// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. // MemoryPressure provides static APIs for handling memory pressure on // platforms that have such signals, such as Android. // The app will try to discard buffers that aren't deemed essential (individual // modules will implement their own policy). // // Refer to memory_pressure_level_list.h for information about what sorts of // signals can be sent under what conditions. #ifndef BASE_MEMORY_PRESSURE_LISTENER_H_ #define BASE_MEMORY_PRESSURE_LISTENER_H_ #include "base/base_export.h" #include "base/basictypes.h" #include "base/callback.h" namespace base { // To start listening, create a new instance, passing a callback to a // function that takes a MemoryPressureLevel parameter. To stop listening, // simply delete the listener object. The implementation guarantees // that the callback will always be called on the thread that created // the listener. // Note that even on the same thread, the callback is not guaranteed to be // called synchronously within the system memory pressure broadcast. // Please see notes on memory_pressure_level_list.h: some levels are absolutely // critical, and if not enough memory is returned to the system, it'll // potentially kill the app, and then later the app will have to be // cold-started. // // // Example: // // void OnMemoryPressure(MemoryPressureLevel memory_pressure_level) { // ... // } // // // Start listening. // MemoryPressureListener* my_listener = // new MemoryPressureListener(base::Bind(&OnMemoryPressure)); // // ... // // // Stop listening. // delete my_listener; // class BASE_EXPORT MemoryPressureListener { public: // A Java counterpart will be generated for this enum. // GENERATED_JAVA_ENUM_PACKAGE: org.chromium.base enum MemoryPressureLevel { // Modules are advised to free buffers that are cheap to re-allocate and not // immediately needed. MEMORY_PRESSURE_LEVEL_MODERATE = 0, // At this level, modules are advised to free all possible memory. The // alternative is to be killed by the system, which means all memory will // have to be re-created, plus the cost of a cold start. MEMORY_PRESSURE_LEVEL_CRITICAL = 2, }; typedef base::Callback MemoryPressureCallback; explicit MemoryPressureListener( const MemoryPressureCallback& memory_pressure_callback); ~MemoryPressureListener(); // Intended for use by the platform specific implementation. static void NotifyMemoryPressure(MemoryPressureLevel memory_pressure_level); private: void Notify(MemoryPressureLevel memory_pressure_level); MemoryPressureCallback callback_; DISALLOW_COPY_AND_ASSIGN(MemoryPressureListener); }; } // namespace base #endif // BASE_MEMORY_PRESSURE_LISTENER_H_