// Copyright 2014 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MAC_SCOPED_TYPEREF_H_ #define BASE_MAC_SCOPED_TYPEREF_H_ #include "base/basictypes.h" #include "base/compiler_specific.h" #include "base/logging.h" #include "base/memory/scoped_policy.h" namespace base { // ScopedTypeRef<> is patterned after scoped_ptr<>, but maintains a ownership // of a reference to any type that is maintained by Retain and Release methods. // // The Traits structure must provide the Retain and Release methods for type T. // A default ScopedTypeRefTraits is used but not defined, and should be defined // for each type to use this interface. For example, an appropriate definition // of ScopedTypeRefTraits for CGLContextObj would be: // // template<> // struct ScopedTypeRefTraits { // void Retain(CGLContextObj object) { CGLContextRetain(object); } // void Release(CGLContextObj object) { CGLContextRelease(object); } // }; // // For the many types that have pass-by-pointer create functions, the function // InitializeInto() is provided to allow direct initialization and assumption // of ownership of the object. For example, continuing to use the above // CGLContextObj specialization: // // base::ScopedTypeRef context; // CGLCreateContext(pixel_format, share_group, context.InitializeInto()); // // For initialization with an existing object, the caller may specify whether // the ScopedTypeRef<> being initialized is assuming the caller's existing // ownership of the object (and should not call Retain in initialization) or if // it should not assume this ownership and must create its own (by calling // Retain in initialization). This behavior is based on the |policy| parameter, // with |ASSUME| for the former and |RETAIN| for the latter. The default policy // is to |ASSUME|. template struct ScopedTypeRefTraits; template> class ScopedTypeRef { public: typedef T element_type; ScopedTypeRef( T object = NULL, base::scoped_policy::OwnershipPolicy policy = base::scoped_policy::ASSUME) : object_(object) { if (object_ && policy == base::scoped_policy::RETAIN) Traits::Retain(object_); } ScopedTypeRef(const ScopedTypeRef& that) : object_(that.object_) { if (object_) Traits::Retain(object_); } ~ScopedTypeRef() { if (object_) Traits::Release(object_); } ScopedTypeRef& operator=(const ScopedTypeRef& that) { reset(that.get(), base::scoped_policy::RETAIN); return *this; } // This is to be used only to take ownership of objects that are created // by pass-by-pointer create functions. To enforce this, require that the // object be reset to NULL before this may be used. T* InitializeInto() WARN_UNUSED_RESULT { DCHECK(!object_); return &object_; } void reset(T object = NULL, base::scoped_policy::OwnershipPolicy policy = base::scoped_policy::ASSUME) { if (object && policy == base::scoped_policy::RETAIN) Traits::Retain(object); if (object_) Traits::Release(object_); object_ = object; } bool operator==(T that) const { return object_ == that; } bool operator!=(T that) const { return object_ != that; } operator T() const { return object_; } T get() const { return object_; } void swap(ScopedTypeRef& that) { T temp = that.object_; that.object_ = object_; object_ = temp; } // ScopedTypeRef<>::release() is like scoped_ptr<>::release. It is NOT // a wrapper for Release(). To force a ScopedTypeRef<> object to call // Release(), use ScopedTypeRef<>::reset(). T release() WARN_UNUSED_RESULT { T temp = object_; object_ = NULL; return temp; } private: T object_; }; } // namespace base #endif // BASE_MAC_SCOPED_TYPEREF_H_