const CheckOpString& result); ~LogMessage(); std::ostream& stream() { return stream_; } private: void Init(const char* file, int line); LogSeverity severity_; std::ostringstream stream_; size_t message_start_; // Offset of the start of the message (past prefix // info). // The file and line information passed in to the constructor. const char* file_; const int line_; #if defined(OS_WIN) // Stores the current value of GetLastError in the constructor and restores // it in the destructor by calling SetLastError. // This is useful since the LogMessage class uses a lot of Win32 calls // that will lose the value of GLE and the code that called the log function // will have lost the thread error value when the log call returns. class SaveLastError { public: SaveLastError(); ~SaveLastError(); unsigned long get_error() const { return last_error_; } protected: unsigned long last_error_; }; SaveLastError last_error_; #endif DISALLOW_COPY_AND_ASSIGN(LogMessage); }; // A non-macro interface to the log facility; (useful // when the logging level is not a compile-time constant). inline void LogAtLevel(int const log_level, std::string const &msg) { LogMessage(__FILE__, __LINE__, log_level).stream() << msg; } // This class is used to explicitly ignore values in the conditional // logging macros. This avoids compiler warnings like "value computed // is not used" and "statement has no effect". class LogMessageVoidify { public: LogMessageVoidify() { } // This has to be an operator with a precedence lower than << but // higher than ?: void operator&(std::ostream&) { } }; #if defined(OS_WIN) typedef unsigned long SystemErrorCode; #elif defined(OS_POSIX) typedef int SystemErrorCode; #endif // Alias for ::GetLastError() on Windows and errno on POSIX. Avoids having to // pull in windows.h just for GetLastError() and DWORD. SystemErrorCode GetLastSystemErrorCode(); #if defined(OS_WIN) // Appends a formatted system message of the GetLastError() type. class Win32ErrorLogMessage { public: Win32ErrorLogMessage(const char* file, int line, LogSeverity severity, SystemErrorCode err, const char* module); Win32ErrorLogMessage(const char* file, int line, LogSeverity severity, SystemErrorCode err); // Appends the error message before destructing the encapsulated class. ~Win32ErrorLogMessage(); std::ostream& stream() { return log_message_.stream(); } private: SystemErrorCode err_; // Optional name of the module defining the error. const char* module_; LogMessage log_message_; DISALLOW_COPY_AND_ASSIGN(Win32ErrorLogMessage); }; #elif defined(OS_POSIX) // Appends a formatted system message of the errno type class ErrnoLogMessage { public: ErrnoLogMessage(const char* file, int line, LogSeverity severity, SystemErrorCode err); // Appends the error message before destructing the encapsulated class. ~ErrnoLogMessage(); std::ostream& stream() { return log_message_.stream(); } private: SystemErrorCode err_; LogMessage log_message_; DISALLOW_COPY_AND_ASSIGN(ErrnoLogMessage); }; #endif // OS_WIN // Closes the log file explicitly if open. // NOTE: Since the log file is opened as necessary by the action of logging // statements, there's no guarantee that it will stay closed // after this call. void CloseLogFile(); // Async signal safe logging mechanism. void RawLog(int level, const char* message); #define RAW_LOG(level, message) logging::RawLog(logging::LOG_ ## level, message) #define RAW_CHECK(condition) \ do { \ if (!(condition)) \ logging::RawLog(logging::LOG_FATAL, "Check failed: " #condition "\n"); \ } while (0) } // namespace logging // These functions are provided as a convenience for logging, which is where we // use streams (it is against Google style to use streams in other places). It // is designed to allow you to emit non-ASCII Unicode strings to the log file, // which is normally ASCII. It is relatively slow, so try not to use it for // common cases. Non-ASCII characters will be converted to UTF-8 by these // operators. std::ostream& operator<<(std::ostream& out, const wchar_t* wstr); inline std::ostream& operator<<(std::ostream& out, const std::wstring& wstr) { return out << wstr.c_str(); } // The NOTIMPLEMENTED() macro annotates codepaths which have // not been implemented yet. // // The implementation of this macro is controlled by NOTIMPLEMENTED_POLICY: // 0 -- Do nothing (stripped by compiler) // 1 -- Warn at compile time // 2 -- Fail at compile time // 3 -- Fail at runtime (DCHECK) // 4 -- [default] LOG(ERROR) at runtime // 5 -- LOG(ERROR) at runtime, only once per call-site #ifndef NOTIMPLEMENTED_POLICY // Select default policy: LOG(ERROR) #define NOTIMPLEMENTED_POLICY 4 #endif #if defined(COMPILER_GCC) // On Linux, with GCC, we can use __PRETTY_FUNCTION__ to get the demangled name // of the current function in the NOTIMPLEMENTED message. #define NOTIMPLEMENTED_MSG "Not implemented reached in " << __PRETTY_FUNCTION__ #else #define NOTIMPLEMENTED_MSG "NOT IMPLEMENTED" #endif #if NOTIMPLEMENTED_POLICY == 0 #define NOTIMPLEMENTED() ; #elif NOTIMPLEMENTED_POLICY == 1 // TODO, figure out how to generate a warning #define NOTIMPLEMENTED() COMPILE_ASSERT(false, NOT_IMPLEMENTED) #elif NOTIMPLEMENTED_POLICY == 2 #define NOTIMPLEMENTED() COMPILE_ASSERT(false, NOT_IMPLEMENTED) #elif NOTIMPLEMENTED_POLICY == 3 #define NOTIMPLEMENTED() NOTREACHED() #elif NOTIMPLEMENTED_POLICY == 4 #define NOTIMPLEMENTED() LOG(ERROR) << NOTIMPLEMENTED_MSG #elif NOTIMPLEMENTED_POLICY == 5 #define NOTIMPLEMENTED() do {\ static int count = 0;\ LOG_IF(ERROR, 0 == count++) << NOTIMPLEMENTED_MSG;\ } while(0) #endif namespace base { class StringPiece; // allow StringPiece to be logged (needed for unit testing). extern std::ostream& operator<<(std::ostream& o, const StringPiece& piece); } // namespace base #endif // BASE_LOGGING_H_