// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "base/message_pump_default.h" #include "base/logging.h" #include "base/scoped_nsautorelease_pool.h" namespace base { MessagePumpDefault::MessagePumpDefault() : keep_running_(true), event_(false, false) { } void MessagePumpDefault::Run(Delegate* delegate) { DCHECK(keep_running_) << "Quit must have been called outside of Run!"; for (;;) { ScopedNSAutoreleasePool autorelease_pool; bool did_work = delegate->DoWork(); if (!keep_running_) break; did_work |= delegate->DoDelayedWork(&delayed_work_time_); if (!keep_running_) break; if (did_work) continue; did_work = delegate->DoIdleWork(); if (!keep_running_) break; if (did_work) continue; if (delayed_work_time_.is_null()) { event_.Wait(); } else { TimeDelta delay = delayed_work_time_ - Time::Now(); if (delay > TimeDelta()) { event_.TimedWait(delay); } else { // It looks like delayed_work_time_ indicates a time in the past, so we // need to call DoDelayedWork now. delayed_work_time_ = Time(); } } // Since event_ is auto-reset, we don't need to do anything special here // other than service each delegate method. } keep_running_ = true; } void MessagePumpDefault::Quit() { keep_running_ = false; } void MessagePumpDefault::ScheduleWork() { // Since this can be called on any thread, we need to ensure that our Run // loop wakes up. event_.Signal(); } void MessagePumpDefault::ScheduleDelayedWork(const Time& delayed_work_time) { // We know that we can't be blocked on Wait right now since this method can // only be called on the same thread as Run, so we only need to update our // record of how long to sleep when we do sleep. delayed_work_time_ = delayed_work_time; } } // namespace base