// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MAC_FOUNDATION_UTIL_H_ #define BASE_MAC_FOUNDATION_UTIL_H_ #pragma once #include #include #include "base/logging.h" #if defined(__OBJC__) #import @class NSBundle; #else // __OBJC__ class NSBundle; #endif // __OBJC__ class FilePath; // Adapted from NSPathUtilities.h and NSObjCRuntime.h. #if __LP64__ || NS_BUILD_32_LIKE_64 typedef unsigned long NSSearchPathDirectory; typedef unsigned long NSSearchPathDomainMask; #else typedef unsigned int NSSearchPathDirectory; typedef unsigned int NSSearchPathDomainMask; #endif namespace base { namespace mac { // Returns true if the application is running from a bundle bool AmIBundled(); void SetOverrideAmIBundled(bool value); // Returns true if this process is marked as a "Background only process". bool IsBackgroundOnlyProcess(); // Returns the main bundle or the override, used for code that needs // to fetch resources from bundles, but work within a unittest where we // aren't a bundle. NSBundle* MainAppBundle(); FilePath MainAppBundlePath(); // Returns the path to a resource within the MainAppBundle. FilePath PathForMainAppBundleResource(CFStringRef resourceName); // Set the bundle that MainAppBundle will return, overriding the default value // (Restore the default by calling SetOverrideAppBundle(nil)). void SetOverrideAppBundle(NSBundle* bundle); void SetOverrideAppBundlePath(const FilePath& file_path); // Returns the creator code associated with the CFBundleRef at bundle. OSType CreatorCodeForCFBundleRef(CFBundleRef bundle); // Returns the creator code associated with this application, by calling // CreatorCodeForCFBundleRef for the application's main bundle. If this // information cannot be determined, returns kUnknownType ('????'). This // does not respect the override app bundle because it's based on CFBundle // instead of NSBundle, and because callers probably don't want the override // app bundle's creator code anyway. OSType CreatorCodeForApplication(); // Searches for directories for the given key in only the given |domain_mask|. // If found, fills result (which must always be non-NULL) with the // first found directory and returns true. Otherwise, returns false. bool GetSearchPathDirectory(NSSearchPathDirectory directory, NSSearchPathDomainMask domain_mask, FilePath* result); // Searches for directories for the given key in only the local domain. // If found, fills result (which must always be non-NULL) with the // first found directory and returns true. Otherwise, returns false. bool GetLocalDirectory(NSSearchPathDirectory directory, FilePath* result); // Searches for directories for the given key in only the user domain. // If found, fills result (which must always be non-NULL) with the // first found directory and returns true. Otherwise, returns false. bool GetUserDirectory(NSSearchPathDirectory directory, FilePath* result); // Returns the ~/Library directory. FilePath GetUserLibraryPath(); // Takes a path to an (executable) binary and tries to provide the path to an // application bundle containing it. It takes the outermost bundle that it can // find (so for "/Foo/Bar.app/.../Baz.app/..." it produces "/Foo/Bar.app"). // |exec_name| - path to the binary // returns - path to the application bundle, or empty on error FilePath GetAppBundlePath(const FilePath& exec_name); // Utility function to pull out a value from a dictionary, check its type, and // return it. Returns NULL if the key is not present or of the wrong type. CFTypeRef GetValueFromDictionary(CFDictionaryRef dict, CFStringRef key, CFTypeID expected_type); // Retain/release calls for memory management in C++. void NSObjectRetain(void* obj); void NSObjectRelease(void* obj); } // namespace mac } // namespace base #endif // BASE_MAC_FOUNDATION_UTIL_H_