// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef BASE_MEMORY_DISCARDABLE_MEMORY_H_ #define BASE_MEMORY_DISCARDABLE_MEMORY_H_ #include "base/base_export.h" #include "base/basictypes.h" #include "base/compiler_specific.h" namespace base { // Discardable memory is used to cache large objects without worrying about // blowing out memory, both on mobile devices where there is no swap, and // desktop devices where unused free memory should be used to help the user // experience. This is preferable to releasing memory in response to an OOM // signal because it is simpler and provides system-wide management of // purgable memory, though it has less flexibility as to which objects get // discarded. // // Discardable memory has two states: locked and unlocked. While the memory is // locked, it will not be discarded. Unlocking the memory allows the // discardable memory system and the OS to reclaim it if needed. Locks do not // nest. // // Notes: // - The paging behavior of memory while it is locked is not specified. While // mobile platforms will not swap it out, it may qualify for swapping // on desktop platforms. It is not expected that this will matter, as the // preferred pattern of usage for DiscardableMemory is to lock down the // memory, use it as quickly as possible, and then unlock it. // - Because of memory alignment, the amount of memory allocated can be // larger than the requested memory size. It is not very efficient for // small allocations. // - A discardable memory instance is not thread safe. It is the // responsibility of users of discardable memory to ensure there are no // races. // class BASE_EXPORT DiscardableMemory { public: DiscardableMemory(); virtual ~DiscardableMemory(); // Locks the memory so that it will not be purged by the system. Returns // true on success. If the return value is false then this object should be // discarded and a new one should be created. virtual bool Lock() WARN_UNUSED_RESULT = 0; // Unlocks the memory so that it can be purged by the system. Must be called // after every successful lock call. virtual void Unlock() = 0; // Returns the memory address held by this object. The object must be locked // before calling this. virtual void* data() const = 0; // Handy method to simplify calling data() with a reinterpret_cast. template T* data_as() const { return reinterpret_cast(data()); } }; } // namespace base #endif // BASE_MEMORY_DISCARDABLE_MEMORY_H_